wesnoth/projectfiles/VC9/wesnothd.vcproj
aquileia ed780b0058 vcproj: Disable stack validity check
The instructions to confirm the stack pointer position led to poorly
optimized code and abysmal performance. This made the debug configuration
basically useless.

This fix is based on
randomascii.wordpress.com/2011/07/22/visual-c-debug-buildsfast-checks-cause-5x-slowdowns/
2015-12-03 08:58:37 +01:00

733 lines
16 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="wesnothd"
ProjectGUID="{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}"
RootNamespace="wesnothd"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)\wesnothd"
ConfigurationType="1"
CharacterSet="0"
BuildLogFile="$(IntDir)\BuildLog-wesnothd.htm"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\src;..\..\..\external\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;HAVE_PYTHON;USE_GZIP;NOMINMAX;_SCL_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="2"
RuntimeLibrary="3"
OpenMP="true"
UsePrecompiledHeader="0"
WarningLevel="4"
DebugInformationFormat="4"
DisableSpecificWarnings="4127;4512;4003;4068"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/SAFESEH:NO"
AdditionalDependencies="SDL2main.lib SDL2.lib SDL2_net.lib winmm.lib ws2_32.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="..\..\..\external\lib"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
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Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)..\..\"
IntermediateDirectory="$(ConfigurationName)\wesnothd"
ConfigurationType="1"
CharacterSet="0"
WholeProgramOptimization="1"
BuildLogFile="$(IntDir)\BuildLog-wesnothd.htm"
>
<Tool
Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\..\src;..\..\..\external\include"
PreprocessorDefinitions="WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;HAVE_PYTHON;USE_GZIP;NOMINMAX;_SCL_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
OpenMP="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL2main.lib SDL2.lib SDL2_net.lib winmm.lib ws2_32.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\..\external\lib"
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
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Name="VCBscMakeTool"
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Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
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Name="Debug_with_VLD|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)\wesnothd"
ConfigurationType="1"
CharacterSet="0"
BuildLogFile="$(IntDir)\BuildLog-wesnothd.htm"
>
<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\src;..\..\..\external\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;HAVE_PYTHON;USE_GZIP;NOMINMAX;_SCL_SECURE_NO_WARNINGS;HAVE_VISUAL_LEAK_DETECTOR"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
OpenMP="true"
UsePrecompiledHeader="0"
WarningLevel="4"
DebugInformationFormat="4"
DisableSpecificWarnings="4127;4512"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL2main.lib SDL2.lib SDL2_net.lib winmm.lib ws2_32.lib"
LinkIncremental="2"
AdditionalLibraryDirectories="..\..\..\external\lib"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="ReleaseDEBUG|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)\wesnothd"
ConfigurationType="1"
CharacterSet="0"
WholeProgramOptimization="1"
BuildLogFile="$(IntDir)\BuildLog-wesnothd.htm"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\..\src;..\..\..\external\include"
PreprocessorDefinitions="WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;HAVE_PYTHON;USE_GZIP;NOMINMAX;_SCL_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
OpenMP="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL2main.lib SDL2.lib SDL2_net.lib winmm.lib ws2_32.lib"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\..\external\lib"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
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Name="VCBscMakeTool"
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<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
>
<File
RelativePath="..\..\packaging\windows\wesnothd.rc"
>
</File>
</Filter>
<Filter
Name="Others"
Filter="ii;i"
>
<File
RelativePath="..\..\src\filesystem_win32.ii"
>
</File>
</Filter>
<Filter
Name="Server"
>
<File
RelativePath="..\..\src\server\ban.cpp"
>
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Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
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Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug_with_VLD|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
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</FileConfiguration>
<FileConfiguration
Name="ReleaseDEBUG|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\ban.hpp"
>
</File>
<File
RelativePath="..\..\src\server\forum_user_handler.cpp"
>
</File>
<File
RelativePath="..\..\src\server\forum_user_handler.hpp"
>
</File>
<File
RelativePath="..\..\src\server\game.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
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<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
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Name="Debug_with_VLD|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="ReleaseDEBUG|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\game.hpp"
>
</File>
<File
RelativePath="..\..\src\global.hpp"
>
</File>
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RelativePath="..\..\src\server\input_stream.cpp"
>
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<Tool
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<FileConfiguration
Name="ReleaseDEBUG|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
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>
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RelativePath="..\..\src\server\metrics.cpp"
>
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Name="Debug|Win32"
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<Tool
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<Tool
Name="VCCLCompilerTool"
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/>
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RelativePath="..\..\src\server\metrics.hpp"
>
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RelativePath="..\..\src\server\player.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
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<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
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<FileConfiguration
Name="Debug_with_VLD|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
<FileConfiguration
Name="ReleaseDEBUG|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\server\player.hpp"
>
</File>
<File
RelativePath="..\..\src\server\player_network.cpp"
>
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<File
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>
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>
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Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
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Name="VCCLCompilerTool"
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/>
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>
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Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\Server\"
/>
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Name="ReleaseDEBUG|Win32"
>
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Name="VCCLCompilerTool"
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/>
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>
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RelativePath="..\..\src\server\room.cpp"
>
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RelativePath="..\..\src\server\room.hpp"
>
</File>
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>
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>
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>
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>
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<Globals>
</Globals>
</VisualStudioProject>