mirror of
https://github.com/wesnoth/wesnoth
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1191 lines
82 KiB
INI
1191 lines
82 KiB
INI
[language]
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language="Language Name Goes Here"
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id=en #language code - English=en, French=fr, etc
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13_3="That we free these lands from the scourge of the orcs!"
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A_Choice_Must_Be_Made="A Choice Must Be Made"
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A_Choice_Must_Be_Made_objectives="
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Victory:
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@Defeat either of the enemy leaders
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Defeat
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#Death of Konrad
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#Death of Delfador"
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AncientLich="Ancient Lich"
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AncientLich_description="The final form that a mage of the undead can achieve, the Ancient Lich strikes terror into the hearts of those who see him. Not only is his touch that of death, but his spells are powerful enough to freeze even the bravest where they stand."
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ArchMage="Arch Mage"
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ArchMage_description="A leader among the mages, the arch mage hurls huge balls of fire at his enemies. The arch mage can teleport from any village to any other friendly village, translating himself from place to place in an instant."
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Assassin="Assassin"
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Assassin_description="Assassins are masters of the night. Like rogues they can backstab, and ignore enemy zones of control. They can also throw poison-tipped knives at their enemies from long range."
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Blackwater_Port="Blackwater Port"
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Blackwater_Port_objectives="
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Victory:
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@Defeat enemy leader
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@Resist until the end of the turns
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Defeat:
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#Death of Konrad
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#Death of Delfador
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#Death of Seimus"
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BloodBat="Blood Bat"
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BloodBat_description="The fur of this undead flying beast is tainted red by the blood of its victims. The Blood Bat is fast, and can drain the blood of those it attacks, thus healing itself. Through its draining, it can even end up stronger than it began the battle!"
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BoneShooter="Bone Shooter"
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BoneShooter_description="These undead elite archers use the bones of those slain in battle not only to kill their foes, but also to strike terror in their hearts."
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Brother_Against_Brother="Brother Against Brother"
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Brother_Against_Brother_objectives="
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Victory:
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@Defeat your brother Nati Ha'atel
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Defeat:
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#Death of Gwiti Ha'atel
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#Turns run out"
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Cavalry="Cavalry"
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Cavalry_description="The best riders in Wesnoth are recruited into the military to become members of the cavalry. This strictly disciplined force is especially suited to capturing and holding villages."
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Chocobone="Chocobone"
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Chocobone_description="Riding the bones of large birds used as mounts by an ancient and lost civilization, the skeletons can move faster than most calvary units."
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Commander="Commander"
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Commander_description="The rank of Commander is held by those
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who lead battle groups into combat.
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Possessing leadership skills, placing lower
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level units in adjacent hexes to the Commander
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improves their performance in combat.
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The Commander is best skilled with the sword,
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although he carries a bow which can be used
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when necessary.
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If the Commander is lost, so is the battle."
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Crossroads="Crossroads"
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CuttleFish="Cuttle Fish"
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CuttleFish_description="Cuttle Fish are giantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."
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DarkAdept="Dark Adept"
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DarkAdept_description="Dabbling in black magic, the dark adepts are phycotic fanatics who use it's powers to cause death and destruction."
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DarkApprentice="Dark Apprentice"
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DarkApprentice_description="Dabbling in the Death Magic, this young Ha'atel's lust for power has weakened him to the point where he is too weak to attack in regular combat."
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DeathKnight="Death Knight"
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DeathKnight_description="Smetimes the migthiest warriors and generals cursed with hate and angst came back to this world as Death Knights."
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Dragoon="Dragoon"
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Dragoon_description="Riding fast horses and armed with sword and flintlock pistols the dragoons are a very versatile troops."
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Duelist="Duelist"
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Duelist_description="The Duelist is a master on the art of swordplay. His skills with the rapier allow him to attack and parry with only one hand, while wielding a pistol in his other hand to hit distant foes."
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DwarvishBerserker="Dwarvish Berserker"
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DwarvishBerserker_description="The dwarves are an ancient race of powerful fighters. Their berserker can wield a battle axe in a deadly manner, or throw himself into a mad frenzy that forgoes all defense to double his attack power, or even throw knives to hit his enemies from a distance. Besides all that, the mighty presence of the dwarvish berserker inspires the troops of lower level around him, giving them a boost in their attacks."
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DwarvishFighter="Dwarvish Fighter"
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DwarvishFighter_description="The Dwarvish Fighters are excellent underground and in mountainous terrain. Skilled at close range combat, the sheer power of their battle axe makes them a feared opponent. Their power and endurance makes up for their slow speed."
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DwarvishLord="Dwarvish Lord"
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DwarvishLord_description="The dwarvish lord is the king under the mountains. His skill with the battle axe is unparalled, and he is able to even hit enemies that are far away from him. His prowesses inspires units of lower level around him, making them fight better."
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DwarvishRunemaster="Dwarvish Runemaster"
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DwarvishRunemaster_description="The mighty dwarvish runemasters are fearsome and sturdy warriors who have harnessed the secret powers of the dwarven runes. Their beloved and cautiosly crafted hammers creep with magic energy, sending lightning bolts at their enemies when their masters hit the ground."
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DwarvishSteelclad="Dwarvish Steelclad"
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DwarvishSteelclad_description="More experienced Dwarven fighters wear heavy chain mail and plate armours, these warriors are named Steelclad."
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DwarvishThunderer="Dwarvish Thunderer"
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DwarvishThunderer_description="Dwarvish Thunderers provide the dwarvish armies with a much needed ranged support to their mighty yet slow close range fighters. Their heavy muskets are slower, ruder and noisier than the elegant and swift elvish bows, but their firepower and punch is unmatched."
