mirror of
https://github.com/wesnoth/wesnoth
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173 lines
4.3 KiB
C++
173 lines
4.3 KiB
C++
/*
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Copyright (C) 2003 - 2014 by David White <dave@whitevine.net>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef MAP_LABEL_HPP_INCLUDED
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#define MAP_LABEL_HPP_INCLUDED
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#include "map_location.hpp"
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#include "font.hpp"
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#include "tstring.hpp"
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#include "team.hpp"
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class config;
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class display;
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class display_context;
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//class team;
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class terrain_label;
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class map_labels
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{
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public:
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typedef std::map<map_location, terrain_label *> label_map;
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typedef std::map<std::string,label_map> team_label_map;
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map_labels(const map_labels&);
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map_labels(const display& disp, const team*);
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~map_labels();
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map_labels& operator=(const map_labels&);
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void write(config& res) const;
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void read(const config &cfg);
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const terrain_label* get_label(const map_location& loc, const std::string& team_name) const;
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// search a team-only label, if fails then try public labels
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const terrain_label* get_label(const map_location& loc) const;
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const terrain_label* set_label(const map_location& loc,
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const t_string& text,
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const std::string& team = "",
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const SDL_Color color = font::NORMAL_COLOR,
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const bool visible_in_fog = true,
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const bool visible_in_shroud = false,
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const bool immutable = false,
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const t_string& tooltip = "" );
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bool enabled() const { return enabled_; }
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void enable(bool is_enabled);
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void clear(const std::string&, bool force);
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void recalculate_labels();
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void recalculate_shroud();
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bool visible_global_label(const map_location&) const;
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const display& disp() const;
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const std::string& team_name() const;
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void set_team(const team*);
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void clear_all();
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private:
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void add_label(const map_location &, terrain_label *);
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void clear_map(label_map &, bool);
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/// For our private use, a wrapper for get_label() that can return a pointer
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/// to a non-const terrain_label.
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terrain_label* get_label_private(const map_location& loc, const std::string& team_name)
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{ return const_cast<terrain_label*>(get_label(loc, team_name)); }
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// Note: this is not an overload of get_label() so that we do not block
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// outsiders from calling get_label for a non-const map_labels object.
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const display& disp_;
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const team* team_;
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team_label_map labels_;
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bool enabled_;
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};
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/// To store label data
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/// Class implements logic for rendering
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class terrain_label
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{
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public:
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terrain_label(const t_string& text,
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const std::string& team_name,
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const map_location& loc,
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const map_labels& parent,
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const SDL_Color color = font::NORMAL_COLOR,
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const bool visible_in_fog = true,
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const bool visible_in_shroud = false,
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const bool immutable = false,
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const t_string& tooltip = "" );
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terrain_label(const map_labels &, const config &);
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~terrain_label();
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void write(config& res) const;
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void read(const config &cfg);
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const t_string& text() const;
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const t_string& tooltip() const;
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const std::string& team_name() const;
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bool visible_in_fog() const;
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bool visible_in_shroud() const;
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bool immutable() const;
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const map_location& location() const;
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const SDL_Color& color() const;
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void set_text(const t_string&);
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void update_info(const t_string&,
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const t_string&,
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const std::string&,
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const SDL_Color);
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void update_info(const t_string& text,
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const t_string& tooltip,
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const std::string& team_name,
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const SDL_Color color,
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const bool visible_in_fog,
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const bool visible_in_shroud,
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const bool immutable);
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void recalculate();
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void calculate_shroud();
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private:
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terrain_label(const terrain_label&);
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const terrain_label& operator=(const terrain_label&);
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void clear();
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void draw();
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bool hidden() const;
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bool viewable(const display_context & dc) const;
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std::string cfg_color() const;
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int handle_;
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int tooltip_handle_;
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t_string text_;
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t_string tooltip_;
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std::string team_name_;
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bool visible_in_fog_;
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bool visible_in_shroud_;
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bool immutable_;
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SDL_Color color_;
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const map_labels* parent_;
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map_location loc_;
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SDL_Rect get_rect() const;
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};
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#endif
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