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wesnoth/data/core/terrain-graphics
History
Jérémy Rosen cb526b0dae add special cases for tropical tree in water and great tree in water
2010-03-28 20:46:29 +00:00
..
adjacent.cfg
…
base.cfg
…
bridges.cfg
All mainline macros are now type checked.
2010-02-16 16:00:26 +00:00
builder.cfg
Ran wmlindent on some things in the water_animation branch.
2010-03-07 10:12:35 +00:00
buildings.cfg
…
canyon.cfg
…
castles.cfg
…
compat.cfg
More macro argument type checking.
2010-02-16 03:12:00 +00:00
corner_overlay.cfg
…
forestcastle.cfg
…
forests.cfg
remove some useless anim modifications
2010-03-03 21:38:26 +00:00
misc.cfg
made all animated terrain use the new macro system
2010-02-21 09:01:03 +00:00
mountains.cfg
…
random.cfg
…
restricted-transitions.cfg
…
tiles.cfg
Ran wmlindent on some things in the water_animation branch.
2010-03-07 10:12:35 +00:00
transitions_base.cfg
Ran wmlindent on some things in the water_animation branch.
2010-03-07 10:12:35 +00:00
transitions_overlay.cfg
…
util.cfg
Ran wmlindent on some things in the water_animation branch.
2010-03-07 10:12:35 +00:00
walls.cfg
add special cases for tropical tree in water and great tree in water
2010-03-28 20:46:29 +00:00
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