wesnoth/data/units/Elvish_Hero.cfg
Lari Nieminen c00d60e29a Tweaked all [missile_frame]s to last a minimum of 150ms
(most used to be 100ms), and did a few minor animation tweaks in the process.
2006-05-30 16:13:40 +00:00

182 lines
3.5 KiB
INI

[unit]
id=Elvish Hero
name= _ "Elvish Hero"
race=elf
image="units/elves-wood/hero.png"
image_long="units/elves-wood/hero-bow.png"
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
hitpoints=51
movement_type=woodland
movement=5
{LESS_NIMBLE_ELF}
experience=90
level=2
alignment=neutral
advanceto=Elvish Champion
cost=32
usage=fighter
unit_description= _ "A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, skills that never fade for lack of practice."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
icon=attacks/sword-elven.png
type=blade
range=melee
damage=8
number=4
[animation]
hits=no
[frame]
begin=-200
end=-175
image="units/elves-wood/hero.png"
[/frame]
[frame]
begin=-175
end=-100
image="units/elves-wood/hero-melee-3.png"
[/frame]
[frame]
begin=-100
end=50
image="units/elves-wood/hero-melee-1.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=200
image="units/elves-wood/hero-melee-2.png"
[/frame]
[frame]
begin=200
end=225
image="units/elves-wood/hero-melee-3.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-175
image="units/elves-wood/hero.png"
[/frame]
[frame]
begin=-175
end=-100
image="units/elves-wood/hero-melee-3.png"
[/frame]
[frame]
begin=-100
end=50
image="units/elves-wood/hero-melee-1.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=50
end=200
image="units/elves-wood/hero-melee-2.png"
[/frame]
[frame]
begin=200
end=225
image="units/elves-wood/hero-melee-3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
icon=attacks/bow-elven.png
type=pierce
range=ranged
damage=6
number=3
[animation]
hits=no
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
image="units/elves-wood/hero-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/hero-bow-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/hero-bow-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/hero-bow.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
image="units/elves-wood/hero-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/hero-bow-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/hero-bow-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/hero-bow.png"
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/hero-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/hero-bow-defend.png"
[/frame]
[/defend]
[/unit]