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EASY="Fighter (easy)"
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ElderMage="Elder Mage"
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ElderMage_description="A once-great mage, the Elder Mage still holds much of his power, but it has diminished a little from years of experience. Using powerful lightning bolts, the Elder Mage is feared on the battlefield by all his enemies."
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ElvishArcher="Elvish Archer"
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ElvishArcher_description="Being trained from youth in archery, the Elvish Archer is skilled in long range combat. Being able to fire many arrows quickly and accurately, the Elvish Archer makes up a large portion of the Elvish military."
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ElvishAvenger="Elvish Avenger"
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ElvishAvenger_description="Extremely skillful and extremely quick, the Elvish Avenger is powerful in all forms of combat. The avenger is considered the best of all woodmen in Wesnoth. Able to see well at night with his keen eyes, the Elvish Avenger does not suffer any penalty when fighting at night."
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ElvishCaptain="Elvish Captain"
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ElvishCaptain_description="Skilled in commanding soldiers, the captain provides a bonus to all level 1 units on adjacent hexes. The Elvish Captain is also skilled in both short and long range fighting."
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ElvishChampion="Elvish Champion"
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ElvishChampion_description="A master fighter, the Elvish Champion is an awesome master of swordsmanship, inflicting large amounts of damage in close combat. He is also powerful with a bow, able to wreak damage on his enemies from close and long range."
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ElvishDruid="Elvish Druid"
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ElvishDruid_description="The Elvish Druid is a powerful master of the forest. Brilliant at ensnaring unwary opponents, she also uses the herbs of the forest to heal her allies. The Druid is an excellent supporting unit to any Elvish army."
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ElvishFighter="Elvish Fighter"
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ElvishFighter_description="Elvish Fighters make up the bulk of
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the Elven military in Wesnoth. They are
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distinguished from other fighting forces
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by their skill with both sword and bow.
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The Elves are deft of foot, and fight best
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in the forest."
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ElvishHero="Elvish Hero"
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ElvishHero_description="The Elvish Hero focuses on individual performance on the battlefield, having tweaked his combat skills to their very maximum. The Elvish Hero prefers fighting at close range with his sword, but is also skilled at using a bow."
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ElvishLord="Elvish Lord"
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ElvishLord_description="The Elvish Lord is fearsome in combat, both with his sword at close range, and his balls of fire at long range."
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ElvishMarksman="Elvish Marksman"
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ElvishMarksman_description="The Elvish Marksman is an expert in use of the bow. His skill guarantees him a 60% chance to hit enemies he attacks, even when they hide in difficult terrain. His lack of skill in melee combat, and lesser speed is compensated for by his great skill with the bow."
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ElvishMarshal="Elvish Marshal"
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ElvishMarshal_description="One of the highest ranks in the Elven military, the Elvish Marshal can lead any level 1 or 2 units in adjacent hexes, making them fight with increased skill. The Marshal is also greatly skilled in fighting himself, both with the sword and the bow."
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ElvishOutrider="Elvish Outrider"
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ElvishOutrider_description="The swiftest of riders, the Outrider is fast in forest as well as in the open. They can even use a bow from horseback, firing arrows at their enemies."
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ElvishRanger="Elvish Ranger"
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ElvishRanger_description="The Elvish Ranger is quick and powerful. Skilled in both short and long range combat, the ranger is truly and all-round fighter. Able to see well at night with his keen eyes, the Ranger does not suffer the combat penalties at night that other lawful units do."
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ElvishScout="Elvish Scout"
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ElvishScout_description="Elvish Scouts move swiftly through forest and grassland alike. Their skill on horseback is virtually unmatched, although they do lack power in combat"
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ElvishShaman="Elvish Shaman"
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ElvishShaman_description="The Elvish Shaman focuses on less violent ways to hinder the enemy. Her entangling attack slows enemies down and reduces the number of times they may attack. She also possesses basic healing abilities."
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ElvishSharpshooter="Elvish Sharpshooter"
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ElvishSharpshooter_description="The most elite archers in all of Wesnoth, the Elvish Sharpshooters are incredibly accurate, even when firing very fast. Guaranteed a 60% chance to hit when attacking, the sharpshooters are excellent at weeding out entrenched enemies."
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ElvishShyde="Elvish Shyde"
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ElvishShyde_description="Female elves that are devoted to nature and their faerie side slowly transform in Shides. Dragonfly wings sprout from her back and change them in beutifull creatures capable of gliding unencumbered in the elven forests."
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EvilNecromancer="Evil Necromancer"
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EvilNecromancer_description="A necromancer is a mage that decided to follow the paths of the dark arts. By tapping into the power of the undead, the necromancer can cast spells that drain the lifeforce from his foes and add it to his own."
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Fencer="Fencer"
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Fencer_description="Fencers are trained in the fine arts of the swordplay. While their rapier is a light weapon, they can use it quick and deadly. Wielding a dagger in their offhand, they can also parry all kinds of attacks quite deftly."
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Fighter="Fighter"
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Fighter_description="The fighter is skilled with use of the sword in battle. Young and brash, he is vulnerable to attack from enemies. However he has the potential to one day become a great warrior"
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Galleon="Galleon"
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General="General"
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General_description="The great leaders of the human armies, generals are responsible for the protection of large and/or important areas in the human kingdoms. The generals can coordinate the attacks of level 1 and 2 units, increasing their fighting efficiency."
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Ghost="Ghost"
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Ghost_description="Ghosts are the souls of warriors that died in agony centuries ago, leaving no corpse behind. Not limited by a physical body, these undead can
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swiftly fly towards their victims."
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Ghoul="Ghoul"
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Ghoul_description="Starved and ravenous humans forced to eat human corpses, sometimes awake after their deaths trapped in a tortured existence as ghouls."
