Charles Dang 15bf3bb256 Removed scaling algorithm customization
We're going to be using NN scaling for the map, and that's already handled automatically
by SDL (and in the future, OGL). We don't need these settings for surface SCALED_TO_ZOOM
and SCALED_TO_HEX scaling. In any case, if we want to scale a surface to zoom or hex, it
will almost certainly be for map rendering (such scaling methods don't make sense in the
UI, for example), so just defaulting to NN is simplest.

This change drops the option to use Linear or xBRZ scaling for map zooming. This was already
the practical case due to me converting map rendering to use textures. NN was used for all
zoom levels, and it's fast and looks good.
2019-11-05 22:55:05 +11:00

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about.cpp
actions/advancement.cpp
actions/attack.cpp
actions/create.cpp
actions/heal.cpp
actions/move.cpp
actions/shroud_clearing_action.cpp
actions/undo.cpp
actions/undo_action.cpp
actions/undo_dismiss_action.cpp
actions/undo_move_action.cpp
actions/undo_recall_action.cpp
actions/undo_recruit_action.cpp
actions/undo_update_shroud_action.cpp
actions/unit_creator.cpp
actions/vision.cpp
addon/client.cpp
addon/info.cpp
addon/manager.cpp
addon/manager_ui.cpp
addon/state.cpp
addon/validation.cpp
ai/actions.cpp
ai/composite/ai.cpp
ai/composite/aspect.cpp
ai/composite/component.cpp
ai/composite/contexts.cpp
ai/composite/engine.cpp
ai/composite/goal.cpp
ai/composite/rca.cpp
ai/composite/stage.cpp
ai/configuration.cpp
ai/contexts.cpp
ai/default/aspect_attacks.cpp
ai/default/attack.cpp
ai/default/ca.cpp
ai/default/ca_move_to_targets.cpp
ai/default/contexts.cpp
ai/default/engine_cpp.cpp
ai/default/recruitment.cpp
ai/default/stage_rca.cpp
ai/formula/ai.cpp
ai/formula/callable_objects.cpp
ai/formula/candidates.cpp
ai/formula/engine_fai.cpp
ai/formula/function_table.cpp
ai/formula/stage_side_formulas.cpp
ai/formula/stage_unit_formulas.cpp
ai/game_info.cpp
ai/gamestate_observer.cpp
ai/lua/aspect_advancements.cpp
ai/lua/core.cpp
ai/lua/engine_lua.cpp
ai/lua/lua_object.cpp
ai/manager.cpp
ai/registry.cpp
ai/simulated_actions.cpp
ai/testing.cpp
animated.cpp
attack_prediction.cpp
build_info.cpp
carryover.cpp
chat_command_handler.cpp
chat_events.cpp
chat_log.cpp
commandline_options.cpp
config_cache.cpp
controller_base.cpp
countdown_clock.cpp
desktop/battery_info.cpp
desktop/notifications.cpp
desktop/open.cpp
desktop/paths.cpp
desktop/version.cpp
display_chat_manager.cpp
editor/action/action.cpp
editor/action/action_item.cpp
editor/action/action_label.cpp
editor/action/action_select.cpp
editor/action/action_unit.cpp
editor/action/action_village.cpp
editor/action/mouse/mouse_action.cpp
editor/action/mouse/mouse_action_item.cpp
editor/action/mouse/mouse_action_map_label.cpp
editor/action/mouse/mouse_action_select.cpp
editor/action/mouse/mouse_action_unit.cpp
editor/action/mouse/mouse_action_village.cpp
editor/controller/editor_controller.cpp
editor/editor_display.cpp
editor/editor_main.cpp
editor/map/context_manager.cpp
editor/map/editor_map.cpp
editor/map/map_context.cpp
editor/map/map_fragment.cpp
editor/palette/editor_palettes.cpp
editor/palette/item_palette.cpp
editor/palette/location_palette.cpp
editor/palette/palette_manager.cpp
editor/palette/terrain_palettes.cpp
editor/palette/tristate_button.cpp
editor/palette/unit_palette.cpp
editor/toolkit/brush.cpp
editor/toolkit/editor_toolkit.cpp
fake_unit_manager.cpp
fake_unit_ptr.cpp
filesystem_sdl.cpp
floating_textbox.cpp
formula/callable_objects.cpp
formula/debugger.cpp
formula/debugger_fwd.cpp
formula/formula.cpp
formula/function.cpp
formula/function_gamestate.cpp
formula/tokenizer.cpp
formula/variant.cpp
