wesnoth/data/lua/wml/items.lua
Celtic Minstrel 9d3bf196b0 Update everything to use the new wesnoth.map module
- get_terrain and set_terrain replaced with direct indexing operations
- get_map_size mostly replaced with either the iterator or an on_board call.
  Only a few cases really needed to know the size of the map for some other purpose.
- shroud and fog operations, village owner, time areas, and location filters
- get_terrain_info replaced with terrain_types table
- Map generation functions create_map and create_filter
2021-02-28 18:16:33 -05:00

157 lines
4.4 KiB
Lua

local wml_actions = wesnoth.wml_actions
local scenario_items = (wesnoth.require "location_set").create()
local next_item_name = 0
local function add_overlay(x, y, cfg)
if not cfg.name then
cfg.name = "item_" .. tostring(next_item_name)
next_item_name = next_item_name + 1
end
wesnoth.interface.add_hex_overlay(x, y, cfg)
local items = scenario_items:get(x, y)
if not items then
items = {}
scenario_items:insert(x, y, items)
end
table.insert(items,
{
x = x, y = y,
image = cfg.image,
halo = cfg.halo,
team_name = cfg.team_name,
filter_team = cfg.filter_team,
visible_in_fog = cfg.visible_in_fog,
redraw = cfg.redraw,
name = cfg.name,
z_order = cfg.z_order,
wml.tag.variables(wml.get_child(cfg, "variables") or {}),
})
end
function wesnoth.interface.remove_item(x, y, name)
local items = scenario_items:get(x, y)
if not items then return end
wesnoth.interface.remove_hex_overlay(x, y, name)
if name then
for i = #items,1,-1 do
local item = items[i]
if item.image == name or item.halo == name or item.name == name then
table.remove(items, i)
end
end
end
if not name or #items == 0 then
scenario_items:remove(x, y)
end
end
function wesnoth.interface.get_items(x, y)
local res = {}
local items = scenario_items:get(x, y) or {}
for i = 1,#items do
local cfg = items[i]
-- make a copy, since modifying these values (except variabels) wouldn't work anyways.
table.insert( res, {
x = cfg.x, y = cfg.y,
image = cfg.image,
halo = cfg.halo,
team_name = cfg.team_name,
filter_team = cfg.filter_team,
visible_in_fog = cfg.visible_in_fog,
redraw = cfg.redraw,
name = cfg.name,
z_order = cfg.z_order,
variables = wml.get_child(cfg, "variables"),
})
end
return res
end
function wesnoth.persistent_tags.item.write(add)
for x,y,v in scenario_items:iter() do
for i,w in ipairs(v) do
add(w)
end
end
end
function wesnoth.persistent_tags.next_item_name.write(add)
add{next_item_name = next_item_name}
end
function wesnoth.persistent_tags.item.read(cfg)
if not cfg.name then cfg.name = "" end
add_overlay(cfg.x, cfg.y, cfg)
end
function wesnoth.persistent_tags.next_item_name.read(cfg)
next_item_name = cfg.next_item_name or next_item_name
end
-- returns the 'name' of an item, this can be used as an id to remove the iten later.
function wml_actions.item(cfg)
local locs = wesnoth.map.find(cfg)
cfg = wml.parsed(cfg)
if not cfg.image and not cfg.halo then
wml.error "[item] missing required image= and halo= attributes."
end
for i, loc in ipairs(locs) do
add_overlay(loc[1], loc[2], cfg)
end
local redraw = cfg.redraw
if redraw == nil then redraw = true end
if redraw then wml_actions.redraw {} end
if cfg.write_name then wml.variables[cfg.write_name] = cfg.name end
return cfg.name
end
function wml_actions.remove_item(cfg)
local locs = wesnoth.map.find(cfg)
for i, loc in ipairs(locs) do
wesnoth.interface.remove_item(loc[1], loc[2], cfg.image)
end
end
function wml_actions.store_items(cfg)
local variable = cfg.variable or "items"
local item_name = cfg.item_name
variable = tostring(variable or wml.error("invalid variable= in [store_items]"))
wml.variables[variable] = nil
local index = 0
for i, loc in ipairs(wesnoth.map.find(cfg)) do
local items = scenario_items[loc]
if items then
for j, item in ipairs(items) do
-- note: item_name can not be part of standard location filter because
-- there might be multiple items on one locations and we don't
-- want to return them all if only one matches the name
-- todo: consider making cfg.item_name a comma list or a regex.
if item_name == nil or item.name == item_name then
wml.variables[string.format("%s[%u]", variable, index)] = item
index = index + 1
end
end
end
end
end
function wesnoth.interface.add_item_image(x, y, name)
add_overlay(x, y, { x = x, y = y, image = name })
end
function wesnoth.interface.add_item_halo(x, y, name)
add_overlay(x, y, { x = x, y = y, halo = name })
end
local methods = {
remove = wesnoth.deprecate_api('items.remove', 'wesnoth.interface.remove_item', 1, nil, wesnoth.interface.remove_item),
place_image = wesnoth.deprecate_api('items.place_image', 'wesnoth.interface.add_item_image', 1, nil, wesnoth.interface.add_item_image),
place_halo = wesnoth.deprecate_api('items.place_halo', 'wesnoth.interface.add_item_halo', 1, nil, wesnoth.interface.add_item_halo)
}
return methods