Nils Kneuper c89a0b2bc4 adding various transparancy levels for ingame dialogs
atm renaming to translucent-background.png is needed to make them work
2007-06-13 20:26:39 +00:00
..

This directory contains the images used to assemble dialogues.  Each group of
images is named by the part before the first dash, which is a style
referenced by name in the Wesnoth UI code.

The 'transparent' images have some alpha transparency; they look like
smoked-glass overlays on the terrain or whatever else is underneath them.
The 'opaque' images are geometrically the same, but opaque.