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...and benchmarking. Biggest change: the first unit, which has all checked specials, gets to actually attack. (Previously, its swarm special and low hit points resulted in no attacks.)
This is a directory of miscellaneous developer tools for Battle for Wesnoth, mostly to support packaging, code integrity checks, and control of the Wesnoth servers. Tools that work on data (WML, maps, images, sounds) no longer belong here. Go to data/tools for those.