2016-03-28 14:59:38 -04:00

43 lines
1.5 KiB
Lua

function wesnoth.micro_ais.lurkers(cfg)
local required_keys = { "[filter]", "[filter_location]" }
local optional_keys = { "stationary", "[filter_location_wander]" }
local CA_parms = {
ai_id = 'mai_lurkers',
{ ca_id = 'move', location = 'ca_lurkers.lua', score = cfg.ca_score or 300000 }
}
return required_keys, optional_keys, CA_parms
end
-- goto is a keyword, so need to use index operator directly
wesnoth.micro_ais["goto"] = function(cfg)
local required_keys = { "[filter_location]" }
local optional_keys = {
"avoid_enemies", "[filter]", "ignore_units", "ignore_enemy_at_goal",
"release_all_units_at_goal", "release_unit_at_goal", "unique_goals", "use_straight_line"
}
local CA_parms = {
ai_id = 'mai_goto',
{ ca_id = 'move', location = 'ca_goto.lua', score = cfg.ca_score or 300000 }
}
return required_keys, optional_keys, CA_parms
end
function wesnoth.micro_ais.hang_out(cfg)
local optional_keys = { "[filter]", "[filter_location]", "[avoid]", "[mobilize_condition]", "mobilize_on_gold_less_than" }
local CA_parms = {
ai_id = 'mai_hang_out',
{ ca_id = 'move', location = 'ca_hang_out.lua', score = cfg.ca_score or 170000 }
}
return {}, optional_keys, CA_parms
end
function wesnoth.micro_ais.simple_attack(cfg)
local optional_keys = { "[filter]", "[filter_second]", "weapon" }
local CA_parms = {
ai_id = 'mai_simple_attack',
{ ca_id = 'move', location = 'ca_simple_attack.lua', score = cfg.ca_score or 110000 }
}
return {}, optional_keys, CA_parms
end