wesnoth/data/units/Human_Outlaw_Poacher.cfg
Lari Nieminen c00d60e29a Tweaked all [missile_frame]s to last a minimum of 150ms
(most used to be 100ms), and did a few minor animation tweaks in the process.
2006-05-30 16:13:40 +00:00

138 lines
2.6 KiB
INI

[unit]
id=Poacher
name= _ "Poacher"
race=human
image="units/human-outlaws/poacher.png"
hitpoints=32
movement_type=smallfoot
movement=5
experience=29
level=1
alignment=chaotic
advanceto=Trapper
undead_variation=archer
cost=14
usage=archer
unit_description= _ "Poachers rely on their hunting experience and are most valuable at night and in forests and swamps."
#Poachers are better than normal units at woods and swamps
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/poacher-defend.png"
[/frame]
[/defend]
[movement_costs]
swamp_water=2
[/movement_costs]
[defense]
forest=40
swamp_water=50
[/defense]
[attack]
name=dagger
icon=attacks/human-dagger.png
type=blade
range=melee
damage=3
number=2
[animation]
hits=no
[frame]
begin=-250
end=-150
image="units/human-outlaws/poacher.png"
[/frame]
[frame]
begin=-150
end=50
image="units/human-outlaws/poacher-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=150
image="units/human-outlaws/poacher.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-250
end=-150
image="units/human-outlaws/poacher.png"
[/frame]
[frame]
begin=-150
end=50
image="units/human-outlaws/poacher-attack.png"
sound=dagger-swish.wav
[/frame]
[frame]
begin=50
end=150
image="units/human-outlaws/poacher.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=4
number=4
[animation]
hits=no
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-250
image="units/human-outlaws/poacher-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-250
end=-50
image="units/human-outlaws/poacher-attack2.png"
[/frame]
[frame]
begin=-50
end=0
image="units/human-outlaws/poacher-attack1.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-250
image="units/human-outlaws/poacher-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-50
image="units/human-outlaws/poacher-attack2.png"
[/frame]
[frame]
begin=-50
end=0
image="units/human-outlaws/poacher-attack1.png"
[/frame]
[/animation]
[/attack]
[/unit]