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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
#ifndef GUI_DIALOGS_UNIT_ATTACK_HPP_INCLUDED
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#define GUI_DIALOGS_UNIT_ATTACK_HPP_INCLUDED
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#include "actions.hpp"
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#include "gui/dialogs/dialog.hpp"
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#include "unit_map.hpp"
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namespace gui2 {
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class tunit_attack /*@ \label{unit_attack.hpp:class} @*/
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: public tdialog
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{
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public:
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tunit_attack( /*@ \label{unit_attack.hpp:constructor} @*/
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const unit_map::iterator& attacker_itor
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, const unit_map::iterator& defender_itor
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, const std::vector<battle_context>& weapons
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, const int best_weapon);
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/***** ***** ***** setters / getters for members ***** ****** *****/ /*@ \label{unit_attack.hpp:settersgetters} @*/
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int get_selected_weapon() const { return selected_weapon_; }
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private:
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/** Inherited from tdialog, implemented by REGISTER_WINDOW. */ /*@ \label{unit_attack.hpp:window_id} @*/
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virtual const std::string& window_id() const;
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/** Inherited from tdialog. */ /*@ \label{unit_attack.hpp:pre_show} @*/
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void pre_show(CVideo& video, twindow& window);
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/** Inherited from tdialog. */ /*@ \label{unit_attack.hpp:post_show} @*/
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void post_show(twindow& window);
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/*@ \label{unit_attack.hpp:members} @*/
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/** The index of the selected weapon. */
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int selected_weapon_;
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/** Iterator pointing to the attacker. */
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unit_map::iterator attacker_itor_;
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/** Iterator pointing to the defender. */
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unit_map::iterator defender_itor_;
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/** List of all battle contexts used for getting the weapons. */
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std::vector<battle_context> weapons_;
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/** The best weapon, aka the one high-lighted. */
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int best_weapon_;
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};
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} // namespace gui2
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#endif
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