wesnoth/data/units/Fireball.cfg
Philippe Plantier ba195ecd8a [[Attack some problems with data serialization in saves]]
* Made serialized data be saved as untranslated. To achieve this, added the
  t_string class, which encapsulates a translatable string.

* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
  architecture. The parser is now much more strict and validates a WML grammar.

  - Change to the WML syntax: pluses are now ignored, spaces are now forbidden
    in WML keys

* Rewrote the way the variables are interpolated. There is no more default
  interpolation, however, the vconfig class was added, which provides a
  variable-interpolating proxy to config objects.

* There is still an important known bug: this is impossible to load textmode
  save games now, because the statistics module saves some WML with spaces in
  keys, which the parser refuses. I am commiting anyway to respect the string
  freeze; the fix for this bug will come tomorrow

Hoping I do not break everything...
2005-03-27 23:06:17 +00:00

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INI

#This is for a 'Move_Unit_Fake', if you use this for anything but, you're just nutty.
[unit]
id=Fireball
name= _ "Fireball"
image="projectiles/fireball-nw.png"
image_defensive="projectiles/fireball-nw.png"
hitpoints=1
movement_type=fly
movement=5
experience=500
level=0
alignment=neutral
advanceto=null
cost=1
usage=fighter
unit_description= _ "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"
[attack]
name=fire
type=fire
range=short
special=magical
damage=1
number=1
icon=projectiles/fireball-nw.png
[frame]
begin=-100
end=100
image="projectiles/fireball-nw.png"
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[/attack]
[/unit]