mirror of
https://github.com/wesnoth/wesnoth
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韦诺之战
c708081d39
...so generic code for the main game and editor can be stored there. This allowed to move some code from the core lib to the new lib. Also reduced the list of files for the both game and editor. |
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config | ||
data | ||
doc | ||
fonts | ||
graphincludes/project | ||
icons | ||
images | ||
m4 | ||
misc/fortunes | ||
po | ||
resources | ||
sounds | ||
src | ||
utils | ||
.gitignore | ||
ABOUT-NLS | ||
autogen.sh | ||
campaign_server.dsp | ||
changelog | ||
config.h.dummy | ||
configure.ac | ||
COPYING | ||
copyright | ||
Doxyfile | ||
editor.dev | ||
INSTALL | ||
Makefile.am | ||
map_editor.dsp | ||
players_changelog | ||
py-compile | ||
README | ||
RELEASE_NOTES | ||
server.dev | ||
server.dsp | ||
setup.iss | ||
wesnoth.dev | ||
wesnoth.dsp | ||
wesnoth.dsw | ||
wesnoth.kdevelop |
The game's license is described in COPYING. See INSTALL for instructions on how to build the game from source code. A description of how to play the game can be found in MANUAL. To be notified of new releases, go to http://freshmeat.net/projects/wesnoth and 'subscribe to new releases'. Wesnoth User and Developer Forums (with over 100,000 posts from more than 2,800 registered members) can be found at http://forum.wesnoth.org/ For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site: http://www.wesnoth.org/ David White <davidnwhite@verizon.net>