wesnoth/data/core/editor/terrain-groups.cfg
doofus-01 dc820341c5
1.17 raised terrain (#6975)
* floodfill high/low terrain

* stone and wooden transitions
2022-09-05 19:41:07 -07:00

119 lines
1.9 KiB
INI

#textdomain wesnoth-editor
# This file defines the groups which are shown in the editor.
# All editor_group entries in terrain.cfg should have a corresponding id here.
# Name is shown in the tooltip in the editor.
# Icon is the button icon name.
#The all entry shows all terrains and must be available
#TODO
[editor_group]
id=all
name= _ "all"
icon="group_all"
[/editor_group]
[editor_group]
id=water
name= _ "water"
icon="group_water_deep"
core=yes
[/editor_group]
[editor_group]
id=flat
name= _ "flat"
icon="group_flat"
core=yes
[/editor_group]
[editor_group]
id=desert
name= _ "desert"
icon="group_sand"
core=yes
[/editor_group]
[editor_group]
id=embellishments
name= _ "embellishments"
icon="group_embellishments"
core=yes
[/editor_group]
[editor_group]
id=forest
name= _ "forest"
icon="group_forest"
core=yes
[/editor_group]
[editor_group]
id=fall
name= _ "fall"
icon="group_fall"
core=yes
[/editor_group]
[editor_group]
id=frozen
name= _ "frozen"
icon="group_frozen"
core=yes
[/editor_group]
[editor_group]
id=rough
name= _ "rough"
icon="group_mountains"
core=yes
[/editor_group]
[editor_group]
id=cave
name= _ "cave"
icon="group_caves"
core=yes
[/editor_group]
[editor_group]
id=obstacle
name= _ "obstacle"
icon="group_unwalkable"
core=yes
[/editor_group]
[editor_group]
id=village
name= _ "village"
icon="group_village"
core=yes
[/editor_group]
[editor_group]
id=castle
name= _ "castle"
icon="group_castle"
core=yes
[/editor_group]
[editor_group]
id=bridge
name= _ "bridge"
icon="group_bridges"
core=yes
[/editor_group]
[editor_group]
id=special
name= _ "special"
icon="group_x"
core=yes
[/editor_group]
[editor_group]
id=elevation
name= _ "elevation"
icon="group_elevation"
core=yes
[/editor_group]