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GiantSpider="Giant Spider"
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GiantSpider_description="Giant spiders are said to roam the depths of Knalga, devouring many victims. They can bite at close range, poisoning their enemies, and attack with a web at long range, slowing their foes down."
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GoblinKnight="Goblin Knight"
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GoblinKnight_description="The Goblin Knights are the elite of the Goblin Wolf Riders. They can ride their mounts extremely fast, outriding their human and elven counterparts."
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GoblinPillager="Goblin Pillager"
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GoblinPillager_description="Some goblins train their wolves to overcome their fear of fire. Wielding torches and nets, Goblin Pillagers bring havoc to their enemies."
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GreatMage="Great Mage"
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GreatMage_description="The Great Mage is an awesome and fearsome enemy, exceeding even the Arch Mage in power. Like the Arch Mage, the Great Mage can teleport between villages, projecting his great power to all corners of the battlefield."
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Gryphon="Gryphon"
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GryphonRider="Gryphon Rider"
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GryphonRider_description="Only a few of the already nature-loving elves are able to make a friendship bond with the mighty gryphons. Those who do can ride these flying beasts, discovering the whole new world of the skies."
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Gryphon_Mountain="Gryphon Mountain"
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Gryphon_Mountain_objectives="
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Victory:
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@Defeat the mother gryphon and the enemy commander
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Defeat:
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#Death of Konrad
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#Death of Delfador
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#Death of Kalenz"
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Gryphon_description="Half lion, half bird, these majestic creatures dominate the skies of the world. Wary of other intelligent races, they should not be disturbed without a good reason."
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HARD="Champion (hard)"
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Halbardier="Halbardier"
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Halbardier_description="The best among the soldiers are choosen to become halberdiers. Thought a little slower then the sword, their weapon can strike deadly blows."
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Hasty_Alliance="Hasty Alliance"
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Hasty_Alliance_objectives="
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Victory:
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@Defeat enemy leader
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Defeat:
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#Death of Konrad
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#Death of Delfador
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#Death of Kalenz
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#Death of Li'sar"
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HeavyInfantry="Heavy Infantry"
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HeavyInfantry_description="The heavy infantry is cloaked in iron, making them resilient in the face of attack. Their lack of speed is their only disadvantage."
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High_King_at_Sea="High King at Sea"
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Horseman="Horseman"
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Horseman_description="Trained from childhood to ride, and to follow a strict code of honor, Horsemen are both fast and powerful at attacking. Charging at their enemies, their attacks do double damage, but also cause the horsemen to receive double damage when struck. Rebels against Asheviere's tyranny often use horsemen against her."
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Isle_of_the_Damned="Isle of the Damned"
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Isle_of_the_Damned_objectives="
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Victory:
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@Defeat both enemy leaders
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@Resist until the end of the turns
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Defeat:
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#Death of Konrad"
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Knight="Knight"
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Knight_description="The Knight is skilled in use of both lance and sword. When using the lance, the Knight charges at enemies, taking and receiving double damage."
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Lich="Lich"
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Lich_description="The lich is a mage that has commited completely to the path of the dark arts. To gain control over the undead, the lich has forfeited his own body, becoming an undead himself. This grants him the ability to drain the life from his opponents with a single touch, and to cast powerfull cold spells."
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Lieutenant="Lieutenant"
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Lieutenant_description="Able at swords and crossbows, the lieutenant leads small groups of human soldiers, coordinating their attacks and increasing the fighting ability of those of lower rank around him."
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Lord="Lord"
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Lord_description="A noble leader of many troops, lords are especially strong in melee combat, but also possess skill with the bow. Like commanders, lords possess leadership skills, and provide leadership to all lower level units on adjacent hexes."
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Mage="Mage"
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Mage_description="The mage is weak and yet potent. Moving slowly, and weak defensively, the mage attacks with magical missiles, that always have a high chance of hitting their target.
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For this reason, the mage is an excellent choice for flushing out enemies hiding in difficult terrain."
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MageofLight="Mage of Light"
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MageofLight_description="The mage of Light is an awesome ally of all lawful combatants, and a fearsome foe to the forces of chaos. The mage's powers of illumination are so great that the hex it is on and all adjacent hexes never experience night.
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When a unit is adjacent to a mage of Light, it will fight as if it were day when it is dusk, and as if it were dusk when it is night. Like the White Mage, the Mage of Light also cures adjacent friendly units."
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Merman="Merman"
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MermanLord="Merman Lord"
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MermanLord_description="The Merman Lord is a master of the sea, skilled in use of the trident, the Merman Lord easily defeats any enemy who is foolish enough to wander into his preferred environment."
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Merman_description="A skilled creature of the sea, the Merman is powerful and quick in any amphibious environment, but struggles on land."
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Mountain_Pass="Mountain Pass"
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Mountain_Pass_objectives="
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Victory:
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@Move Konrad to the end of the road
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Defeat:
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#Death of Konrad
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#Death of Delfador
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#Death of Kalenz"
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Muff_Malals_Peninsula="Muff Malal's Peninsula"
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Muff_Malals_Peninsula_objectives="
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Victory:
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@Defeat Muff Malal
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Defeat:
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#Death of Konrad
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#Turns run out"
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NORMAL="Hero (medium)"
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Naga="Naga"
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Naga_description="The naga, like the merman, are inhabitants of the seas. While they are smaller and nimbler than their counterparts, they share their distaste for dry land."
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Necromancer="Necromancer"
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Necromancer_description="A necromancer is a mage that decided to follow the paths of the dark arts. By tapping into the power of the undead, the necromancer can cast spells that drain the lifeforce from his foes and add it to his own."
