wesnoth/data/units/Merman_Javelineer.cfg
Lari Nieminen c00d60e29a Tweaked all [missile_frame]s to last a minimum of 150ms
(most used to be 100ms), and did a few minor animation tweaks in the process.
2006-05-30 16:13:40 +00:00

182 lines
3.6 KiB
INI

[unit]
id=Merman Javelineer
name= _ "Merman Javelineer"
race=merman
image="units/merfolk/javelineer.png"
profile=portraits/core/Alex_Jarocha-Ernst/merman-hunter.png
hitpoints=55
movement_type=swimmer
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=swimmer
cost=48
usage=mixed fighter
unit_description= _ "Those mermen who master the art of javelinry can become nearly as effective as an archer - though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim."
get_hit_sound=mermen-hit.wav
die_sound=mermen-die.ogg
[defend]
[frame]
begin=-150
end=150
image="units/merfolk/javelineer-defend.png"
[/frame]
[/defend]
[attack]
name=spear
type=pierce
range=melee
damage=8
number=3
[animation]
direction=se,sw
hits=no
[frame]
begin=-150
end=-50
image="units/merfolk/javelineer-attack-se.png"
[/frame]
[frame]
begin=-50
end=100
image="units/merfolk/javelineer-attack-se.png"
sound=spear-miss.ogg
[/frame]
[/animation]
[animation]
direction=se,sw
hits=yes
[frame]
begin=-150
end=-50
image="units/merfolk/javelineer-attack-se.png"
[/frame]
[frame]
begin=-50
end=100
image="units/merfolk/javelineer-attack-se.png"
sound=spear.ogg
[/frame]
[/animation]
[animation]
direction=ne,nw
hits=no
[frame]
begin=-150
end=-50
image="units/merfolk/javelineer-attack-ne.png"
[/frame]
[frame]
begin=-50
end=100
image="units/merfolk/javelineer-attack-ne.png"
sound=spear-miss.ogg
[/frame]
[/animation]
[animation]
direction=ne,nw
hits=yes
[frame]
begin=-150
end=-50
image="units/merfolk/javelineer-attack-ne.png"
[/frame]
[frame]
begin=-50
end=100
image="units/merfolk/javelineer-attack-ne.png"
sound=spear.ogg
[/frame]
[/animation]
[animation]
direction=n
hits=no
[frame]
begin=-150
end=-50
image="units/merfolk/javelineer-attack-n.png"
[/frame]
[frame]
begin=-50
end=100
image="units/merfolk/javelineer-attack-n.png"
sound=spear-miss.ogg
[/frame]
[/animation]
[animation]
direction=n
hits=yes
[frame]
begin=-150
end=-50
image="units/merfolk/javelineer-attack-n.png"
[/frame]
[frame]
begin=-50
end=100
image="units/merfolk/javelineer-attack-n.png"
sound=spear.ogg
[/frame]
[/animation]
[animation]
direction=s
hits=no
[frame]
begin=-150
end=-50
image="units/merfolk/javelineer-attack-s.png"
[/frame]
[frame]
begin=-50
end=100
image="units/merfolk/javelineer-attack-s.png"
sound=spear-miss.ogg
[/frame]
[/animation]
[animation]
direction=s
hits=yes
[frame]
begin=-150
end=-50
image="units/merfolk/javelineer-attack-s.png"
[/frame]
[frame]
begin=-50
end=100
image="units/merfolk/javelineer-attack-s.png"
sound=spear.ogg
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
range=ranged
damage=10
number=4
[animation]
[missile_frame]
begin=-150
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[frame]
begin=-160
end=-100
image="units/merfolk/javelineer-attack-ranged.png"
[/frame]
[frame]
begin=-100
end=100
image="units/merfolk/javelineer-attack-ranged.png"
sound=spear.wav
[/frame]
[/animation]
[/attack]
[/unit]