wesnoth/data/ai/utils/default_config.cfg
2013-10-07 01:24:10 +02:00

121 lines
2.9 KiB
INI

#textdomain wesnoth
#define DEFAULT_ASPECT_VALUE ID VALUE
[aspect]
id={ID}
engine=cpp
name=composite_aspect
[default]
engine=cpp
name=standard_aspect
value={VALUE}
[/default]
[/aspect]
#enddef
#define DEFAULT_ASPECT_EMPTY ID
[aspect]
id={ID}
engine=cpp
name=composite_aspect
[default]
engine=cpp
name=standard_aspect
[/default]
[/aspect]
#enddef
#define DEFAULT_ASPECT_EMPTY_SLF ID
[aspect]
id={ID}
engine=cpp
name=composite_aspect
[default]
engine=cpp
name=standard_aspect
[value]
[not]
[/not]
[/value]
[/default]
[/aspect]
#enddef
{DEFAULT_ASPECT_EMPTY advancements}
{DEFAULT_ASPECT_VALUE aggression 0.4}
{DEFAULT_ASPECT_VALUE attack_depth 5}
[aspect]
id=attacks
engine=cpp
name=composite_aspect
invalidate_on_gamestate_change=yes
[default]
engine=cpp
name=ai_default_rca::aspect_attacks
invalidate_on_gamestate_change=yes
[/default]
[/aspect]
{DEFAULT_ASPECT_EMPTY_SLF avoid}
{DEFAULT_ASPECT_VALUE caution 0.25}
{DEFAULT_ASPECT_VALUE grouping offensive}
{DEFAULT_ASPECT_VALUE leader_aggression -4.0}
{DEFAULT_ASPECT_EMPTY leader_goal}
{DEFAULT_ASPECT_VALUE leader_ignores_keep no}
{DEFAULT_ASPECT_VALUE leader_value 3.0}
{DEFAULT_ASPECT_VALUE number_of_possible_recruits_to_force_recruit 3.1}
{DEFAULT_ASPECT_VALUE passive_leader no}
{DEFAULT_ASPECT_VALUE passive_leader_shares_keep no}
[aspect]
id=recruitment
engine=cpp
name=composite_aspect
[default]
engine=cpp
name=standard_aspect
[value]
engine=cpp
name=ai_default::recruitment
[/value]
[/default]
[/aspect]
{DEFAULT_ASPECT_VALUE recruitment_diversity 2.0}
{DEFAULT_ASPECT_VALUE recruitment_ignore_bad_combat no}
{DEFAULT_ASPECT_VALUE recruitment_ignore_bad_movement no}
[aspect]
id=recruitment_instructions
engine=cpp
name=composite_aspect
[default]
engine=cpp
name=standard_aspect
[value]
[recruit]
importance=0
[/recruit]
[/value]
[/default]
[/aspect]
{DEFAULT_ASPECT_EMPTY recruitment_more}
{DEFAULT_ASPECT_EMPTY recruitment_pattern}
{DEFAULT_ASPECT_VALUE recruitment_randomness 50}
[aspect]
id=recruitment_save_gold
engine=cpp
name=composite_aspect
[default]
engine=cpp
name=standard_aspect
[value]
active=2
begin=1.5
end=1.1
spend_all_gold=-1
save_on_negative_income=no
[/value]
[/default]
[/aspect]
{DEFAULT_ASPECT_VALUE scout_village_targeting 3}
{DEFAULT_ASPECT_VALUE simple_targeting no}
{DEFAULT_ASPECT_VALUE support_villages no}
{DEFAULT_ASPECT_VALUE village_value 1.0}
{DEFAULT_ASPECT_VALUE villages_per_scout 4}