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Northern_Winter="Northern Winter"
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Northern_Winter_objectives="
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Victory:
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@Defeat enemy leaders
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Defeat:
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#Death of Konrad
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#Death of Delfador
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#Death of Kalenz
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#Turns run out"
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Ogre="Ogre"
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Ogre_description="Ogres are giant, stupid humanoids that usually live alone in the wilderness. While they can be easily outran or outsmarted, their strenght is not to be underestimated."
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OrcishArcher="Orcish Archer"
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OrcishArcher_description="The Archer is considered by many orcs to be a lesser caste of warrior, for attacking his enemies from a distance. Howerver, since most orcs won't learn how to handle a bow, he is an indispensable part of the orcish army."
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OrcishAssassin="Orcish Assassin"
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OrcishAssassin_description="While not so strong in combat, the Orcish Assassin is fast, can defend himself well over different kinds of terrain, and poisons his darts. A victim hit by poison will take damage from time to time, until he can stop at a town to be healed."
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OrcishCrossbow="Orcish Crossbow"
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OrcishCrossbow_description="The orcish crossbow tries to compensate his lack of skill with the raw power of his weapon. While he is not as effective as the elvish marksmen in long range combat, he is sturdier and can handle himself a little better in close combat."
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OrcishGrunt="Orcish Grunt"
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OrcishGrunt_description="The Orcish Grunt makes the base of the orcish forces. Although slower than human or elven fighters, the grunt can deliver much more powerful blows, and take more hits before falling."
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OrcishSlayer="Orcish Slayer"
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OrcishSlayer_description="Fast and nimble, competent in short and long ranged combat, and using a poisoning attack, the Orcish Slayer is a formidable opponent."
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OrcishWarlord="Orcish Warlord"
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OrcishWarlord_description="Only the orcs with both great cunning and unsurpassed strength can become Warlords. Skilled in both the sword and the bow, these beast-warriors lead the orcish fighting groups."
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OrcishWarrior="Orcish Warrior"
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OrcishWarrior_description="Having mastered the art of dual sword fighting, the Orcish Warrior is highly respected among the orcs, and highly feared by his foes. His only weakness is the inability to wield bows."
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Paladin="Paladin"
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Paladin_description="A knight of the highest virtue, the Paladin has all the skills of the knight, but can also heal adjacent friendly units."
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Pikeman="Pikeman"
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Pikeman_description="Pikemen are are more experienced soldiers that change their spears for long pikes. Pikemen can be deadly when fighting calvary."
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Plunging_into_the_Darkness="Plunging into the Darkness"
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Plunging_into_the_Darkness_objectives="
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Victory:
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@Find the Dwarves
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Defeat
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#Death of Konrad
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#Death of Delfador
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#Death of Kalenz"
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Princess="Princess"
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Princess_description="A noble at birth, the princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the princess will fight better due to her presence. The princess is also nimble and dextrous, having skills like that of a thief."
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RedMage="Red Mage"
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RedMage_description="The red mage attacks with powerful fireballs, that are guaranteed a good chance of hitting. Good at both day and night, and deft of foot, the red mage is valuable in almost all situations"
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Revenant="Revenant"
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Revenant_description="A Revenant is an undead raised from a once mighty warrior. While the warrior's will and soul are all but lost, the fighting skills certainly remain."
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Rogue="Rogue"
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Rogue_description="Rogues are masters of agility, they can move past an enemy, ignoring zones of control. They also possess the backstab ability, which allows them to do double damage if an ally of the rogue is on the opposite side of an enemy they are attacking"
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RoyalGuard="Royal Guard"
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RoyalGuard_description="Members of the Royal Guard are hand picked from the strongest and sturdiest of the army. They are deployed only in critical situations and, so far, they have always succeeded in the job at hand."
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Sceptre="The Sceptre of Fire"
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Sceptre_objectives="
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Victory:
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@Capture the Sceptre of Fire with Konrad or Li'sar
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Defeat:
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#Death of Konrad
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#Death of Delfador
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#Death of Kalenz
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#Death of Li'sar"
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Scout="Scout"
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Scout_description="Using the lightest of armour and the fastest of horses, scouts are employed by most human armies to find out what dangers lie ahead."
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SeaHag="Sea Hag"
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SeaHag_description="Sea Hags are older and more experienced nagas who have learned how to control the water magic."
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SeaOrc="Sea Orc"
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SeaOrc_description="Bugg: Control of the seas! A small step for me, a great leap for all goblinoids! *Glub*"
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SeaSerpent="Sea Serpent"
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SeaSerpent_description="The Sea Serpent is a gigantic monster, capable of capsizing boats by itself."
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ShockTrooper="Shock Trooper"
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ShockTrooper_description="The shock troopers are the elite of the Wesnothian military. While moving slowly, they are immensely powerful, and feared throughout Wesnoth and in the lands beyond."
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Skeleton="Skeleton"
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SkeletonArcher="Skeleton Archer"
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SkeletonArcher_description="These are the bodies of fallen archers, once again brought back to battle as undead. As all undead, they are weak to flame and holy attacks, and resistant to edged weapons."
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Skeleton_description="A warrior, slain in battle and brought back by dark magics. All undead are weak to fire and holy spells, but resistant against bladed weapons."
