wesnoth/po/wesnoth-tutorial/wesnoth-tutorial.pot
Nils Kneuper c2b37db47b pot-update
regenerated doc files
2010-12-26 09:25:34 +00:00

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# #-#-#-#-# wesnoth-tutorial.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"#-#-#-#-# wesnoth-tutorial.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-12-26 10:19+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-tutorial.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-12-26 10:19+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:40
msgid ""
"\n"
"<big>Click a mouse button or press the spacebar to continue...</big>"
msgstr ""
#. [tutorial]: id=tutorial
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:49
msgid "Wesnoth Tutorial Part I"
msgstr ""
#. [side]: type=Fighter, id=student
#. [command]
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:82
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:84
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:169
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:171
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:295
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:296
msgid "Konrad"
msgstr ""
#. [unit]: id=Delfador, type=Elder Mage
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:134
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:141
msgid "Delfador"
msgstr ""
#. [objectives]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:149
msgid ""
"You will learn the basics of:\n"
"Movement\n"
"Attacking\n"
"Healing\n"
"Recruiting"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:151
msgid "Destroy a fierce enemy"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:155
msgid "Get yourself killed"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:167
msgid "Who would you like to play?"
msgstr ""
#. [unit]: type=Fighteress, id=student
#. [command]
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:176
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:178
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:191
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:364
msgid "Lisar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:206
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:212
msgid "Welcome to Wesnoth!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:208
msgid ""
"For this tutorial, you are playing Konrad.\n"
"You are standing in the keep, and your mentor Delfador is on the east side "
"of the river."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:214
msgid ""
"For this tutorial, you are playing Lisar.\n"
"You are standing in the keep, and your mentor Delfador is on the east side "
"of the river."
msgstr ""
#. [event]
#. [event]: id=student moves 0}
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:218
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:404
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:526
msgid "Left click on Konrad"
msgstr ""
#. [event]
#. [event]: id=student moves 0}
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:219
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:405
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:527
msgid "Left click on Lisar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:238
msgid ""
"<big>You have selected Konrad.</big>\n"
"The places he can move to are highlighted."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:245
msgid ""
"<big>You have selected Lisar.</big>\n"
"The places she can move to are highlighted."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:250
msgid "Here"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:256
msgid ""
"Move Konrad next to Delfador by clicking on the tile marked <b>Here</b>."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:260
msgid ""
"Move Lisar next to Delfador by clicking on the tile marked <b>Here</b>."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:265
msgid "Left click on tile labeled <b>Here</b>"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:290
msgid "Oops!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:292
msgid ""
"You moved to the wrong place! After this message, you can press <b>u</b> to "
"undo, then try again."
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:314
msgid "Good morning, Delfador! Is it time to attack things?"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:318
msgid "Um, well..."
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:322
msgid "Have you found an orc for me to fight, huh? A troll?"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:326
msgid "Quiet! I will summon an enemy for you..."
msgstr ""
#. [event]: id=student moves 0}
#. [unit_type]: id=Quintain, race=mechanical
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:354
#: data/campaigns/tutorial/units/Quintain.cfg:4
msgid "Quintain"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:358
msgid "... this quintain!"
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:362
msgid "A quintain? You want me to fight a dummy?"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:369
msgid "You have 32 hitpoints and a sword, boy. Im fairly sure youll win."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:374
msgid ""
"female^Young lady, you have 32 hitpoints and a sword. Im fairly sure youll "
"win."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:382
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:388
msgid "Attacking"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:384
msgid ""
"To attack the quintain, first select the attacker (Konrad) then the target "
"(the quintain). You will see an attack description. When you click <b>OK</"
"b>, Konrad will attack."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:389
msgid ""
"To attack the quintain, first select the attacker (Lisar) then the target "
"(the quintain). You will see an attack description. When you click <b>OK</"
"b>, Lisar will attack."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:400
msgid "Click on the quintain to attack it"
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:436
msgid "Hey! This quintain fights back!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:440
msgid "Hmm, perhaps we should have started with a doll."
