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https://github.com/wesnoth/wesnoth
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57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
/* $Id$ */
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/*
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Copyright (C) 2009 - 2011 by Yurii Chernyi <terraninfo@terraninfo.net>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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/**
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* @file
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* Formula AI debugger, forward
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*
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*/
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#ifndef FORMULA_DEBUGGER_FWD_HPP_INCLUDED
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#define FORMULA_DEBUGGER_FWD_HPP_INCLUDED
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#include "global.hpp"
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#include <boost/shared_ptr.hpp>
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class variant;
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namespace game_logic {
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class formula_debugger;
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class debug_info;
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class formula_expression;
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class formula;
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class formula_callable;
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class base_breakpoint;
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typedef boost::shared_ptr<base_breakpoint> breakpoint_ptr;
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formula_debugger* add_debug_info(formula_debugger *fdb, int arg_number, const char *f_name);
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variant evaluate_arg_callback(formula_debugger &fdb, const formula_expression &expression, const formula_callable &variables);
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variant evaluate_formula_callback(formula_debugger &fdb, const formula &f, const formula_callable &variables);
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variant evaluate_formula_callback(formula_debugger &fdb, const formula &f);
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} // end of namespace game_logic
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#endif
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