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Skull_Agarash="The Skull of Agarash"
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Skull_Agarash_objectives="
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Victory:
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@Take the Skull of Agarash
|
|
Defeat:
|
|
#Death of Gwiti Ha'atel
|
|
#Turns run out"
|
|
SleepingGryphon="Sleeping Gryphon"
|
|
SleepingGryphon_description="Shhhh! The gryphon is sleeping! You'd better not wake it up!"
|
|
Snow_Plains="Snow Plains"
|
|
Snow_Plains_objectives="
|
|
Victory:
|
|
@Defeat enemy leader
|
|
Defeat
|
|
#Death of Konrad
|
|
#Death of Delfador"
|
|
Soldier="Soldier"
|
|
Soldier_description="The spearman is the base of the human armies. These young soldiers are given basic training and put in the front lines to face the bulk of the battle."
|
|
Spearman="Spearman"
|
|
Spearman_description="The spearman is the base of the human armies. These young soldiers are given basic training and put in the front lines to face the bulk of the battle."
|
|
Swamp_Of_Dread="Swamp Of Dread"
|
|
Swamp_Of_Dread_objectives="
|
|
Victory:
|
|
@Defeat all enemy leaders
|
|
Defeat
|
|
#Death of Konrad
|
|
#Death of Delfador"
|
|
Swordsman="Swordsman"
|
|
Swordsman_description="The swordsman is the base of the human armies. These young soldiers are given basic training and put in the front lines to face the bulk of the battle."
|
|
The_Bay_of_Pearls="The Bay of Pearls"
|
|
The_Bay_of_Pearls_objectives="
|
|
Victory:
|
|
@Defeat both enemy leaders
|
|
@Defeat at least one enemy leader, and resist until time expires
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Turns run out"
|
|
The_Dwarven_Doors="The Dwarven Doors"
|
|
The_Dwarven_Doors_objectives="
|
|
Victory:
|
|
@Move Konrad to entrance of the Dwarven Kingdom.
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Death of Kalenz"
|
|
The_Elves_Besieged="The Elves Besieged"
|
|
The_Elves_Besieged_objectives="
|
|
Victory:
|
|
@Move Konrad to the signpost in the north-west
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Turns run out"
|
|
The_Ford_of_Abez="The Ford of Abez"
|
|
The_Ford_of_Abez_objectives="
|
|
Victory:
|
|
@Move Konrad to the North side of the river.
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Death of Kalenz"
|
|
The_Isle_of_Anduin="The Isle of Anduin"
|
|
The_Isle_of_Anduin_objectives="
|
|
Victory:
|
|
@Defeat enemy leader
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Turns run out"
|
|
The_Liberation_Front="The Liberation Front"
|
|
The_Liberation_Front_objectives="
|
|
Victory:
|
|
@Defeat All three Orc Leaders
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Death of Kalenz
|
|
#Death of Li'sar
|
|
#Time runs out"
|
|
The_Lost_General="The Lost General"
|
|
The_Lost_General_objectives="
|
|
Victory:
|
|
@Defeat all enemy leaders
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Death of Kalenz"
|
|
The_Princess_of_Wesnoth="The Princess of Wesnoth"
|
|
The_Princess_of_Wesnoth_objectives="
|
|
Victory:
|
|
@Force Li'sar's surrender
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Death of Kalenz
|
|
#Turns run out"
|
|
The_Siege_of_Elensefar="The Siege of Elensefar"
|
|
The_Siege_of_Elensefar_objectives="
|
|
Victory:
|
|
@Defeat both enemy leaders
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Turns run out"
|
|
The_Valley_of_Death-The_Princesss_Revenge="The Valley of Death - The Princess's Revenge"
|
|
The_Valley_of_Death-The_Princesss_Revenge_objectives="
|
|
Victory:
|
|
@Survive for two days
|
|
Defeat:
|
|
#Death of Konrad
|
|
#Death of Delfador
|
|
#Death of Kalenz"
|
|
Thief="Thief"
|
|
Thief_description="Thieves are deft of foot, and elusive, making them diffult to hit. Being skilled at backstabbing, thieves do double damage when attacking an enemy that has an ally of the thief on the opposite side of him. Being of chaotic disposition, thieves fight better at night than at day."
|
|
Troll="Troll"
|
|
TrollWarrior="Troll Warrior"
|
|
TrollWarrior_description="Hardened by battle, the Troll Warrior can deliver deadly blows with its mace, besides being able to regenerate its wounds during combat."
|
|
TrollWhelp="Troll Whelp"
|
|
TrollWhelp_description="Trolls are strong, brutal humanoid monsters that have the amazing ability to regenerate, recovering from their wounds in the middle of battle.
|
|
|
|
Although this Troll is still a weak whelp, their race is known for developing amazingly fast."
|
|
Troll_description="Trolls are strong, brutal humanoid monsters that have the amazing ability to regenerate, recovering from their wounds in the middle of battle."
|
|
VampireBat="Vampire Bat"
|
|
VampireBat_description="An undead flying beast, it attacks by biting its target. While the Vampire Bat fangs are not very powerful, they drain the blood of the victim, giving some of its health to the monster."
|
|
WalkingCorpse="Walking Corpse"
|
|
WalkingCorpse_description="Dark magic is used to animate dead corpses. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead."
|
|
WhiteMage="White Mage"
|
|
WhiteMage_description="The white mage is weak in combat, but is an expert in the ways of healing. Units placed adjacent to the white mage will heal as though they were resting in a village.
|
|
|
|
The white mage is potent in battle against the undead, which experience high damage from the light beam"
|
|
WolfRider="Wolf Rider"
|
|
Wraith="Wraith"
|
|
Wraith_description="The most powerful ghosts in the undead ranks can use their powers to summon a spectral sword that drains the life out of their foes, strengthening themselves. They can also shout a terrible wail that freezes the heart of the weak. Those slain by the wail come back as wraiths to serve their killer."