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:444
msgid "Should I retreat?"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:448
msgid "Good idea!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:453
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:457
msgid "Crowns"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:454
msgid ""
"Note: The tiny metal crown above Delfador means you will lose the game if he "
"is killed. You will also lose the game if your leader (Konrad) is killed."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:458
msgid ""
"Note: The tiny metal crown above Delfador means you will lose the game if he "
"is killed. You will also lose the game if your leader (Lisar) is killed."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:470
msgid ""
"Unfortunately, youve used up your turn attacking the quintain. The quintain "
"now gets to attack."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:475
msgid ""
"female^Unfortunately, youve used up your turn attacking the quintain. The "
"quintain now gets to attack."
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:481
msgid "The <i>dummy</i> gets a turn?"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:487
msgid ""
"Yes. Its a magical quintain.\n"
"Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits "
"every time, youll drop from $student_hp to $future_hp hit points. Brace "
"yourself!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:490
msgid "Click on the <b>End Turn</b> button in the bottom right of the screen"
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:511
msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:513
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:443
msgid "Village"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:518
msgid ""
"There is a village on the other side of the river. Visiting villages is a "
"good idea, and ending your turn in one will heal you. To the village!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:523
msgid ""
"female^There is a village on the other side of the river. Visiting villages "
"is a good idea, and ending your turn in one will heal you. To the village!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:536
msgid "Click on the village to move Konrad"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:537
msgid "Click on the village to move Lisar"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:555
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:557
msgid ""
"You have captured a village! It now flies your flag and has been added to "
"your total village count. (The house icon at the top of the screen shows how "
"many villages you currently control.) Villages provide the gold needed to "
"recruit units. Each turn, you gain two gold plus one for every village you "
"own."
msgstr ""
#. [event]
#. [then]
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:561
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:693
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:726
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:866
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:918
msgid "Click on the <b>End Turn</b> button"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:597
msgid ""
"Youre about to be healed by $hp_difference hitpoints, but its time to "
"summon some help against that quintain."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:602
msgid ""
"female^Youre about to be healed by $hp_difference hitpoints, but its time "
"to summon some help against that quintain."
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:608
msgid "Ill recruit some elves!"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:610
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:973
msgid "Keep"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:615
msgid ""
"A splendid idea. You can recruit two units if you return to the keep. You "
"have plenty of gold for that."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:620
msgid ""
"female^A splendid idea. You can recruit two units if you return to the keep. "
"You have plenty of gold for that."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:626
msgid "Move Konrad to the keep"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:627
msgid "Move Lisar to the keep"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:644
msgid "Recruiting"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:646
msgid ""
"Whenever youre on a <i>keep</i>, you can <i>recruit</i> into the castle "
"tiles around it by right-clicking and selecting <b>Recruit</b>. This time "
"you will only be given one type of unit to choose: the Elvish Fighter."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:650
msgid "Right click on a castle tile and select <b>Recruit</b>"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:684
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:717
msgid "New Recruits"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:687
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:720
msgid ""
"New units cannot act in the turn they appear; you will gain control of them "
"next turn.\n"
"After this dialog, you can move the mouse over a unit to see a summary of "
"its abilities on the right of the screen."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:698
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:731
msgid "Right click on the other castle tile and recruit another unit"
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:753
msgid ""
"Hey, the quintain just healed 2 hitpoints! Id better attack it at once!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:757
msgid "Yes, if a unit doesnt do anything for a turn, it will slowly heal."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:763
msgid ""
"Had the quintain survived your onslaught, it would have regained two "
"hitpoints. If a unit doesnt do anything for a turn, it will slowly heal."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:777
msgid ""
"But before you send your fighters against the quintain, you should know they "
"have two kinds of attack..."
msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:781
msgid "Ill tell them to use the one that does the most damage!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:785
msgid ""
"And which would that be? The sword (54) or the bow (33)? I suppose youll "
"find out..."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:787
msgid "Left click on an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:788
msgid "End your turn and attack again."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:807
msgid ""
"You wouldnt do anything stupid like charging that quintain yourself again, "
"now would you?\n"
"Use the fighters you recruited first; theyll be a lot of help."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:818
msgid "Left click on the quintain to attack it."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:855
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:862
msgid " The ranged attack would have been safer."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:855
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:862
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:874
msgid ""
"Your elf used a sword (54; or 5 damage, 4 attacks), which is a <i>melee</i> "
"attack. The quintain defended with its melee attack (35)."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:863
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:915
msgid ""
"\n"
"End your turn, then attack again."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:875
msgid ""
"\n"
"You should tell the other elf to use the bow."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:878
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:927
msgid "Attack with the other elf"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:907
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:914
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:925
msgid ""
"Your elf used a bow, which is a <i>ranged</i> attack (33; or 3 damage, 3 "
"attacks). The quintain has no ranged attack, only a melee attack, so it "
"could not defend itself."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:946
msgid "Keep attacking with both elves until the quintain is finished!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:960
msgid "Maybe you should recruit another elf?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:964
msgid "Unit Descriptions"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:966
msgid ""
"You can right click on a unit to see a detailed <b>Unit Description</b>."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:987
msgid "Protect Your Troops"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:989
msgid ""
"Remember to pull back wounded units into villages and recruit more if "
"needed. Take special care of units with the highest <i>experience points (XP)"
"</i> so they can gain levels and become more powerful."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1006
msgid "Support"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1008
msgid ""
"Each village you control will <i>support</i> one unit for free. After that, "
"each unit costs you one gold per turn."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1023
msgid "Advancement"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1025
msgid ""
"When a unit gains enough experience points (the <i>experience bar</i>, if "
"present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will go up "
"a level. Elvish Fighters have two advancement options, and you will be able "
"to choose which one you want. However, second level units cost twice as much "
"to support as first level units."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1040
msgid "Defenses"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1043
msgid ""
"Whenever one of your units is selected, youll see varying percentages as "
"you move the mouse over the map. The higher the percentage, the more "
"<i>defense</i> that unit has in that kind of terrain. For example, most "
"units have good defenses in castles and villages but poor defenses in "
"rivers. However, these quintains use a <i>magical</i> attack, which always "
"has a 70% chance of hitting no matter what terrain its target occupies."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1068
msgid "The quintain is destroyed, and I have gained more experience!"
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1074
msgid ""
"Yes, you gain experience through battle, especially by killing an opponent. "
"Gain enough experience and youll become more powerful.\n"
"Now, Konrad, I will leave you with more dummies to practice on! After that, "
"we have real work to do..."
msgstr ""
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1078
msgid ""
"Yes, you gain experience through battle, especially by killing an opponent. "
"Gain enough experience and youll become more powerful.\n"
"Now, Lisar, I will leave you with more dummies to practice on! After that, "
"we have real work to do..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1115
msgid "Note"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1117
msgid ""
"These dummies only attack if you are a single tile away. With care, you "
"should be able to kill them one at a time."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1126
msgid "Do you want to keep practicing?"
msgstr ""
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1128
msgid "Yes, Im still figuring it out."
msgstr ""
#. [option]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1131
msgid "No, I think Ive got it."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1172
msgid "Victory"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:1173
msgid ""
"After your victory notice, the map will be grayed out to indicate that the "
"scenario is over, but you will still be able to examine the final positions "
"and state of your troops and any surviving enemies. This is called <i>linger "
"mode</i>. When youre finished, click the <b>End Scenario</b> button to go "
"on the next scenario in the campaign."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:30
msgid "Undo"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:31
msgid ""
"Dont forget, you can press <b>u</b> to undo most things; useful for "
"correcting mistakes."
