wesnoth/src/tools/validator/validator_tool.cpp
Sytyi Nick bf7e6bbba2 Validation tool and CmakeLists changes for schema validation.
Validation into the engine will be added when schema file will be done.
2011-08-13 22:22:42 +00:00

83 lines
2.4 KiB
C++

/* $Id$ */
/*
Copyright (C) 2011 - 2011 by Sytyi Nick <nsytyi@gmail.com>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#include "serialization/schema_validator.hpp"
std::string version = "0.2.0";
#include <iostream>
#include "filesystem.hpp"
#include "foreach.hpp"
#include "serialization/parser.hpp"
#include "serialization/preprocessor.hpp"
#include "config.hpp"
#include "config_cache.hpp"
using namespace schema_validation;
int main(int argc, char *argv[]){
std::string default_schema ("data/gui/schema.cfg");
std::string input ;
bool test = false;
for (int arg = 1; arg != argc; ++arg) {
const std::string val(argv[arg]);
if (val.empty()) {
continue;
}
else if ((val == "--schema" || val == "-s") && arg+1 != argc) {
default_schema = argv[++arg];
}
else if ((val == "--input" || val == "-i") && arg+1 != argc) {
input = argv[++arg];
}
else if (val == "--test" || val == "-t") {
test = true;
}
else if (val == "--help" || val == "-h") {
std::cout << "usage: " << argv[0]
<< " [-hV] [-s <schema_file>] ]\n"
<< " -h, --help\t\t\t"
<< "Shows this usage message.\n"
<< " -s, --schema <schema_file>\t"
<<"Select the file with schema information.\n"
<< " -i, --input <input_file>\t"
<<"Select the config file.\n"
<< " -V, --version\t\t\t"
<< "Version of tool\n";
return 0;
} else if (val == "--version" || val == "-V") {
std::cout << "Battle for Wesnoth schema validator tool, version "
<< version << "\n";
return 0;
}
}
schema_validator validator (default_schema);
//Now you can only test, how it read schema file
if (input.empty()) input = "./data/gui/default.cfg";
std::cout << "Processing "<< input <<"\n";
config cfg;
try {
preproc_map preproc(
game_config::config_cache::instance().get_preproc_map());
scoped_istream stream = preprocess_file(input,
&preproc);
read(cfg, *stream, &validator);
} catch(config::error & t) {
std::cout << t.message;
return 1;
}
return 0;
}