wesnoth/data/modifications.cfg
2021-02-22 14:01:48 +11:00

33 lines
1.1 KiB
INI

#textdomain wesnoth
#ifdef MULTIPLAYER
[modification]
id=plan_unit_advance
name=_"Plan Unit Advance"
description=_"When playing a multiplayer game, you do not control what a unit advances to if it advances on another player's turn. With this modification you can set what your units advance to beforehand, either for a specific unit or for all units of the same type."
[options]
[checkbox]
id="pickadvance_force_choice" # WARNING: do not change this ID because other maps are relying on it
name=_"Force advancement planning"
description=_"You will be asked a question on choosing advancement whenever an undecided unit appears.
Some eras and scenarios may automatically enable this option."
default=no
[/checkbox]
[/options]
[event]
name=preload
first_time_only=no
[lua]
code= {./modifications/pick_advance/dialog.lua}
[/lua]
[lua]
code= {./modifications/pick_advance/main.lua}
[/lua]
[/event]
[/modification]
#endif