msgstr ""
#. [unit]: id=Galdrad, type=Elvish Captain
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:44
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:54
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:67
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:385
msgid "Galdrad"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:82
msgid ""
", your new recruit, has two traits: <i>strong</i> and <i>intelligent</i>. "
"Strong means a unit does more damage, and intelligent means it needs "
"less experience to advance a level."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Speaking.cfg:97
msgid ""
" has two traits: <i>quick</i> and <i>resilient</i>. Quick means a unit can "
"move one tile further each turn, and resilient means it has more hitpoints."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:25
msgid "Patch of forest"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:26
msgid ""
"Now put an unwounded unit, preferably a Fighter, in that patch of forest on "
"the south-east of the island; a nice, defensible spot."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:27
msgid "Can one unit survive against all those enemies?"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28
msgid ""
"With a little help, yes. If you move your Shaman next to the defending unit, "
"she will heal it 4 hitpoints per turn. Just be careful not to expose the "
"Shaman to attack since she is fairly weak herself."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:29
msgid "Move a unit (a Fighter if possible) to the patch of forest"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:36
msgid ""
"Advance other units onto the island or to capture villages, then <b>End "
"Turn</b>"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:174
msgid ""
"That unit is about one kill (8 experience points) away from gaining a level! "
"Do not let it die!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:226
msgid "I hope I have a chance to retreat after this!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:237
msgid "One lucky attack by an Orcish Grunt, and Im done for!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:248
msgid "Ouch! I could make use of some healing in a village."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:275
msgid "I have $side.gold gold; enough to recruit!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:276
msgid "Yes, keep recruiting more units: I think you might need them!"
msgstr ""
#. [tutorial]: id=2_Tutorial
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:286
msgid "Wesnoth Tutorial Part II"
msgstr ""
#. [side]: type=Orcish Warrior, id=Thrag
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:307
msgid "Thrag"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:332
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:370
msgid "Defeat the Orc Leader"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:336
msgid "Death of Konrad"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:374
msgid "Death of Lisar"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:412
msgid ""
"Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock "
"of scarecrows, perhaps?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:414
msgid "This is no game, Konrad! "
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:415
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:416
msgid ""
"Orcs have encamped across the river. This is elven country; they are fools "
"to enter here. We Elves are fast and hard to hit in forests. You must defeat "
"their leader so they never threaten us again. I will advise you."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:415
msgid "This is no game, Lisar! "
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:418
msgid "What should I do?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:423
msgid ""
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
"the river. He should be little trouble."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:424
msgid ""
"By then, their leader will have recruited more units to send against us and "
"the real fight will begin."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:425
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:426
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:427
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:428
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:429
msgid "Shallow"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:430
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:431
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:432
msgid "Deep water"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:434
msgid ""
"See this dark blue water? Its too deep for either side to cross. The orcs "
"could slowly wade through that narrow band of shallow lighter-blue water in "
"the east; but we could stand on the shore and force them to fight us from "
"the water, where they are exposed and we are protected by the forest."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:444
msgid ""
"The more likely attack, then, is across the bridge. That middle island is "
"the key: it has a village for healing injured units and forests in which we "
"fight so well."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:450
msgid ""
"To start, we will need some units:\n"
"two Elvish Fighters\n"
"two Elvish Archers\n"
"one Elvish Shaman"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:525
msgid ""
"During your tutorial, both $recall_name1 and $recall_name2 gained "
"$recall_xp1 experience points. You should <i>recall</i> them now so they can "
"gain more experience, rather than recruiting new Fighters."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:528
msgid ""
"During your tutorial, $recall_name1 gained $recall_xp1 experience points, "
"and $recall_name2 gained $recall_xp2. You should <i>recall</i> them now so "
"they can gain more experience, rather than recruiting new Fighters."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:534
msgid ""
"During your tutorial, $recall_name1 gained $recall_xp1 experience points. "
"You should recall that unit now, and recruit a second one (which is cheaper "
"than recalling, anyway)."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:537
msgid "RECALL $recall_name1"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:538
msgid ""
"Right click on the tile north-east of you and <i>recall</i> $recall_name1"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:547
msgid ""
"If any Elvish Fighters from your last battle had experience, we would "
"<i>recall</i> them to the current battlefield. However, your veterans gained "
"no experience so its cheaper to recruit new units instead. Recruit an "
"Elvish Fighter."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:550
msgid ""
"If you had any experienced units alive from your last battle we would "
"<i>recall</i> them. Instead we must recruit some new Elvish Fighters."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:553
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:809
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:852
msgid "Elvish Fighter"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:554
msgid "Right click on the tile north-east of you and recruit an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:594
msgid "No! I said recruit an Elvish <i>Shaman</i>! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:603
msgid ""
"The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
"friendly units around her. She also has a special attack which <i>slows</i> "
"enemies, halving the damage they do."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:604
msgid "So, should I end my turn now?"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:606
msgid ""
"While none of your recruited units can move, you still can. Your five units "
"cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You need more "
"income."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:608
msgid "Move Konrad to capture a village"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:609
msgid "Move Lisar to capture a village"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:626
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:665
msgid "No! I said recruit an Elvish <i>Archer</i>! Now try again..."