|
|
ability_ambush="ambush"
|
|
ability_cures="cures"
|
|
ability_heals="heals"
|
|
ability_illuminates,cures="illuminates,cures"
|
|
ability_leadership="leadership"
|
|
ability_regenerates="regenerates"
|
|
ability_skirmisher="skirmisher"
|
|
ability_teleport="teleport"
|
|
about_button="About"
|
|
action_accelerated="Accelerated"
|
|
action_cycle="Cycle units"
|
|
action_describeunit="Unit Description"
|
|
action_endturn="End Turn"
|
|
action_endunitturn="End Unit Turn"
|
|
action_fullscreen="Fullscreen"
|
|
action_leader="Leader"
|
|
action_mute="Mute"
|
|
action_recall="Recall"
|
|
action_recruit="Recruit"
|
|
action_redo="Redo"
|
|
action_repeatrecruit="Repeat Recruit"
|
|
action_resistance="Attack Resistance"
|
|
action_save="Save Game"
|
|
action_statustable="Status Table"
|
|
action_terraintable="Terrain Table"
|
|
action_togglegrid="Toggle Grid"
|
|
action_undo="Undo"
|
|
action_zoomdefault="Default Zoom"
|
|
action_zoomin="Zoom In"
|
|
action_zoomout="Zoom Out"
|
|
advance_unit_heading="Advance Unit"
|
|
advance_unit_message="What should our victorious unit become?"
|
|
ai_controlled="Computer Player"
|
|
attack_resistance="Resistance"
|
|
attack_type="Attack Type"
|
|
auto_save="Auto-Save"
|
|
awaiting_connections="Waiting for players to connect"
|
|
bad_save_message="The file you have tried to load is corrupt"
|
|
blue="Blue"
|
|
bonus="Bonus"
|
|
bridge="Bridge"
|
|
bridgediag1="Bridge"
|
|
bridgediag2="Bridge"
|
|
campaign_button="Campaign"
|
|
cancel="Cancel"
|
|
cancel_button="Cancel"
|
|
castle="Castle"
|
|
cave="Cave"
|
|
cavewall="Cave Wall"
|
|
change_hotkey_button="Change Hotkey"
|
|
chaotic="Chaotic"
|
|
choice1="Well, thank you for helping me get back to the surface, but now I must take what is mine!"
|
|
choice10="No, I was thinking....and I don't really want to kill you. I have what I came to get, anyhow. How about if you promise to never come south of the great river, I spare your life?"
|
|
choice11="With all respect, princess, I think it would be us doing the sparing, Sceptre or no Sceptre. Us doing the sparing, again, I might add."
|
|
choice12="Such words in the presence of royalty! Do you want me to fry you, Elf?"
|
|
choice13="Friends, peace! Though we are out of the tunnels, we are hardly safe. We are in the arid, wild north lands. We barely know where we are. Behold to the north, there are orcs. Look to the south, there are dark hordes. We must remain at peace with one another, or else all perish"
|
|
choice14="I suppose that helping each other would be mutually beneficial for a while longer. But what should we do? How should we defend ourselves?"
|
|
choice15="We have a choice to make. To the north passed the Orcs are the snow plains. To the south, beyond the Lichen armies is the Swamp of Dread."
|
|
choice16="We certainly must go either north or south, for we must get out of this valley. Then we will be able to seek refuge in the ancient home of the North Elves."
|
|
choice2="You still want to fight me do you, princess?"
|
|
choice3="Did you think I was just playing around? I need to take my inheritance!"
|
|
choice4="It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are, and Look to the north! There are orcs about! Look to the south, there are the hordes of the undead!"
|
|
choice5="Indeed there are. We will have to fight our way out. Are you for us, princess, or against us?"
|
|
choice6="Perhaps us remaining allies for a little longer is in both our best interests. But I do want that Sceptre, and someday I will have it!"
|
|
choice7="Then we must devise a battle plan."
|
|
choice8="Well, we got out alive."
|
|
choice9="Yes we did. Now I suppose you want to use the Sceptre against me, princess?"
|
|
choose_campaign="Choose the campaign you want to play:"
|
|
choose_resolution="Choose Resolution"
|
|
choose_scenario="Choose Scenario"
|
|
choose_side="Choose Team Settings:"
|
|
choose_weapon="Choose weapon"
|
|
client_choose_side="Choose your side:"
|
|
close_button="Close"
|
|
close_window="Close Window"
|
|
color="Color"
|
|
configure_sides="Configure Sides:"
|
|
connection_failed="Could not connect to the remote host"
|
|
connection_timeout="Connection timed out"
|
|
create_new_game="Create Game"
|
|
date_format="%a %b %d %H:%M %Y"
|
|
deep water="Deep Water"
|
|
defeat_heading="Defeat"
|
|
defeat_message="You have been defeated!"
|
|
defense="Defense"
|
|
describe_unit="Describe Unit"
|
|
difficulty_level="Select difficulty level:"
|
|
dirt="Dirt"
|
|
display_type="Display:"
|
|
early_finish_bonus="Early finish bonus"
|
|
elves="Elves"
|
|
end_game_heading="The End"
|
|
end_game_message="You have reached the end of the currently playable levels"
|
|
end_turn="End Turn"
|
|
error_no_campaigns="There are no campaigns available"
|
|
fifty_percent="80% of gold is retained for the next scenario"
|
|
fog_of_war="Fog Of War"
|
|
forest="Forest"
|
|
full_or_windowed="Full Screen or Windowed?"
|
|
full_screen="Full Screen"
|
|
game_cancelled="The game has been cancelled"
|
|
game_lobby="Game Lobby"
|
|
game_postfix="'s game"
|
|
game_prefix=""
|
|
game_title="The Battle for Wesnoth"
|
|
generic_player="player"
|
|
gold="Gold"
|
|
grassland="Grassland"
|
|
green="Green"
|
|
grid_button="Show Grid"
|
|
hasty_1="Where are we? Which way now? I am tired of this darkness!"
