wesnoth/data/units/Assassin.cfg
2004-09-26 21:08:57 +00:00

75 lines
1.3 KiB
INI

[unit]
id=Assassin
name= _ "Assassin"
race=human
image=assassin.png
image_defensive=assassin-defend.png
hitpoints=42
movement_type=elusivefoot
movement=6
experience=500
level=3
alignment=chaotic
advanceto=null
cost=50
usage=fighter
ability=skirmisher
unit_description= _ "Assassins are masters of the night. Like Rogues, they can surround an opponent and backstab him, doing double damage. They can also throw poison-tipped knives at their enemies from long range."
get_hit_sound=groan.wav
[attack]
name=dagger
type=blade
range=short
damage=8
number=3
special=backstab
[frame]
begin=-100
end=100
image=assassin-attack.png
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[frame]
begin=-100
end=100
image=assassin-attack2.png
[/frame]
[sound]
time=-100
sound=dagger-swish.wav
[/sound]
[/attack]
[attack]
name=knife
type=blade
range=long
special=poison
damage=5
number=3
[frame]
begin=-150
end=0
image=assassin-throw-knife1.png
[/frame]
[frame]
begin=0
end=150
image=assassin-throw-knife2.png
[/frame]
[missile_frame]
begin=-150
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[sound]
time=-100
sound=knife.wav
[/sound]
[/attack]
[/unit]