msgstr ""
#. [unit]: id=Eowynial, type=Elvish Archer
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:632
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:644
msgid "Eowynial"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:648
msgid "Shaman"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:649
msgid "Recruit an Elvish Shaman to your north"
msgstr ""
#. [unit]: id=Elriend, type=Elvish Archer
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:671
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:682
msgid "Elriend"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:705
msgid "No! I said <i>recall</i> $recall_name2|! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:714
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:751
msgid "Archer #1"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:715
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:752
msgid "Archer #2"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:717
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:754
msgid "Recruit two Elvish Archers in the tiles to your west"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:730
msgid "No! I said recruit an Elvish <i>Fighter</i>! Now try again..."
msgstr ""
#. [unit]: id=Golir, type=Elvish Fighter
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:736
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:747
msgid "Golir"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:785
msgid "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:789
msgid ""
"No! I said <i>recall</i> $recall_name1 from the last battle, not recruit a "
"new $recruit.language_name|! Now try again..."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:805
msgid "Right click on the tile east of you and recall $recall_name2"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:806
msgid "RECALL $recall_name2"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:810
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:853
msgid "Right click on the tile east of you and recruit an Elvish Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:833
msgid ""
"$recruit.language_name|? I said <i>recruit</i> a new <i>Elvish Fighter</i>. "
"Now try again..."
msgstr ""
#. [unit]: id=Elindel, type=Elvish Fighter
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:840
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:851
msgid "Elindel"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:880
msgid "Youve learned well, Konrad! "
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:881
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:883
msgid ""
"The village supports one unit and pays 1 gold per turn. Youre only losing 1 "
"gold per turn now."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:882
msgid "Youve learned well, Lisar! "
msgstr ""
#. [then]
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:885
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1015
msgid "End your turn"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:891
msgid ""
"Youve captured all the villages around the keep, but stay near so you can "
"recruit more units."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:906
msgid ""
"You should leave the villages near your keep for Konrad to capture. He needs "
"to stay nearby to recruit more units anyway."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:907
msgid ""
"You should leave the villages near your keep for Lisar to capture. She "
"needs to stay nearby to recruit more units anyway."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:913
msgid "Orcish Grunts have no ranged attacks, so use your archers against them."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:915
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1042
msgid "Attack the orc with an Archer"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:916
msgid "<big>Unit Summaries</big>"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:917
msgid ""
"\n"
"To review the capabilities of any unit—including an enemy—hover the mouse "
"over it, and you will see a unit summary on the right of the screen"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:925
msgid ""
"Excellent. Elves are well-protected in the forest. Theres only a 30% chance "
"of hitting an Elvish Archer in that tile."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:934
msgid ""
"Its very dangerous to stand in water when there are enemies about! Your "
"unit will have an 80% chance of being hit when the enemy counter-attacks! "
"Cancel!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:940
msgid "Attack the orc with the other Archer"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:952
msgid "Fighter to HERE"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:953
msgid ""
"Your other units cannot reach the orc this turn. Send a Fighter to the "
"village in the far east of the map. It will take two turns to reach it."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:954
msgid "<big>Long-distance Movement</big>"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:955
msgid ""
"\n"
"You can order a unit to move for multiple turns by selecting the unit and "
"clicking on the destination. A number will indicate how many turns it will "
"take to get there."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:956
msgid "Tell a Fighter to move to the far east village"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:974
msgid ""
"Send the other Fighter and the Shaman south so they can attack next turn, "
