mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-01 14:07:38 +00:00

As much of the miscellaneous stuff under data/ as possible goes into a misc/ subdirectory.
747 lines
11 KiB
INI
747 lines
11 KiB
INI
#
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# Wesnoth Items and Objects
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#
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# Items require a X,Y location
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# Objects require a X,Y location and an ID
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#
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# All images are GPL, many come from Worldforge.
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# Worldforge images should be replaced with custom images.
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#
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# ITEMS
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# ITM_BOOK1 ITM_BOOK2 ITM_BOOK3 ITM_BOOK4 ITM_FLOWER1 ITM_FLOWER2
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# ITM_FLOWER3 ITM_FLOWER4 ITM_ORNATE1 ITM_ORNATE2 ITM_ROCK1
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# ITM_ROCK2 ITM_ROCK3 ITM_ROCK4 ITM_DRAGONSTATUE ITM_MONOLITH1
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# ITM_MONOLITH2 ITM_MONOLITH3 ITM_MONOLITH4 ITM_BALL_GREEN ITM_BALL_BLUE
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# ITM_BARREL ITM_TREE1 ITM_TREE2 ITM_WELL ITM_WISHINGWELL
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#
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# OBJECTS
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# OBJ_POTION_HEALING (10% HP) OBJ_POTION_POISON (Poisoned)
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# OBJ_POTION_HOLY (Holy) OBJ_POTION_STRONG (Strong)
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# OBJ_POTION_DECAY (-10% HP) *OBJ_RING_REGENERATION (Regeneration)
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# OBJ_RING_SLOW (Slowed) OBJ_STAFF_SPEED (+2 movement)
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# OBJ_TRIDENT_STORM (Weapon) OBJ_SWORD_FIRE (Weapon)
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# OBJ_SCEPTER_FIRE (Weapon)
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#
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# ACTIONS
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# {ACT_TELEPORT from_x from_y to_x to_y} - Teleport a unit
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#
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# * Item object or action does not yet function
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#
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#define ITM_BOOK1 X Y
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[item]
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x={X}
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y={Y}
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image=items/book1.png
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[/item]
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#enddef
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#define ITM_BOOK2 X Y
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[item]
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x={X}
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y={Y}
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image=items/book2.png
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[/item]
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#enddef
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#define ITM_BOOK3 X Y
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[item]
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x={X}
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y={Y}
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image=items/book3.png
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[/item]
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#enddef
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#define ITM_BOOK4 X Y
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[item]
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x={X}
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y={Y}
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image=items/book4.png
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[/item]
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#enddef
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#define ITM_FLOWER1 X Y
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[item]
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x={X}
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y={Y}
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image=items/flower1.png
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[/item]
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#enddef
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#define ITM_FLOWER2 X Y
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[item]
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x={X}
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y={Y}
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image=items/flower2.png
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[/item]
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#enddef
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#define ITM_FLOWER3 X Y
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[item]
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x={X}
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y={Y}
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image=items/flower3.png
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[/item]
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#enddef
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#define ITM_FLOWER4 X Y
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[item]
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x={X}
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y={Y}
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image=items/flower4.png
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[/item]
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#enddef
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#define ITM_BOX X Y
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[item]
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x={X}
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y={Y}
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image=items/box.png
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[/item]
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#enddef
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#define ITM_ORNATE1 X Y
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[item]
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x={X}
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y={Y}
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image=items/ornate1.png
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[/item]
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#enddef
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#define ITM_ORNATE2 X Y
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[item]
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x={X}
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y={Y}
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image=items/ornate2.png
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[/item]
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#enddef
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#define ITM_ROCK1 X Y
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[item]
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x={X}
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y={Y}
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image=scenery/rock1.png
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[/item]
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#enddef
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#define ITM_ROCK2 X Y
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[item]
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x={X}
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y={Y}
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image=scenery/rock2.png
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[/item]
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#enddef
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#define ITM_ROCK3 X Y
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[item]
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x={X}
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y={Y}
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image=scenery/rock3.png
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[/item]
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#enddef
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#define ITM_ROCK4 X Y
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[item]
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x={X}
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y={Y}
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image=scenery/rock4.png
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[/item]
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#enddef
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#define ITM_DRAGONSTATUE X Y
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[item]
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x={X}
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y={Y}
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image=items/dragonstatue.png
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[/item]
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#enddef
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#define ITM_MONOLITH1 X Y
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[item]
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x={X}
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y={Y}
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image=scenery/monolith1.png
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[/item]
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#enddef
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#define ITM_MONOLITH2 X Y
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[item]
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x={X}
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y={Y}
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image=scenery/monolith2.png
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[/item]
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#enddef
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#define ITM_MONOLITH3 X Y
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[item]
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x={X}
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y={Y}
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image=scenery/monolith3.png
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[/item]
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#enddef
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#define ITM_MONOLITH4 X Y
