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upstream/wesnoth
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mirror of https://github.com/wesnoth/wesnoth synced 2025-05-11 15:41:30 +00:00
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wesnoth/data
History
Chris Beck d129d80ebe Add unit tests for check victory function
Mainly focused on defeat_condition field right now... woudl be good
to add some that test victory_when_enemies_defeated.
2014-05-22 17:21:53 -04:00
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ai
Fast MAI: don't target unowned villages if AI side has no leader
2014-05-05 07:23:02 -07:00
campaigns
Fixed repeated dialogue
2014-05-22 17:36:14 +03:00
core
Fix RECRUIT_UNIT_VARIATIONS not ensuring full hp
2014-05-14 00:15:22 +03:00
gui
Make wesnoth load on 800x480 again
2014-05-14 11:59:14 +02:00
hardwired
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languages
…
lua
Removed sanity checks for missing variable=, [case] and value= in [switch]
2014-04-12 10:15:28 +02:00
multiplayer
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test
Add unit tests for check victory function
2014-05-22 17:21:53 -04:00
themes
Class Theme restoring the 1.12 UI.
2014-05-08 02:14:14 +02:00
tools
wmllint GUI: avoid showing a blank Tk window if the program is run outside of a Wesnoth directory
2014-05-21 10:43:54 +02:00
_main.cfg
fixup test directory
2014-05-12 11:43:55 -04:00
advanced_preferences.cfg
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COPYING.txt
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english.cfg
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game_config.cfg
Made the orb and minimap colors configurable by the preferences.
2014-03-15 14:37:16 +01:00
lan_server.cfg
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scenario-formula-recruitment.cfg
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scenario-formula.cfg
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scenario-leaders.cfg
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scenario-movethrough.cfg
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scenario-poisoning.cfg
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scenario-test.cfg
Add a testcase for units with level >9.
2014-03-01 08:13:50 +01:00
schema-gui.cfg
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schema.cfg
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tips.cfg
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