wesnoth/doc/design/gui2/unit_attack.hpp
2018-03-09 11:37:00 +11:00

54 lines
1.5 KiB
C++

#ifndef GUI_DIALOGS_UNIT_ATTACK_HPP_INCLUDED
#define GUI_DIALOGS_UNIT_ATTACK_HPP_INCLUDED
#include "actions.hpp"
#include "gui/dialogs/dialog.hpp"
#include "unit_map.hpp"
namespace gui2 {
class tunit_attack /*@ \label{unit_attack.hpp:class} @*/
: public tdialog
{
public:
tunit_attack( /*@ \label{unit_attack.hpp:constructor} @*/
const unit_map::iterator& attacker_itor
, const unit_map::iterator& defender_itor
, const std::vector<battle_context>& weapons
, const int best_weapon);
/***** ***** ***** setters / getters for members ***** ****** *****/ /*@ \label{unit_attack.hpp:settersgetters} @*/
int get_selected_weapon() const { return selected_weapon_; }
private:
/** Inherited from tdialog, implemented by REGISTER_WINDOW. */ /*@ \label{unit_attack.hpp:window_id} @*/
virtual const std::string& window_id() const;
/** Inherited from tdialog. */ /*@ \label{unit_attack.hpp:pre_show} @*/
void pre_show(CVideo& video, twindow& window);
/** Inherited from tdialog. */ /*@ \label{unit_attack.hpp:post_show} @*/
void post_show(twindow& window);
/*@ \label{unit_attack.hpp:members} @*/
/** The index of the selected weapon. */
int selected_weapon_;
/** Iterator pointing to the attacker. */
unit_map::iterator attacker_itor_;
/** Iterator pointing to the defender. */
unit_map::iterator defender_itor_;
/** List of all battle contexts used for getting the weapons. */
std::vector<battle_context> weapons_;
/** The best weapon, aka the one high-lighted. */
int best_weapon_;
};
} // namespace gui2
#endif