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This also adds a few utility switches which people are probably already familiarized with from the game proper. Most notably this means I don't need to alter and recompile campaignd any time I want different logging settings. There's some functionality commented out in this commit while I figure out how to wire it into the campaignd server class.
10 lines
258 B
Plaintext
10 lines
258 B
Plaintext
addon/validation.cpp
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server/common/server_base.cpp
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server/common/simple_wml.cpp
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server/campaignd/addon_utils.cpp
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server/campaignd/auth.cpp
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server/campaignd/blacklist.cpp
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server/campaignd/fs_commit.cpp
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server/campaignd/options.cpp
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server/campaignd/server.cpp
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