mirror of
https://github.com/wesnoth/wesnoth
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36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/* $Id$ */
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/*
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Copyright (C) 2009 - 2013 by Guillaume Melquiond <guillaume.melquiond@gmail.com>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#include "resources.hpp"
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#include <cstddef>
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namespace resources
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{
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play_controller *controller = NULL;
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game_data *gamedata = NULL;
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gamemap *game_map = NULL;
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LuaKernel *lua_kernel = NULL;
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persist_manager *persist = NULL;
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game_display *screen = NULL;
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soundsource::manager *soundsources = NULL;
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game_state *state_of_game = NULL;
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std::vector<team> *teams = NULL;
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::tod_manager *tod_manager = NULL;
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pathfind::manager *tunnels = NULL;
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actions::undo_list *undo_stack = NULL;
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unit_map *units = NULL;
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wb::manager *whiteboard = NULL;
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}
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