mirror of
https://github.com/wesnoth/wesnoth
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45 lines
2.2 KiB
Plaintext
45 lines
2.2 KiB
Plaintext
This file is here to allow devs to easily add stuff in the release
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notes for the next release, it allows easy syncing with the release
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team, since you don't have to be around when the release takes
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place...
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Just dump whatever you want to have mentioned in the release notes here. Please
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take care that it is in a way that allows copy&paste to the release notes. That
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is making sure that spelling/grammer/whatever is usable and that you are using
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complete sentences, not just single words.
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The release team should empty this file after each release.
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There is a new experimental function to gray out not available languages in the
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language selection dialog. This feature is available when Wesnoth is started
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with the --new-widgets parameter. Packagers of various platforms are encouraged
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to test this feature and report bugs when found.
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Users of Wesnoth 1.5.0 are encouraged to upgrade since Wesnoth 1.5.0 won't be
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compatible with recent changes to the addon server.
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"Host Network Game" feature in multiplayer menu requires "wesnothd" server to
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be compiled. Wesnothd is looked for by default in the same directory wesnoth was
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launched from. This can be changed in userdata/preferences by setting
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wesnothd_name="/path/to/wesnothd". Windows version is
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wesnothd_name="C:\path\to\wesnothd.exe"
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Now content authors can specify the type of their addons. See the documentation
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updates at http://www.wesnoth.org/wiki/PblWML for details.
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Multiplayer era authors can put their [binary_path] declarations inside the
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MULTIPLAYER #ifdef block (or similar). This was a fix to an ancient, forgotten
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bug that a developer noticed while playing a single-player campaign that
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conflicted with a multiplayer era's binary_path.
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The confusion caused by name and wiki entry regarding [attacks] special has been
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sorted out. What was [attacks] up till now was now logicaly renamed [swarm] and
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a completely new [attacks] has been created behaving alike to [damage] and
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[chance_to_hit]. If an attack uses [swarm] any [attacks] declared will be
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ignored.
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WML authors can now choose if they want [event] spawned inside an [event] to have
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variables evaluated immediately (new behavior) or at execution time (1.4 one, default) by
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using a delayed_variable_substitution= key. Defaults to yes.
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