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wesnoth/data
History
mattsc 6ed684af73 move-to-any-enemy CA: stop eval if no enemies
Otherwise there is an error caused by one of the sort functions later in the code.
2022-07-03 06:48:47 -07:00
..
ai
move-to-any-enemy CA: stop eval if no enemies
2022-07-03 06:48:47 -07:00
campaigns
Fixed replay OOS by moving victory event to synced event (#6676)
2022-07-03 01:02:36 -05:00
core
Fixed Warden’s and Arbiter’s animations popping on water tiles
2022-07-02 16:39:18 -05:00
gui
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hardwired
…
languages
pot-update and regenerate doc files.
2022-06-19 09:07:12 -05:00
lua
[harm_unit] fix secondary_attack animation
2022-06-27 23:17:31 -04:00
modifications/pick_advance
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multiplayer
…
schema
Remove hex_brightening config option
2022-07-01 15:06:25 +12:00
test
Fix load_string() ignoring the passed chunk name (#6794)
2022-06-24 01:49:28 -04:00
themes
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tools
Add new AI aspect allow_ally_villages
2022-06-22 08:00:50 -07:00
_main.cfg
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advanced_preferences.cfg
Add font scaling back as an advanced preference for now.
2022-06-19 14:38:45 -04:00
COPYING.txt
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cores.cfg
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english.cfg
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game_config.cfg
Remove hex_brightening config option
2022-07-01 15:06:25 +12:00
lan_server.cfg
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modifications.cfg
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scenario-leaders.cfg
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scenario-movethrough.cfg
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scenario-story.cfg
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scenario-test.cfg
Fix wmlindent quote detection (#6764)
2022-06-18 09:37:55 +02:00
tips.cfg
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