Tomasz Śniatowski ce94b5c7fc work around bug #12450...
(boost issue previously marked as 'upstream problem') by not using
boost iostreams to write directly to disk, instead, write to a
stringstream and thenoutput that to a file. This makes Wesnoth no
longer hang when a save is issued with insufficient disk space.
2009-03-08 21:12:02 +01:00
2009-03-08 19:51:57 +00:00
2009-03-05 09:37:05 +00:00
2009-01-05 20:56:16 +00:00
2008-11-02 15:03:02 +00:00
2009-03-08 16:07:23 +00:00
2009-02-15 12:45:04 +00:00
2009-01-11 13:15:27 +00:00
2009-03-08 21:12:02 +01:00
2009-03-08 19:48:22 +00:00
2009-01-01 10:27:41 +00:00
2009-03-08 15:23:00 +00:00
2008-11-23 11:38:41 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
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