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This parameter determines in which order the available AIs are shown in the MP computer player selection menu. This can be used for eras, modifications or cores to change which AI is first in the list.
34 lines
957 B
INI
34 lines
957 B
INI
#textdomain wesnoth-ai
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#ifndef AI_CA_GOTO
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{core/macros/ai.cfg}
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{core/macros/ai_candidate_actions.cfg}
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#endif
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[ai]
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id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI
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description=_"Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)" # wmllint: no spellcheck
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mp_rank=100
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# this description is, again, needed for MP AI (it shows in AI list under this description
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[stage]
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engine=fai
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name=side_formulas
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move="{ai/formula/new_recruitment.fai}"
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[/stage]
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[stage]
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id=main_loop
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name=ai_default_rca::candidate_action_evaluation_loop
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{AI_CA_GOTO}
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#{AI_CA_RECRUITMENT}
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{AI_CA_MOVE_LEADER_TO_GOALS}
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{AI_CA_MOVE_LEADER_TO_KEEP}
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{AI_CA_HIGH_XP_ATTACK}
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{AI_CA_COMBAT}
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{AI_CA_HEALING}
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{AI_CA_VILLAGES}
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{AI_CA_RETREAT}
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{AI_CA_MOVE_TO_TARGETS}
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[/stage]
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[/ai]
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