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[item]
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x={X}
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y={Y}
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image=scenery/monolith4.png
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[/item]
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#enddef
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#define ITM_BALL_GREEN X Y
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[item]
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x={X}
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y={Y}
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image=items/ball-green.png
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[/item]
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#enddef
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#define ITM_BALL_BLUE X Y
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[item]
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x={X}
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y={Y}
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image=items/ball-blue.png
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[/item]
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#enddef
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#define ITM_BARREL X Y
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[item]
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x={X}
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y={Y}
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image=items/barrel.png
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[/item]
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#enddef
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#define ITM_LEANTO X Y
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[item]
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x={X}
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y={Y}
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image=scenery/leanto.png
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[/item]
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#enddef
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#define ITM_TREE1 X Y
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[item]
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x={X}
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y={Y}
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image=scenery/pine1.png
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[/item]
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#enddef
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#define ITM_TREE2 X Y
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[item]
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x={X}
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y={Y}
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image=scenery/pine2.png
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[/item]
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#enddef
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#define ITM_WELL X Y
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[item]
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x={X}
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y={Y}
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image=scenery/well.png
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[/item]
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#enddef
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#define ITM_WISHINGWELL X Y
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[item]
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x={X}
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y={Y}
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image=scenery/well.png
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[/item]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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x={X}
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y={Y}
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[/filter]
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[message]
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id=WISHINGWELL1
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speaker=narrator
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message= _ "You have come across a wishing well.
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What would you like to wish for?"
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[option]
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id=WISHINGWELL2a
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message= _ "A swift victory"
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[command]
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[gold]
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amount=-1
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[/gold]
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[message]
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id=WISHINGWELL2b
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speaker=unit
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message= _ "With this golden coin, I wish that this battle end in a swift and safe victory."
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[/message]
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[/command]
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[/option]
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[option]
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id=WISHINGWELL3
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message= _ "Lots of gold"
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[command]
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[gold]
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amount=-1
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[/gold]
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[message]
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id=WISHINGWELL3b
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speaker=unit
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message= _ "I wish this single gold coin be returned ten-fold to me."
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[/message]
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[/command]
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[/option]
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[option]
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id=WISHINGWELL4
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message= _ "Peace throughout Wesnoth."
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[command]
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[gold]
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amount=-1
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[/gold]
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[message]
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id=WISHINGWELL4b
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speaker=unit
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message= _ "The only thing worth wishing for is peace throughout the land."
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[/message]
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[/command]
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[/option]
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[option]
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id=WISHINGWELL5
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message= _ "Don't make a wish."
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[/option]
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[/message]
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[/event]
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#enddef
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#define OBJ_POTION_HEALING X Y ID
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[item]
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x={X}
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y={Y}
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image=items/potion-red.png
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[/item]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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x={X}
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y={Y}
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[/filter]
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[object]
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id={ID}
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name= _ "Potion of Healing"
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image=items/potion-red.png
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duration=level
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description= _ "A feeling of well-being overwhelms the drinker."
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cannot_use_message= _ "You are not worthy of healing."
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[filter]
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x={X}
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y={Y}
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[/filter]
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[then]
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[removeitem]
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x,y={X},{Y}
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[/removeitem]
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[/then]
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[effect]
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apply_to=hitpoints
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increase=10%
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[/effect]
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[/object]
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[/event]
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#enddef
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#define OBJ_POTION_POISON X Y ID
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[item]
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x={X}
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y={Y}
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image=items/potion-yellow.png
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[/item]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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x={X}
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y={Y}
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[/filter]
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[object]
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id={ID}
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name= _ "Poison"
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image=items/potion-yellow.png
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duration=level
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description= _ "Poison is seeping through the veins of this unit at this very moment."
