wesnoth/data/units/Gryphon_Master.cfg
Philippe Plantier ba195ecd8a [[Attack some problems with data serialization in saves]]
* Made serialized data be saved as untranslated. To achieve this, added the
  t_string class, which encapsulates a translatable string.

* Completely rewrote the (text) WML parser, making it use a tokenizer / parser
  architecture. The parser is now much more strict and validates a WML grammar.

  - Change to the WML syntax: pluses are now ignored, spaces are now forbidden
    in WML keys

* Rewrote the way the variables are interpolated. There is no more default
  interpolation, however, the vconfig class was added, which provides a
  variable-interpolating proxy to config objects.

* There is still an important known bug: this is impossible to load textmode
  save games now, because the statistics module saves some WML with spaces in
  keys, which the parser refuses. I am commiting anyway to respect the string
  freeze; the fix for this bug will come tomorrow

Hoping I do not break everything...
2005-03-27 23:06:17 +00:00

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INI

[unit]
id=Gryphon Master
name= _ "Gryphon Master"
race=human
image="gryphon-master.png"
image_defensive="gryphon-master-defend.png"
# no dedicated frame for moves, but attack1 "works"
image_moving="gryphon-master-attack1.png"
hitpoints=46
movement_type=fly
movement=10
experience=500
level=2
alignment=neutral
advanceto=null
cost=50
usage=scout
unit_description= _ "Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relation makes the heart of the earth-bound tremble, for these mighty pairs may strike from anywhere."
get_hit_sound=groan.wav
[defense]
mountains=40
[/defense]
[attack]
name=claws
type=blade
range=short
damage=14
number=2
[frame]
begin=-200
end=-50
image="gryphon-master-attack1.png"
[/frame]
[frame]
begin=-50
end=100
image="gryphon-master-attack2.png"
[/frame]
[/attack]
[/unit]