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wesnoth/data/core/terrain-graphics
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Jérémy Rosen d1585ab7af add torch-lit stone walls as a new terrain Xol.
also rework the macros to make it easier to have animations. Will port
existing animated terrains to the new system soon
2010-02-20 11:54:34 +00:00
..
adjacent.cfg
…
base.cfg
…
bridges.cfg
All mainline macros are now type checked.
2010-02-16 16:00:26 +00:00
builder.cfg
add torch-lit stone walls as a new terrain Xol.
2010-02-20 11:54:34 +00:00
buildings.cfg
More typechecking for macro arguments. No mismatches in mainline.
2010-02-12 14:10:51 +00:00
canyon.cfg
…
castles.cfg
More typechecking for macro arguments. No mismatches in mainline.
2010-02-12 14:10:51 +00:00
compat.cfg
More macro argument type checking.
2010-02-16 03:12:00 +00:00
corner_overlay.cfg
…
forestcastle.cfg
More typechecking for macro arguments. No mismatches in mainline.
2010-02-12 14:10:51 +00:00
forests.cfg
add torch-lit stone walls as a new terrain Xol.
2010-02-20 11:54:34 +00:00
misc.cfg
…
mountains.cfg
…
random.cfg
…
restricted-transitions.cfg
…
tiles.cfg
add torch-lit stone walls as a new terrain Xol.
2010-02-20 11:54:34 +00:00
transitions_base.cfg
add torch-lit stone walls as a new terrain Xol.
2010-02-20 11:54:34 +00:00
transitions_overlay.cfg
…
util.cfg
Yet more macro argument type checking. No mismatches in mainline.
2010-02-14 22:24:31 +00:00
walls.cfg
add torch-lit stone walls as a new terrain Xol.
2010-02-20 11:54:34 +00:00
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