"then return to the keep to recruit more units!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:975
msgid "Move your Fighter and Shaman south, then return Konrad to the keep"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:976
msgid "Move your Fighter and Shaman south, then return Lisar to the keep"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:986
msgid "Recruit another Archer and a Fighter"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1001
msgid "I have no more money to recruit!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1002
msgid "That is often a problem, which is why owning villages is important."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1003
msgid "Move Konrad to another (unowned) village"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1004
msgid "Move Lisar to another (unowned) village"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1029
msgid ""
"That Grunt is blocking the bridge! We must occupy that island before the "
"Wolf Riders reach it."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1030
msgid "Cant our units just move around him?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1033
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1034
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1035
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1036
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1037
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1038
msgid "ZoC"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1041
msgid ""
"No. Once you move close to an enemy unit, you are in its <i>Zone of Control</"
"i> and cannot move further that turn.\n"
"To move your troops onto that island without wading slowly through the "
"water, youll have to kill the Grunt."
msgstr ""
#. [then]
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1068
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1079
msgid "Advance other units and capture villages, then <b>End Turn</b>"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1071
msgid ""
"No other units can reach that orc. I hope my $unit.type survives its counter-"
"attack! Id better grab more villages and move everyone closer for next turn."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1072
msgid ""
"Yes. If your Shaman stands just behind that unit on the bridge, she will "
"heal it at the beginning of the next turn."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1073
msgid "Move your Shaman onto the bridge to stand behind your other unit"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1119
msgid ""
"Be careful: if you stand on the bridge you are exposed to attack from "
"multiple directions!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1132
msgid ""
"Its very dangerous to stand in water when there are enemies about! Your "
"unit will have an 80% chance of being hit! Cancel, and wait for them to "
"attack you!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1142
msgid ""
"Dont forget about your Fighter in the east; you can move him south to that "
"last village near the channel."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1147
msgid ""
"We need to occupy that village, otherwise they will take it next turn! Move "
"a unit into the village to stop the orcs capturing it. Whichever unit you "
"choose will benefit from the villages healing, too."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1159
msgid ""
"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their "
"attacks are now 25% stronger. By day, their attacks are 25% weaker, which is "
"a noticeable difference. You are <i>lawful</i>: stronger by day and weaker "
"at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of "
"day."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1160
msgid "<big>Time of Day</big>"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1161
msgid ""
"\n"
"After this dialog, hold the mouse over the landscape image above the minimap "
"on the right. This brings up a description of the time of day, showing who "
"has the advantage."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1168
msgid ""
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
"hitpoints at a time, while villages can heal 8 (the maximum healing for any "
"unit)."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1175
msgid "Defend here"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1176
msgid ""
"Beware of those orcs crossing the river! If they get into the forest theyll "
"be hard to dislodge!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1182
msgid "<big>Tracking Unused Units</big>"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1183
msgid ""
"\n"
"You can ensure you use all your troops by pressing <b>n</b> to step from one "
"unit to the next. If you press <b>space</b>, you can mark the currently "
"selected unit as having finished its turn, which stops you moving it by "
"accident later on. When <b>n</b> no longer selects a new unit, its safe to "
"end your turn."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1188
msgid "<big>Victory Conditions</big>"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1189
msgid ""
"\n"
"In this scenario, you only need to defeat the orc leader to win. (Victory "
"conditions for a scenario are given under <b>Scenario Objectives</b> in the "
"<b>Main Menu</b>)."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1194
msgid "<big>Recruit the Right Unit Types</big>"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1195
