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This removes a config reload when opening multiplayer or singleplayer campaign selection screen after playign a campaign. To do this we must make sure the default era for sp and for mp have the same id becasue otherwise we might get an id not found error.
112 lines
1.9 KiB
INI
112 lines
1.9 KiB
INI
#textdomain wesnoth
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# title screen and no_gui mode do not need terrain_graphics
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#ifdef TITLE_SCREEN
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#define NO_TERRAIN_GFX
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#enddef
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#endif
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#ifdef NO_GUI
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#define NO_TERRAIN_GFX
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#enddef
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#endif
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{english.cfg}
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{themes/}
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{core/}
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[multiplayer_side]
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id=Custom
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name= _"Custom"
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image="units/unknown-unit.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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[/multiplayer_side]
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#ifdef MULTIPLAYER
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{multiplayer/}
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#ifdef MP_TEST
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{test/multiplayer/}
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#endif
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#else
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# using different default eras in sp and mp forcesus to a config reload which we dont want.
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{multiplayer/eras.cfg}
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#endif
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{campaigns/}
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[ais]
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[default_config]
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{ai/utils/default_config.cfg}
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[/default_config]
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{ai/ais/}
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#ifdef DEBUG_MODE
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{ai/dev/}
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#endif
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[/ais]
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#ifdef EDITOR
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[textdomain]
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name="wesnoth-editor"
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[/textdomain]
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#endif
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#ifdef TEST
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{scenario-test.cfg}
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{scenario-formula.cfg}
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{scenario-formula-recruitment.cfg}
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{scenario-poisoning.cfg}
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{scenario-leaders.cfg}
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{scenario-movethrough.cfg}
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{ai/scenarios/scenario-AI_Arena_small.cfg}
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{ai/scenarios/scenario-test_move_to_targets.cfg}
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{ai/scenarios/scenario-lua-ai.cfg}
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{ai/scenarios/scenario-no_engine.cfg}
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{ai/micro_ais/scenarios/}
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#define DONT_RELOAD_CORE
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#enddef
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{test/}
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#endif
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[textdomain]
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name="wesnoth"
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[/textdomain]
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[textdomain]
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name="wesnoth-help"
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[/textdomain]
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[textdomain]
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name="wesnoth-ai"
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[/textdomain]
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[textdomain]
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name="wesnoth-units"
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[/textdomain]
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[textdomain]
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name="wesnoth-multiplayer"
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[/textdomain]
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# does not work when wired in only in the multiplayer file, do not ask me why...
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[textdomain]
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name="wesnoth-anl"
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[/textdomain]
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#ifndef NO_TERRAIN_GFX
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# Include the terrain-graphics definitions after the campaigns so campaign specific
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# terrains work properly.
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{core/terrain-graphics.cfg}
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#endif
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[binary_path]
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path=data/core
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[/binary_path]
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{advanced_preferences.cfg}
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{game_config.cfg}
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[textdomain]
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name="wesnoth-lib"
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[/textdomain]
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