formula/variant_value.cpp
game_board.cpp
game_classification.cpp
game_config_manager.cpp
game_data.cpp
game_display.cpp
game_events/action_wml.cpp
game_events/conditional_wml.cpp
game_events/entity_location.cpp
game_events/handlers.cpp
game_events/manager.cpp
game_events/manager_impl.cpp
game_events/menu_item.cpp
game_events/pump.cpp
game_events/wmi_manager.cpp
game_initialization/configure_engine.cpp
game_initialization/connect_engine.cpp
game_initialization/create_engine.cpp
game_initialization/depcheck.cpp
game_initialization/flg_manager.cpp
game_initialization/lobby_data.cpp
game_initialization/lobby_info.cpp
game_initialization/mp_game_utils.cpp
game_initialization/multiplayer.cpp
game_initialization/playcampaign.cpp
game_initialization/singleplayer.cpp
game_launcher.cpp
game_state.cpp
gui/auxiliary/iterator/iterator.cpp
gui/auxiliary/iterator/walker_grid.cpp
gui/auxiliary/iterator/walker_tree_node.cpp
gui/auxiliary/iterator/walker_widget.cpp
gui/auxiliary/tips.cpp
gui/core/canvas.cpp
gui/core/event/dispatcher.cpp
gui/core/event/distributor.cpp
gui/core/event/handler.cpp
gui/core/gui_definition.cpp
gui/core/linked_group_definition.cpp
gui/core/log.cpp
gui/core/placer.cpp
gui/core/placer/horizontal_list.cpp
gui/core/placer/vertical_list.cpp
gui/core/static_registry.cpp
gui/core/timer.cpp
gui/core/widget_definition.cpp
gui/core/window_builder.cpp
gui/core/window_builder/helper.cpp
gui/core/window_builder/instance.cpp
gui/dialogs/addon/connect.cpp
gui/dialogs/addon/install_dependencies.cpp
gui/dialogs/addon/manager.cpp
gui/dialogs/addon/uninstall_list.cpp
gui/dialogs/attack_predictions.cpp
gui/dialogs/campaign_difficulty.cpp
gui/dialogs/campaign_selection.cpp
gui/dialogs/chat_log.cpp
gui/dialogs/core_selection.cpp
gui/dialogs/debug_clock.cpp
gui/dialogs/depcheck_confirm_change.cpp
gui/dialogs/depcheck_select_new.cpp
gui/dialogs/drop_down_menu.cpp
gui/dialogs/edit_label.cpp
gui/dialogs/edit_text.cpp
gui/dialogs/editor/custom_tod.cpp
gui/dialogs/editor/edit_label.cpp
gui/dialogs/editor/edit_scenario.cpp
gui/dialogs/editor/edit_side.cpp
gui/dialogs/editor/generate_map.cpp
gui/dialogs/editor/generator_settings.cpp
gui/dialogs/editor/new_map.cpp
gui/dialogs/editor/resize_map.cpp
gui/dialogs/editor/set_starting_position.cpp
gui/dialogs/end_credits.cpp
gui/dialogs/file_dialog.cpp
gui/dialogs/folder_create.cpp
gui/dialogs/formula_debugger.cpp
gui/dialogs/game_cache_options.cpp
gui/dialogs/game_delete.cpp
gui/dialogs/game_load.cpp
gui/dialogs/game_save.cpp
gui/dialogs/game_stats.cpp
gui/dialogs/game_version_dialog.cpp
gui/dialogs/gamestate_inspector.cpp
gui/dialogs/help_browser.cpp
gui/dialogs/hotkey_bind.cpp
gui/dialogs/label_settings.cpp
gui/dialogs/language_selection.cpp
gui/dialogs/loading_screen.cpp
gui/dialogs/log_settings.cpp
gui/dialogs/lua_interpreter.cpp
gui/dialogs/message.cpp
gui/dialogs/modal_dialog.cpp
gui/dialogs/modeless_dialog.cpp
gui/dialogs/multiplayer/faction_select.cpp
gui/dialogs/multiplayer/lobby.cpp
gui/dialogs/multiplayer/mp_alerts_options.cpp
gui/dialogs/multiplayer/mp_change_control.cpp
gui/dialogs/multiplayer/mp_connect.cpp
gui/dialogs/multiplayer/mp_create_game.cpp
gui/dialogs/multiplayer/mp_host_game_prompt.cpp
gui/dialogs/multiplayer/mp_join_game.cpp
gui/dialogs/multiplayer/mp_join_game_password_prompt.cpp
gui/dialogs/multiplayer/mp_login.cpp
gui/dialogs/multiplayer/mp_method_selection.cpp
gui/dialogs/multiplayer/mp_options_helper.cpp
gui/dialogs/multiplayer/mp_staging.cpp
gui/dialogs/multiplayer/player_info.cpp
gui/dialogs/multiplayer/player_list_helper.cpp
gui/dialogs/multiplayer/synced_choice_wait.cpp
gui/dialogs/network_transmission.cpp
gui/dialogs/outro.cpp
