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wesnoth/data/ai/lua
History
mattsc 36b2b4e9a7 AI helper functions: consistently ignore shroud when path finding
This is the default Wesnoth AI behavior. It is done in a way that still
ignores hidden units.
2016-12-09 18:57:18 -08:00
..
ai_helper.lua
AI helper functions: consistently ignore shroud when path finding
2016-12-09 18:57:18 -08:00
battle_calcs.lua
AI helper functions: consistently ignore shroud when path finding
2016-12-09 18:57:18 -08:00
ca_high_xp_attack.lua
High-XP Attack CA: do not use AI leader for this type of attack
2016-11-01 06:27:38 -07:00
cache.lua
…
debug.lua
…
dummy_engine_lua.lua
…
extCAexample.lua
…
generic_recruit_engine.lua
Experimental AI: correctly deal with hidden and petrified units
2016-10-19 07:37:19 -07:00
generic_rush_engine.lua
Experimental AI: correctly deal with hidden and petrified units
2016-10-19 07:37:19 -07:00
move_to_any_target.lua
…
patrol.lua
…
retreat.lua
Experimental AI: correctly deal with hidden and petrified units
2016-10-19 07:37:19 -07:00
stdlib.lua
…
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