韦诺之战
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Mark de Wever c708081d39 Added a new library libwesnoth...
...so generic code for the main game and editor can be stored
there. This allowed to move some code from the core lib to the new
lib. Also reduced the list of files for the both game and editor.
2007-12-25 11:15:24 +00:00
config
data
doc
fonts
graphincludes/project
icons
images
m4
misc/fortunes
po
resources
sounds
src
utils
.gitignore
ABOUT-NLS
autogen.sh
campaign_server.dsp
changelog
config.h.dummy
configure.ac
COPYING
copyright
Doxyfile
editor.dev
INSTALL
Makefile.am
map_editor.dsp
players_changelog
py-compile
README
RELEASE_NOTES
server.dev
server.dsp
setup.iss
wesnoth.dev
wesnoth.dsp
wesnoth.dsw
wesnoth.kdevelop

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>