gfgtdf ceea75cf0a replace some victory with scenario_end events.
victory is an unsynced event to its potentially unsafe to change the
gamestate in it, this mostly effects LoW (which can be played as a mp
campaign) where i replaced most victory events.

But it also effects sp becasue it can casue bugs to create units in
unsynced events which are used later (here: in later scenarios), so i
replaced also all sp victory events that do that.

Note that the 'scenario_end event'+'proceed_to_next_scenario filter' has
a slightly different meaning than 'victory event': the second gets fired
when there is a local human side who won the scneario while the first
gets fired if there is any human side who on the scenario. In sp this
is the same since there are no remote human sides, but in mp this is the
reason why the first is synced and the second is not.

We could add a seperate event for this case ("before next scenario" or
similar) for easier use, but i didn't find a good name for
that yet.
2016-07-14 22:15:33 +02:00
2016-05-20 15:06:13 +02:00
2016-06-22 03:53:31 -04:00
2015-07-31 06:10:18 +11:00
2015-01-05 13:09:27 +11:00
2016-06-26 12:31:57 +02:00
2016-07-12 11:08:30 -04:00
2016-07-11 11:50:07 -05:00
2016-07-14 22:08:06 +02:00
2015-01-01 19:07:35 -03:00
2016-06-22 03:18:45 -04:00
2015-06-19 15:47:21 +02:00
2016-06-03 03:51:23 -04:00
2016-03-22 04:55:44 +11:00
2016-06-24 01:09:06 +11:00
2016-03-31 21:31:21 +11:00

About

The Battle for Wesnoth is a Free, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

The game's source code and artwork, sound, and music assets are provided under the terms of the GNU General Public License version 2, or (at your option) any later version. Note that for artwork, sound, and music, we interpret "preferred form of the work for making modifications" as the modifiable form that the author chooses to ship us for the source tree. For convenience, a reference copy of the GNU GPL version 2 is provided in the COPYING file in this distribution.

Some portions of the source code can be used under different license terms, whenever stated as such in the source.

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

http://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

http://manual.wesnoth.org/

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

http://forums.wesnoth.org/

Description
韦诺之战
Readme 9 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%