mirror of
https://github.com/wesnoth/wesnoth
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ba195ecd8a
* Made serialized data be saved as untranslated. To achieve this, added the t_string class, which encapsulates a translatable string. * Completely rewrote the (text) WML parser, making it use a tokenizer / parser architecture. The parser is now much more strict and validates a WML grammar. - Change to the WML syntax: pluses are now ignored, spaces are now forbidden in WML keys * Rewrote the way the variables are interpolated. There is no more default interpolation, however, the vconfig class was added, which provides a variable-interpolating proxy to config objects. * There is still an important known bug: this is impossible to load textmode save games now, because the statistics module saves some WML with spaces in keys, which the parser refuses. I am commiting anyway to respect the string freeze; the fix for this bug will come tomorrow Hoping I do not break everything...
41 lines
895 B
INI
41 lines
895 B
INI
[unit]
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id=Gryphon Master
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name= _ "Gryphon Master"
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race=human
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image="gryphon-master.png"
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image_defensive="gryphon-master-defend.png"
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# no dedicated frame for moves, but attack1 "works"
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image_moving="gryphon-master-attack1.png"
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hitpoints=46
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movement_type=fly
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movement=10
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experience=500
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level=2
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alignment=neutral
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advanceto=null
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cost=50
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usage=scout
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unit_description= _ "Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relation makes the heart of the earth-bound tremble, for these mighty pairs may strike from anywhere."
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get_hit_sound=groan.wav
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[defense]
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mountains=40
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[/defense]
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[attack]
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name=claws
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type=blade
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range=short
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damage=14
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number=2
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[frame]
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begin=-200
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end=-50
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image="gryphon-master-attack1.png"
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[/frame]
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[frame]
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begin=-50
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end=100
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image="gryphon-master-attack2.png"
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[/frame]
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[/attack]
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[/unit]
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