|
|
hasty_10="I see we have little choice but to help each other. We shall help each other until we reach the surface again, agreed?"
|
|
hasty_11="Very well, I will ensure you will reach the surface again, or else we shall all perish together, princess."
|
|
hasty_12="But once we escape from this hole, I have a score to settle with you!"
|
|
hasty_13="Well, we have helped each other survive so far princess. Now let us continue together, shall we?"
|
|
hasty_14="Yes indeed, we agreed that we would help each other get out of these pits alive, did we not? We will pool our resources. Here is my purse, full of gold."
|
|
hasty_15="You receive 500 pieces of gold!"
|
|
hasty_16="Thank you, princess. Come men, let us find the Sceptre!"
|
|
hasty_2="I am not sure. Let me think for a moment."
|
|
hasty_3="On guard!"
|
|
hasty_4="What in the world are you doing here?"
|
|
hasty_5="Tracking you down of course! You have escaped for the last time!"
|
|
hasty_6="Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight with us? You will bring us all to our deaths!"
|
|
hasty_7="Don't try to trick me! I know why you have come here! But I will end you and your treason here, and then get the Sceptre, and return to see the daylight again!"
|
|
hasty_8="Surprise! Die you sun-lovers!"
|
|
hasty_9="Now we are surrounded! Do you still want to fight us, princess? Surely that would lead to both our dooms!"
|
|
healthy="healthy"
|
|
heir_throne="Heir to the Throne"
|
|
hills="Hills"
|
|
hordes_undead="The Dark Hordes (teaser)"
|
|
host_game="Host Multiplayer Game"
|
|
hotkey_already_used="This HotKey is already used. Nothing done."
|
|
hotkeys_button="Hotkeys"
|
|
hotkeys_dialog="Hotkeys Setting"
|
|
hp="HP"
|
|
human village="Village"
|
|
human_controlled="Local Player"
|
|
humans="Humans"
|
|
id="en"
|
|
im_ready="I'm Ready"
|
|
income="Income"
|
|
intro_1="In the twenty-seventh year of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Northern peoples."
|
|
intro_10="Asheviere took command of the army, and led it back to Weldyn. Realizing that the king's young nephews were next in succession to the throne, she ordered for them to all be killed, and declared herself the Queen Mother of Wesnoth."
|
|
intro_11="Hearing of the orders of Asheviere, Delfador entered the palace by stealth, and stole away Konrad, the youngest of Garard's nephews, saving him from death."
|
|
intro_12="Taking the child away to the forests of the West, Delfador raised him under the protection of the Elves, watching sadly as Asheviere's reign of terror over the land began..."
|
|
intro_13="... but one of the Orcs survived long enough to send the news to the queen..."
|
|
intro_2="The Northern host encamped at Galcadar, by the ford of Abez, and the king led his forces to meet them. Splitting his army in two, he led one half, and his son, the crown prince Eldred, led the other."
|
|
intro_3="Eldred was a brave and courageous warrior, who could lead his soldiers well. Unfortunately for Garard, he was also ambitious.....and treacherous. In the heat of battle, the men of Eldred turned on their king. Garard was slain in battle that day, along with his brother, and all his sons but Eldred."
|
|
intro_4="Garard's queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. Surely her son would rule in a way that satisfied her lust for power far better than her husband had."
|
|
intro_5="The Northern king happily made peace with Eldred, in exchange for tribute. Eldred proclaimed himself king, and led his army back to Weldyn."
|
|
intro_6="But Garard's arch-mage, Delfador, escaped the battle, and riding with haste, arrived at Weldyn first. He mustered a force of loyalists to fight Eldred, and avenge the king's death."
|
|
intro_7="Eldred entered the battle with clear advice from his mother in his mind: fight no-one great or small except the old mage, whose head should be severed from his shoulders."
|
|
intro_8="Eldred did indeed meet Delfador face-to-face in battle. Sword clashed against staff. The enwisened mage against the young, strong, brash warrior."
|
|
intro_9="Delfador's men lost the battle, and were routed, but Asheviere found her son's body, pinned to the ground by Delfador's staff."
|
|
invisible="invisible"
|
|
isle_damned="The Isles of the Damned"
|
|
isle_damned_found1="Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!"
|
|
isle_damned_found2="It is a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!"
|
|
isle_wrested_control="We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!"
|
|
isledamn_1="But the voyage did not go as smoothly as had been hoped. A storm lashed down on the ship, all hands were on deck, trying desperately to save the ship. As Konrad attempted to secure the mast, a sudden gust of wind flung him overboard..."
|
|
isledamn_2="The mermen saved Konrad from the seas, but were not able to get him back to the ship. Instead, they had to resort to taking him to a nearby island..."
|
|
isledamn_3="Whew, I survived. But now where am I? Is this island inhabited?"
|
|
isledamn_4="There have been ill tidings about this island, my lord. It is said that the fiends of the undead have overtaken it, and it has fallen into ugly wasteland."
|
|
isledamn_5="Let us hope these rumors are not true! I have none of my men with me! How would I defend myself?"
|
|
isledamn_6="There are still some Elves on this island, my lord, perhaps if you recruit some of them to help you, we might have some hope of holding off the undead hordes!"
|
|
join_game="Join Game"
|
|
keep="Keep"
|
|
language_button="Language"
|
|
lawful="Lawful"
|
|
leader="Leader"
|
|
leader_not_on_start="You must have your leader on a keep to recruit or recall units."