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cannot_use_message=NONE
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[filter]
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x={X}
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y={Y}
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[/filter]
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[then]
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[removeitem]
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x,y={X},{Y}
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[/removeitem]
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[/then]
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[effect]
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apply_to=status
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add=poisoned
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[/effect]
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[/object]
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[/event]
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#enddef
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#define OBJ_POTION_HOLY X Y ID
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[item]
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x={X}
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y={Y}
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image=items/holy-water.png
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[/item]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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x={X}
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y={Y}
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[/filter]
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[object]
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id={ID}
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name= _ "Holy Water"
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image=items/holy-water.png
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duration=level
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description= _ "This water will make melee weapons holy."
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cannot_use_message= _ "I am not suited to the use of this item! Let another take it."
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[filter]
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x={X}
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y={Y}
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[/filter]
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[then]
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[removeitem]
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x,y={X},{Y}
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[/removeitem]
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[/then]
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[effect]
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apply_to=attack
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range=melee
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set_type=arcane
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[/effect]
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[/object]
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[/event]
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#enddef
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#define OBJ_POTION_STRONG X Y ID
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[item]
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x={X}
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y={Y}
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image=items/potion-red.png
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[/item]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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x={X}
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y={Y}
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[/filter]
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[object]
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id={ID}
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name= _ "Potion of Strength"
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image=items/potion-red.png
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duration=level
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description= _ "Strength is given to the drinker."
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cannot_use_message=NONE
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[filter]
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x={X}
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y={Y}
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[/filter]
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[then]
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[removeitem]
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x,y={X},{Y}
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[/removeitem]
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[/then]
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[effect]
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apply_to=attack
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range=melee
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increase_damage=1
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[/effect]
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[effect]
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apply_to=hitpoints
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increase_total=2
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heal_full=yes
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[/effect]
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[/object]
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[/event]
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#enddef
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#define OBJ_POTION_DECAY X Y ID
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[item]
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x={X}
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y={Y}
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image=items/potion-blue.png
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[/item]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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x={X}
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y={Y}
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[/filter]
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[object]
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id={ID}
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name= _ "Potion of Decay"
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image=items/potion-blue.png
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duration=level
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description= _ "This poor unit drank something really bad."
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cannot_use_message=NONE
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[filter]
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x={X}
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y={Y}
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[/filter]
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[then]
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[removeitem]
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x,y={X},{Y}
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[/removeitem]
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[/then]
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[effect]
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apply_to=hitpoints
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increase=-10%
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[/effect]
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[/object]
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[/event]
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#enddef
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#define OBJ_RING_REGENERATION X Y ID
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[item]
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x={X}
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y={Y}
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image=items/ring-red.png
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[/item]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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x={X}
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y={Y}
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[/filter]
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[object]
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id={ID}
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name= _ "Ring of Regeneration"
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image=items/ring-red.png
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duration=forever
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description= _ "This ring will heal the bearer a little each turn."
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cannot_use_message=NONE
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[filter]
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x={X}
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y={Y}
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[/filter]
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[then]
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[removeitem]
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x,y={X},{Y}
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[/removeitem]
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[/then]
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[effect]
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apply_to=attack
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range=melee
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set_type=arcane
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[/effect]
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[/object]
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[message]
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speaker=narrator
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message= _ "Can't set abilities yet, sorry."
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[/message]
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[/event]
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#enddef
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#define OBJ_RING_SLOW X Y ID
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[item]
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x={X}
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y={Y}
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image=items/ring-brown.png
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[/item]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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x={X}
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y={Y}
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[/filter]
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[object]
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id={ID}
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name= _ "Ring of Slowness"
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image=items/ring-brown.png
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duration=forever
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description= _ "The bearer of this ring is slowed."
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cannot_use_message=NONE
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[filter]
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x={X}
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y={Y}
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[/filter]
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[then]
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[removeitem]
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x,y={X},{Y}
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[/removeitem]
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[/then]
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[effect]
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apply_to=status
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add=slowed
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[/effect]
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[/object]
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[/event]
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#enddef
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#define OBJ_STAFF_SPEED X Y ID
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[item]
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x={X}
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y={Y}
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image=items/staff.png
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[/item]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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x={X}
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y={Y}
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[/filter]
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[object]
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id={ID}
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name= _ "Staff of Swiftness"
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image=items/staff.png
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duration=forever
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description= _ "This staff will grant the bearer swift movement."
