韦诺之战
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Sergey Popov cad8798d1a Disable fontconfig-specific code if CAIRO_HAS_WIN32_FONT is defined.
It doesn't seem to be really needed in this case and causes annoying
WINDOWSTEMPDIR_FONTCONFIG_CACHE directories to be created.
2010-03-23 18:03:47 +00:00
attic
cmake
config
data updated Galician translation credit entry 2010-03-23 16:17:21 +00:00
doc Updated localized images for Serbian. 2010-03-23 11:49:37 +00:00
fonts
graphincludes/project
icons Updated translations for Serbian. 2010-03-15 23:28:37 +00:00
images Updated localized images for the Spanish translation. 2010-03-22 00:30:53 +00:00
m4
misc/fortunes Cookie 2010-03-22 18:06:51 +00:00
packaging
po Updated translations for Serbian. 2010-03-23 11:54:51 +00:00
projectfiles
resources Updated source localized images for Serbian. 2010-03-23 11:57:41 +00:00
scons
sounds
src Disable fontconfig-specific code if CAIRO_HAS_WIN32_FONT is defined. 2010-03-23 18:03:47 +00:00
utils another fix for the announcement... 2010-03-23 11:40:46 +00:00
website make sure that the english version of the announcement... 2010-03-23 11:56:09 +00:00
.gitignore
ABOUT-NLS
autogen.sh
changelog move LoW entries into a "Campaigns" section 2010-03-23 12:09:11 +00:00
CMakeLists.txt change from mordante to make notifications work... 2010-03-03 23:08:31 +00:00
config.h.cmake
configure.ac Remove some remaining reference to the EXPERIMENTAL flag 2010-03-20 16:54:43 +01:00
COPYING
copyright
Doxyfile
INSTALL Explicitly marked Boost.Serialization as a dependency, 2010-03-21 15:54:44 +00:00
l10n-spec Updated localized images for Serbian. 2010-03-23 00:41:02 +00:00
l10n-track Updated localized images for Serbian. 2010-03-23 00:41:02 +00:00
Makefile.am
players_changelog move LoW entries into a "Campaigns" section 2010-03-23 12:09:11 +00:00
py-compile
README
RELEASE_NOTES purge release notes after 1.7.15 aka 1.8rc1 is announced 2010-03-16 20:03:53 +00:00
SConstruct Removed some cruft. 2010-02-24 00:29:06 +00:00
wesnoth.kdevelop

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>