gfgtdf cef77a51df add World Conquest II to mainline
For mainline we will just call it "World Conquest"

World Conquest II is a coop multiplayer campaign
of 5 scenarios for 1,2 or 3 players.
It features highly randomized maps for
replayability. Also custom item and training
systems. The majority of the campaign is
implemented in lua for better preformance.

It also contains a custom era to be used together
woth the campaign, since the default era is
quite unbalanced for this coop gamemode against
the ai. It for example makes sure that every
faction has a leader.

This is one of the most popular MP addons on
wesnoth 1.14, 1.12 and older.
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2020-08-19 22:22:13 +02:00
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2020-08-18 22:34:47 +02:00
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2020-03-10 08:56:28 +11:00

Build Status Build status License: GPL v2

About

The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.

License

Please see the wiki for information regarding The Battle for Wesnoth's licensing:

https://wiki.wesnoth.org/Wesnoth:Copyrights

Installing

See INSTALL for instructions on how to build the game from source code.

More Information

For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site.

https://www.wesnoth.org/

A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:

https://wiki.wesnoth.org/WesnothManual

The official Battle for Wesnoth Forums (with over 400,000 posts from more than 20,000 registered members) can be found at:

https://forums.wesnoth.org/

Description
韦诺之战
Readme 10 GiB
Languages
INI 51.6%
C++ 35.9%
Lua 5.7%
Python 4.3%
Emacs Lisp 1%
Other 1.1%