gui/dialogs/preferences_dialog.cpp
gui/dialogs/screenshot_notification.cpp
gui/dialogs/select_orb_colors.cpp
gui/dialogs/simple_item_selector.cpp
gui/dialogs/sp_options_configure.cpp
gui/dialogs/statistics_dialog.cpp
gui/dialogs/story_viewer.cpp
gui/dialogs/surrender_quit.cpp
gui/dialogs/terrain_layers.cpp
gui/dialogs/theme_list.cpp
gui/dialogs/title_screen.cpp
gui/dialogs/tooltip.cpp
gui/dialogs/transient_message.cpp
gui/dialogs/unit_advance.cpp
gui/dialogs/unit_attack.cpp
gui/dialogs/unit_create.cpp
gui/dialogs/unit_list.cpp
gui/dialogs/unit_recall.cpp
gui/dialogs/unit_recruit.cpp
gui/dialogs/wml_error.cpp
gui/dialogs/wml_message.cpp
gui/gui.cpp
gui/widgets/container_base.cpp
gui/widgets/debug.cpp
gui/widgets/generator.cpp
gui/widgets/grid.cpp
gui/widgets/helper.cpp
gui/widgets/pane.cpp
gui/widgets/scrollbar.cpp
gui/widgets/scrollbar_container.cpp
gui/widgets/settings.cpp
gui/widgets/slider_base.cpp
gui/widgets/styled_widget.cpp
gui/widgets/text_box_base.cpp
gui/widgets/tree_view_node.cpp
gui/widgets/viewport.cpp
gui/widgets/widget.cpp
gui/widgets/widget_helpers.cpp
halo.cpp
help/help.cpp
help/help_browser.cpp
help/help_impl.cpp
help/help_menu.cpp
help/help_text_area.cpp
help/help_topic_generators.cpp
hotkey/hotkey_handler.cpp
hotkey/hotkey_handler_mp.cpp
hotkey/hotkey_handler_sp.cpp
menu_events.cpp
mouse_events.cpp
mouse_handler_base.cpp
movetype.cpp
mp_game_settings.cpp
mp_ui_alerts.cpp
network_asio.cpp
pathfind/pathfind.cpp
pathfind/teleport.cpp
persist_context.cpp
persist_manager.cpp
persist_var.cpp
play_controller.cpp
playmp_controller.cpp
playsingle_controller.cpp
playturn.cpp
playturn_network_adapter.cpp
preferences/display.cpp
preferences/editor.cpp
preferences/game.cpp
preferences/lobby.cpp
random_deterministic.cpp
random_synced.cpp
recall_list_manager.cpp
replay.cpp
replay_controller.cpp
replay_helper.cpp
replay_recorder_base.cpp
resources.cpp
save_blocker.cpp
save_index.cpp
saved_game.cpp
savegame.cpp
scripting/application_lua_kernel.cpp
scripting/debug_lua.cpp
scripting/game_lua_kernel.cpp
scripting/lua_audio.cpp
scripting/lua_common.cpp
scripting/lua_cpp_function.cpp
scripting/lua_fileops.cpp
scripting/lua_formula_bridge.cpp
scripting/lua_gui2.cpp
scripting/lua_kernel_base.cpp
scripting/lua_map_location_ops.cpp
scripting/lua_preferences.cpp
scripting/lua_race.cpp
scripting/lua_rng.cpp
scripting/lua_team.cpp
scripting/lua_terrainmap.cpp
scripting/lua_terrainfilter.cpp
scripting/lua_unit.cpp
scripting/lua_unit_attacks.cpp
scripting/lua_unit_type.cpp
scripting/mapgen_lua_kernel.cpp
scripting/plugins/context.cpp
scripting/plugins/manager.cpp
sdl/point.cpp
map_settings.cpp
side_filter.cpp
statistics.cpp
storyscreen/controller.cpp
storyscreen/parser.cpp
storyscreen/part.cpp
synced_checkup.cpp
synced_commands.cpp
synced_context.cpp
synced_user_choice.cpp
syncmp_handler.cpp
team.cpp
teambuilder.cpp
terrain/filter.cpp
tod_manager.cpp
units/abilities.cpp
units/animation.cpp
units/animation_component.cpp
units/attack_type.cpp
units/drawer.cpp
units/filter.cpp
units/formula_manager.cpp
units/frame.cpp
units/helper.cpp
units/id.cpp
units/make.cpp
units/map.cpp
units/race.cpp
units/types.cpp
units/udisplay.cpp
units/unit.cpp
utils/context_free_grammar_generator.cpp
utils/irdya_datetime.cpp
utils/markov_generator.cpp
utils/name_generator_factory.cpp
utils/parse_network_address.cpp
variable.cpp
variable_info.cpp
wesnothd_connection.cpp
whiteboard/action.cpp
whiteboard/attack.cpp
whiteboard/highlighter.cpp
whiteboard/manager.cpp
whiteboard/mapbuilder.cpp
whiteboard/move.cpp
whiteboard/recall.cpp
whiteboard/recruit.cpp
whiteboard/side_actions.cpp
whiteboard/suppose_dead.cpp
whiteboard/utility.cpp