wesnoth/utils/SConstruct

42 lines
1.3 KiB
Python

# vi: syntax=python
import glob
sources = glob.glob("src/*.cpp") + glob.glob("src/widgets/*.cpp") +\
glob.glob("src/serialization/*.cpp") + glob.glob("src/sdl_ttf/*.c")
sources.remove("src/loadscreen_empty.cpp")
env = Environment()
# The cross compiler to use
env["CC"] = "i586-mingw32msvc-gcc"
env["CXX"] = "i586-mingw32msvc-g++"
# Dependencies: SDL, SDL_net, SDL_mixer, SDL_image, freetype, libintl, python
# This is where I put the dependency headers
env.Append(CPPPATH = ["../win-deps/include"])
# This is where I put the python headers. Also linux headers work, so you
# may put here "/usr/include/python24" for a typical linux distribution.
env.Append(CPPPATH = ["../win-deps/include/python24"])
# This is where I put the dependency libs
env.Append(LIBPATH = ["../win-deps/lib"])
# Compilation settings
env.Append(CCFLAGS = ["-O2", "-mthreads", "-DHAVE_PYTHON"])
env.Append(LINKFLAGS = ["-s", "-mwindows", "-lmingwthrd"])
env.Append(CPPPATH = ["src", "src/widgets"])
env.Append(LIBS = ["mingw32", "SDLmain", "SDL", "SDL_net", "SDL_mixer", "SDL_image",
"intl", "wsock32", "freetype", "python24"])
# Scons stuff
env.BuildDir("../build", "src")
env.SConsignFile("sconsign")
# Windows stuff
env["PROGSUFFIX"] = ".exe"
# Compile it!
env.Program("wesnoth", ["../build/" + x[4:] for x in sources])