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cannot_use_message= _ "Only magical beings can wield such an object."
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[filter]
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x={X}
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|
y={Y}
|
|
[/filter]
|
|
[then]
|
|
[removeitem]
|
|
x,y={X},{Y}
|
|
[/removeitem]
|
|
[/then]
|
|
[effect]
|
|
apply_to=movement
|
|
increase=2
|
|
[/effect]
|
|
[/object]
|
|
[/event]
|
|
#enddef
|
|
|
|
#define OBJ_TRIDENT_STORM X Y ID
|
|
[item]
|
|
x={X}
|
|
y={Y}
|
|
image=items/storm-trident.png
|
|
[/item]
|
|
|
|
[event]
|
|
name=moveto
|
|
first_time_only=no
|
|
[filter]
|
|
x={X}
|
|
y={Y}
|
|
[/filter]
|
|
[object]
|
|
id={ID}
|
|
name= _ "Storm Trident"
|
|
image=items/storm-trident.png
|
|
duration=forever
|
|
description= _ "This trident allows a merman to shoot electric bolts at his enemies!"
|
|
cannot_use_message= _ "Only the mermen can use this item!"
|
|
[filter]
|
|
type=Mermaid Diviner,Mermaid Enchantress,Mermaid Initiate,Mermaid Priestess,Mermaid Siren,Merman Entangler,Merman Fighter,Merman Hoplite,Merman Hunter,Merman Javelineer,Merman Netcaster,Merman Spearman,Merman Triton,Merman Warrior
|
|
x,y={X},{Y}
|
|
[/filter]
|
|
[then]
|
|
[removeitem]
|
|
x,y={X},{Y}
|
|
[/removeitem]
|
|
[/then]
|
|
[effect]
|
|
apply_to=new_attack
|
|
name= _ "storm trident"
|
|
# need a better attack image, but this will do for now, replaced fireball with lightingbolt
|
|
icon=attacks/lightning.png
|
|
type=fire
|
|
range=ranged
|
|
[specials]
|
|
{WEAPON_SPECIAL_MAGICAL}
|
|
[/specials]
|
|
damage=14
|
|
number=2
|
|
[animation]
|
|
[missile_frame]
|
|
begin=-150
|
|
end=0
|
|
image=projectiles/lightning-n.png
|
|
image_diagonal=projectiles/lightning-ne.png
|
|
[/missile_frame]
|
|
[if]
|
|
hits=no
|
|
[frame]
|
|
begin=-200
|
|
end=0
|
|
sound=lightning-miss.ogg
|
|
[/frame]
|
|
[/if]
|
|
[else]
|
|
hits=yes
|
|
[frame]
|
|
begin=-200
|
|
end=0
|
|
sound=lightning.ogg
|
|
[/frame]
|
|
[/else]
|
|
[/animation]
|
|
[/effect]
|
|
[/object]
|
|
[/event]
|
|
#enddef
|
|
|
|
#define ACT_TELEPORT X1 Y1 X2 Y2
|
|
[item]
|
|
x={X1}
|
|
y={Y1}
|
|
image=items/ball-blue.png
|
|
[/item]
|
|
|
|
[item]
|
|
x={X2}
|
|
y={Y2}
|
|
image=items/ball-green.png
|
|
[/item]
|
|
|
|
[event]
|
|
name=moveto
|
|
first_time_only=no
|
|
[filter]
|
|
x={X1}
|
|
y={Y1}
|
|
[/filter]
|
|
[teleport]
|
|
[filter]
|
|
x={X1}
|
|
y={Y1}
|
|
[/filter]
|
|
x={X2}
|
|
y={Y2}
|
|
[/teleport]
|
|
[scroll_to_unit]
|
|
x={X2}
|
|
y={Y2}
|
|
[/scroll_to_unit]
|
|
[message]
|
|
id=TELEPORT1
|
|
speaker=narrator
|
|
message= _ "Zap"
|
|
[/message]
|
|
[/event]
|
|
#enddef
|
|
|