mirror of
https://github.com/wesnoth/wesnoth
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110 lines
3.0 KiB
C++
110 lines
3.0 KiB
C++
/*
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Copyright (C) 2006 - 2014 by Joerg Hinrichs <joerg.hinrichs@alice-dsl.de>
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wesnoth playlevel Copyright (C) 2003 by David White <dave@whitevine.net>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#ifndef REPLAY_CONTROLLER_H_INCLUDED
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#define REPLAY_CONTROLLER_H_INCLUDED
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#include "game_end_exceptions.hpp"
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#include "saved_game.hpp"
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#include "play_controller.hpp"
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#include <vector>
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class video;
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class replay_controller : public play_controller
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{
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public:
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replay_controller(const config& level, saved_game& state_of_game,
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const int ticks, const config& game_config, const tdata_cache & tdata, CVideo& video);
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virtual ~replay_controller();
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possible_end_play_signal play_replay();
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void reset_replay();
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void stop_replay();
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possible_end_play_signal replay_next_move_or_side(bool one_move);
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possible_end_play_signal replay_next_turn();
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possible_end_play_signal replay_next_side();
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possible_end_play_signal replay_next_move();
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void process_oos(const std::string& msg) const;
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void replay_show_everything();
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void replay_show_each();
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void replay_show_team1();
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void replay_skip_animation();
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virtual void force_end_turn() {}
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virtual void force_end_level(LEVEL_RESULT) {}
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virtual void check_end_level() {}
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virtual void on_not_observer() {}
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possible_end_play_signal try_run_to_completion();
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bool recorder_at_end();
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class hotkey_handler;
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protected:
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virtual void init_gui();
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private:
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void init();
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possible_end_play_signal play_turn();
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possible_end_play_signal play_move_or_side(bool one_move = false);
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possible_end_play_signal play_side();
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possible_end_play_signal play_move();
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void update_teams();
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void update_gui();
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void init_replay_display();
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void rebuild_replay_theme();
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void handle_generic_event(const std::string& /*name*/);
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possible_end_play_signal play_replay_main_loop();
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void reset_replay_ui();
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void update_replay_ui();
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void replay_ui_playback_should_start();
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void replay_ui_playback_should_stop();
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gui::button* play_button();
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gui::button* stop_button();
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gui::button* reset_button();
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gui::button* play_turn_button();
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gui::button* play_side_button();
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gui::button* play_move_button();
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bool replay_ui_has_all_buttons() {
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return play_button() && stop_button() && reset_button() &&
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play_turn_button() && play_side_button();
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}
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saved_game saved_game_start_;
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game_board gameboard_start_;
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tod_manager tod_manager_start_;
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unsigned int last_replay_action;
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unsigned int current_turn_;
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bool is_playing_;
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bool show_everything_;
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unsigned int show_team_;
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};
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LEVEL_RESULT play_replay_level(const config& game_config, const tdata_cache & tdata, CVideo& video,
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saved_game& state_of_game, bool is_unit_test = false);
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#endif
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