wesnoth/src/playmp_controller.hpp
Mark de Wever f175d6a97d Make a member function a const member function.
Issue found by cppcheck.
2010-01-23 19:43:32 +00:00

79 lines
2.3 KiB
C++

/* $Id$ */
/*
Copyright (C) 2006 - 2010 by Joerg Hinrichs <joerg.hinrichs@alice-dsl.de>
wesnoth playlevel Copyright (C) 2003 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2
or at your option any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#ifndef PLAYMP_CONTROLLER_H_INCLUDED
#define PLAYMP_CONTROLLER_H_INCLUDED
#include "global.hpp"
#include "hotkeys.hpp"
#include "playsingle_controller.hpp"
#include <vector>
class turn_info;
class playmp_controller : public playsingle_controller, public events::pump_monitor
{
public:
playmp_controller(const config& level, game_state& state_of_game,
const int ticks, const int num_turns, const config& game_config, CVideo& video,
bool skip_replay, bool is_host);
virtual ~playmp_controller();
bool is_host() const { return is_host_; }
static unsigned int replay_last_turn() { return replay_last_turn_; }
static void set_replay_last_turn(unsigned int turn);
bool counting_down();
void reset_countdown();
void think_about_countdown(int ticks);
void process(events::pump_info &info);
void linger(upload_log& log);
/** Wait for the host to upload the next scenario. */
void wait_for_upload();
void process_oos(const std::string& err_msg) const;
protected:
virtual void handle_generic_event(const std::string& name);
virtual void speak();
virtual void whisper();
virtual void shout();
virtual void clear_labels();
virtual void start_network();
virtual void stop_network();
virtual bool can_execute_command(hotkey::HOTKEY_COMMAND command, int index=-1) const;
virtual void play_side(const unsigned int team_index, bool save);
virtual void before_human_turn(bool save);
virtual void play_human_turn();
virtual void after_human_turn();
virtual void finish_side_turn();
void play_network_turn();
turn_info* turn_data_;
int beep_warning_time_;
mutable bool network_processing_stopped_;
private:
void set_end_scenario_button();
void reset_end_scenario_button();
static unsigned int replay_last_turn_;
};
#endif