wesnoth/data/_main.cfg
Lari Nieminen b5cea4b58a Made the MP random map generator be included explicitly for the editor...
...so that the editor doesn't need to set the MULTIPLAYER symbol. Also
made the editor include the UMC campaigns dir, so that UMC can make
their custom terrains available to the editor.
2008-03-29 13:15:26 +00:00

214 lines
4.6 KiB
INI

#textdomain wesnoth
{themes/}
{core/}
#ifdef MULTIPLAYER
{multiplayer/}
#endif
#ifdef EDITOR
[textdomain]
name="wesnoth-editor"
[/textdomain]
# The editor needs to know of the default multiplayer random map generator
{multiplayer/scenarios/Random_Scenario.cfg}
# This enables UMC to define their custom terrains inside an EDITOR ifdef,
# so the terrains become available in the editor by default
{~campaigns/}
#else
{campaigns/}
{scenario-test.cfg}
{scenario-formula.cfg}
[textdomain]
name="wesnoth"
[/textdomain]
[textdomain]
name="wesnoth-units"
[/textdomain]
[textdomain]
name="wesnoth-multiplayer"
[/textdomain]
# required to wire it in rather early, won't work in the ifdef for the tutorial
[textdomain]
name="wesnoth-tutorial"
[/textdomain]
#endif
[binary_path]
path=data/core
[/binary_path]
[advanced_preference]
field=compress_saves
name=_"Compressed Saves"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=mouse_scrolling
name=_"Mouse Scrolling"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=animate_map
name=_"Animate Map"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=unit_standing_animations
name=_"Unit Standing Animations"
type=boolean
default=yes
[/advanced_preference]
[advanced_preference]
field=show_combat
name=_"Show Combat"
type=boolean
default=yes
[/advanced_preference]
# this can be uncommented once type=int or similar is supported
#[advanced_preference]
# field=ping_timeout
# name=_"Ping Timeout"
# type=int
# default=60
#[/advanced_preference]
[game_config]
[server]
name=_"Official Wesnoth Server"
address=server.wesnoth.org:15000
[/server]
[server]
name=_"Alternate Wesnoth Server"
address=games.tuxfamily.org:15000
[/server]
base_income=2
village_income=1
poison_amount=8
rest_heal_amount=2
recall_cost=20
kill_experience=8
title="maps/mainmenu.png"
logo="misc/logo.png"
icon="wesnoth-icon.png"
title_music="main_menu_new.ogg"
lobby_music="silence.ogg"
victory_music="victory.ogg"
defeat_music="defeat.ogg"
#ifdef TINY
buttons_x=760
buttons_y=330
buttons_padding=4
logo_x=160
logo_y=40
tip_x=100
tip_y=500
tip_width=495
tip_padding=4
#else
#ifdef SMALL_GUI
buttons_x=760
buttons_y=210
buttons_padding=20
logo_x=85
logo_y=20
tip_x=30
#does this option do anything at all?!?
tip_y=500
tip_width=620
tip_padding=20
#else
buttons_x=760
buttons_y=330
buttons_padding=20
logo_x=292
logo_y=120
tip_x=100
tip_y=500
tip_width=495
tip_padding=20
#endif
#endif
lobby_refresh=2000
map_image="maps/wesnoth.png"
sidebar_image="misc/rightside.png"
sidebar_image_bottom="misc/rightside-bottom.png"
#ifdef TINY
energy_image="misc/bar-energy-tinygui.png"
#else
energy_image="misc/bar-energy.png"
#endif
moved_ball_image="misc/ball-moved.png"
unmoved_ball_image="misc/ball-unmoved.png"
partmoved_ball_image="misc/ball-partmoved.png"
enemy_ball_image="misc/ball-enemy.png"
ally_ball_image="misc/ball-ally.png"
hp_bar_scaling=0.6
xp_bar_scaling=0.5
flag_image="flags/flag-1.png:150,flags/flag-2.png:150,flags/flag-3.png:150,flags/flag-4.png:150"
flag_icon_image="flags/flag-icon.png"
flag_rgb=flag_green
defense_color_scale="ff0500,ff3700,ff6900,ff9b00,ffcd00,ffff00,cdff00,9bff00,69ff00,37ff00,05ff00"
cross_image="misc/cross.png"
dot_image="misc/dot.png"
footprint_prefix="footsteps/foot-normal,footsteps/foot-medium,footsteps/foot-slow"
footprint_teleport_enter="footsteps/teleport-in.png"
footprint_teleport_exit="footsteps/teleport-out.png"
missile_n_image=projectiles/missile-n.png
missile_ne_image=projectiles/missile-ne.png
terrain_mask_image="terrain/alphamask.png"
grid_image="terrain/grid.png"
unreachable_image="terrain/darken.png"
void_image="terrain/void.png"
fog_image="terrain/fog.png"
observer_image="misc/eye.png"
tod_bright_image="misc/tod-bright.png"
download_campaign_image=""
level_image="misc/icon-advance.png"
ellipsis_image="misc/icon-ellipsis.png"
{core/team-colors.cfg}
[/game_config]
[textdomain]
name="wesnoth-lib"
[/textdomain]
#ifdef TUTORIAL
[binary_path]
path=data/campaigns/tutorial
[/binary_path]
[+units]
{campaigns/tutorial/units}
[/units]
{campaigns/tutorial/scenarios}
#endif