msgid ""
"\n"
"Remember to recruit troops useful for the situation. Archers are "
"particularly effective against Grunts, Wolf Riders and the orcish leader."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1213
msgid ""
"Stay near the keep! You need to be on a keep to recruit more units, and I "
"doubt the orc leader will let you use his!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1227
msgid ""
"Their leader has moved into that village! Hes not as stupid as I thought. "
"The village heals him each turn and provides good defense."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1238
msgid ""
"That unit has captured our village! Youd better get him out; it heals him "
"each turn and provides good defense."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1250
msgid ""
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
"but I hope you have a plan if I miss!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1286
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1302
msgid ""
"You are close to killing their leader! The unit who finishes him will gain "
"16 experience points because he is second level. Choose your attacking unit "
"carefully!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1351
msgid ""
"We will miss $deadguy.name| because he had $deadguy.experience experience "
"points. He would have advanced to second level soon."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1354
msgid ""
"We will miss $deadguy.name| because she had $deadguy.experience experience "
"points. She would have advanced to second level soon."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1371
msgid ""
"We will miss $deadguy.name|, but at least he was not one of our experienced "
"troops!"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1374
msgid ""
"We will miss $deadguy.name|, but at least she was not one of our experienced "
"troops!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1389
msgid ""
"Losing a healer hurts all the troops! Keep them out of the enemys reach!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1390
msgid "<big>Tracking Enemy Movement</big>"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1391
msgid ""
"\n"
"You can see where an enemy can reach by moving the mouse over them. You can "
"see all possible enemy moves at once with the <b>Show Enemy Moves</b> "
"command from the <b>Actions</b> menu."
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1395
msgid ""
"Second level units are powerful, but not invulnerable! Goodbye, $deadguy."
"name|."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1410
msgid ""
"Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack "
"with many units at once during the day."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1431
msgid ""
"Advancing a level has fully healed me!\n"
"I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I "
"deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1440
msgid ""
"female^Advancing a level has fully healed me!\n"
"I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I "
"deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1456
msgid ""
"Advancing a level has fully healed me!\n"
"I am good with both bow and sword, and I have a special ability: <i>Ambush</"
"i>. I can hide in forests where enemies can only see me if they are right "
"next to me."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1470
msgid ""
"Advancing a level has fully healed me!\n"
"I am good with both bow and sword, and I have a special ability: "
"<i>Leadership</i>. First level units around me do 25% more damage, so "
"position me carefully."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1485
msgid ""
"Advancing a level has fully healed me!\n"
"I am particularly good with the sword, dealing 8 damage in 4 attacks."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1653
msgid "You took too long! Well never be rid of these orcs!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1671
msgid ""
"You have beaten the orcs! You may want to try some novice-level campaigns "
"next, such as: <i>The South Guard</i>, <i>An Orcish Incursion</i>, <i>A Tale "
"of Two Brothers</i>, or <i>Heir to the Throne</i>. <i>The South Guard</i> "
"was specifically designed as a beginners campaign. Konrad, Lisar and "
"Delfador are characters from <i>Heir to the Throne</i>."
msgstr ""
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/tutorial/units/Fighter.cfg:4
msgid "Fighter"
msgstr ""
#. [unit_type]: id=Fighteress, race=human
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/tutorial/units/Fighter.cfg:17
#: data/campaigns/tutorial/units/Fighteress.cfg:18
msgid ""
"Young and brash, Fighters are skilled with swords and are vulnerable to "
"attack from enemies. However, they have the potential to become great "
"warriors one day."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/tutorial/units/Fighter.cfg:22
msgid "sword"
msgstr ""
#. [unit_type]: id=Fighteress, race=human
#: data/campaigns/tutorial/units/Fighteress.cfg:4
msgid "female^Fighter"
msgstr ""
#. [attack]: type=blade
#: data/campaigns/tutorial/units/Fighteress.cfg:22
msgid "saber"
msgstr ""
#. [unit_type]: id=Quintain, race=mechanical
#: data/campaigns/tutorial/units/Quintain.cfg:14
msgid ""
"Quintains are used to practice swordplay and jousting on. It would be "
"extremely unusual to be attacked by one."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/tutorial/units/Quintain.cfg:22
msgid "flail"
msgstr ""