mirror of
https://github.com/wesnoth/wesnoth
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99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
/*
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Copyright (C) 2015 - 2016 by the Battle for Wesnoth Project
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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#include "play_controller.hpp"
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#include "replay.hpp"
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#include "mouse_handler_base.hpp" //events::command_disabler
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#include <vector>
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class video;
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class replay_controller : public events::observer
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{
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public:
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class replay_stop_condition
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{
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public:
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virtual void move_done() {}
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virtual void new_side_turn(int , int ) {}
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virtual bool should_stop() { return true; }
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virtual ~replay_stop_condition(){}
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};
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static void nop() {};
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replay_controller(play_controller& controller, bool control_view, const std::shared_ptr<config>& reset_state, const std::function<void()>& on_end_replay = nop);
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~replay_controller();
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// void reset_replay();
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void play_replay();
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void stop_replay();
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void replay_next_turn();
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void replay_next_side();
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void replay_next_move();
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REPLAY_RETURN play_side_impl();
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bool recorder_at_end() const;
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bool should_stop() const { return stop_condition_->should_stop(); }
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bool can_execute_command(const hotkey::hotkey_command& cmd, int index) const;
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bool is_controlling_view() const { return vision_.is_initialized(); }
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bool allow_reset_replay() const { return reset_state_.get() != nullptr; }
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const std::shared_ptr<config>& get_reset_state() { return reset_state_; };
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void return_to_play_side(bool r = true) { return_to_play_side_ = r; }
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void replay_show_everything();
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void replay_show_each();
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void replay_show_team1();
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void update_teams();
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void update_viewing_player();
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private:
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void add_replay_theme();
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void init();
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void update_gui();
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void rebuild_replay_theme();
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void handle_generic_event(const std::string& name) override;
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void reset_replay_ui();
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void update_replay_ui();
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void replay_ui_playback_should_start();
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void replay_ui_playback_should_stop();
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std::shared_ptr<gui::button> play_button();
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std::shared_ptr<gui::button> stop_button();
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std::shared_ptr<gui::button> reset_button();
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std::shared_ptr<gui::button> play_turn_button();
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std::shared_ptr<gui::button> play_side_button();
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std::shared_ptr<gui::button> play_move_button();
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bool replay_ui_has_all_buttons() {
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return play_button() && stop_button() && reset_button() &&
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play_turn_button() && play_side_button();
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}
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play_controller& controller_;
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std::unique_ptr<replay_stop_condition> stop_condition_;
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events::command_disabler disabler_;
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enum REPLAY_VISION
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{
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HUMAN_TEAM,
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CURRENT_TEAM,
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SHOW_ALL,
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};
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boost::optional<REPLAY_VISION> vision_;
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std::shared_ptr<config> reset_state_;
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std::function<void()> on_end_replay_;
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bool return_to_play_side_;
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};
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