|
|
level="level"
|
|
load_button="Load"
|
|
load_game="Load Game"
|
|
load_game_heading="Load Game"
|
|
load_game_message="Choose the game to load"
|
|
location="Location"
|
|
login="Login"
|
|
long_range="ranged"
|
|
map_to_play="Map to play"
|
|
mountains="Mountains"
|
|
movement="Movement"
|
|
moves="Moves"
|
|
msg10_10="If this is true, Konrad, perhaps we should take another route and go around the mountain, rather then to try and defeat these new foes."
|
|
msg10_11="What say you, Delfador?"
|
|
msg10_12="No! We do not have the time to waste, we make for top of the pass, beware of mountain trolls, and do not stray too close to the water!"
|
|
msg10_13="The shinsplitters will aid you in your quest, look, they arise from the villages to the east, the mighty shinsplitters!!! To battle!"
|
|
msg10_2="Look Konrad, before us lies the great road built by the dwarves!"
|
|
msg10_20="Well, we have defeated our foes let us hope the mountain does not defeat us!"
|
|
msg10_21="I wish you all the best on your journey, I must return to my village and take care of my family, dwarven hospitality will welcome you, wherever you go friends!"
|
|
msg10_22="Let us move onward!"
|
|
msg10_3a="But, I can hardly see, with all this mist around!"
|
|
msg10_4b="We must be wary... they say a wizard lives in these mountains, and he does not take kindly to visitors. It is he who causes the mists, to cause travellers to become lost, and then his creatures devour them."
|
|
msg10_5b="His....creatures? We must keep to the road men!"
|
|
msg10_6b="He is said to be a mighty foe, Konrad. It is said when the dwarves built this road, they disturbed the resting place of the ancient mage, and ever since he and his brother have travelled the mountain, wreacking havoc on the dwarven villages."
|
|
msg10_7b="Let us go carefully but quickly then, men!"
|
|
msg10_9="Greetings travellers, I am Stalrag, chief of the these villages! I warn you, a great wizard and his trolls are in the mountains and will surely attack, I will summon my tribesmen to aid ye!"
|
|
msg10a_20="Aaargh! I am done for! Fight on without me brethren!"
|
|
msg11_1="The doors are closed and barred from the inside!"
|
|
msg11_10="The legend was true! There are always tentacled creatures hidding in the lakes near the Dwarven Kingdoms"
|
|
msg11_11="At last, this is the entrance to the dwarven kingdom."
|
|
msg11_12="All can I see are ruins and poor villages."
|
|
msg11_13="The poor villagers that lived here trading with the dwarves are now under slavery of the orcs."
|
|
msg11_14="Under slavery to the evil orcs? We must liberate them!"
|
|
msg11_15="It's not a wise option, our mission is to retreive the Scepter of Fire. If we delay our march here hordes of orcs will surround us."
|
|
msg11_16="Konrad, hear the words of Defaldor, we'll be back and then the grip of the orcs will be lifted from the lands."
|
|
msg11_17="I'm not happy about this but I see the need to hurry."
|
|
msg11_2b="We can't get in! What should we do now?"
|
|
msg11_3="It is said that the orcs used an old mine tunnel to surprise the dwarves. It must be that one in the north-east."
|
|
msg11_4="We must make it to the mine tunnel then!"
|
|
msg11_5a="There is no time for delay or idle chatter, onward!"
|
|
msg11_5b="I am hesitant to enter. It will be so difficult in the darkness!"
|
|
msg11_6="The defense of the dwarves should have been strong. Look at those ruined towers!"
|
|
msg11_7="The battle outside was fierce and lasted half a year, but the battles inside the tunnels were worse."
|
|
msg11_9="A monster was hiding in that lake!"
|
|
msg11_9a="Ruarrrrr!!!"
|
|
msg12_1="It's so dark in here! I can hardly see!"
|
|
msg12_10="You go too far! I am Kalenz, a mighty Elvish lord! How dare such as you, snivelling around in his tunnel, dare to call me a coward?"
|
|
msg12_11="Peace friends! Peace! The evil Orcs roam the lands above us, must we also fight among ourselves?"
|
|
msg12_12="Very well! Who are you? Explain your presence here then, human. Why have you risked life and limb to come to Knalga, the home of the Dwarves?"
|
|
msg12_13="Well, we....we..."
|
|
msg12_14="We have come so that an heir may claim his inheritance. That a king may claim his throne. We seek the Sceptre of Fire."
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msg12_15="The Sceptre of Fire? Are you out of your mind? Surely you speak but only in jest!"
|
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msg12_16="We jest not, friend. We seek the Sceptre of Fire. We seek the help of the Dwarves in finding it. Choose to help us not, if you so wish. We will find it, whether you help us or not."
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msg12_17="Your speech is like that of a fool. No-one even knows if the Sceptre of Fire exists. Who is this heir, this king that you speak of, anyhow?"
|
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msg12_18="I am, Sir."
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msg12_19="You, haha, this boy that stands before me is the king of Wesnoth? Haha! I haven't had such a laugh in a long time. And whom are you, old man?"
|
|
msg12_2="It is dark indeed. We shall have to light torches, and tread slowly and warily. Hopefully there are still Dwarves down here who can aid us!"
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msg12_20="I am Delfador. Delfador the Great, Arch Mage to King Garard, and Protector of his heir."
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msg12_21="You....you are Delfador? I have seen Delfador when I was but a young Dwarf, and I will tell you old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago."
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msg12_22="I am Delfador the Great! Any who dare oppose me shall perish!"
|
|
msg12_23="You...you really are Delfador! But we had news that you were dead, years ago!"
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msg12_24="They thought I was dead. They hoped I was dead. Yet still, still I live."
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msg12_25="And you really think you can find, the Sceptre of Fire?"
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msg12_26="Yes we do. If you help us, friend, all the treasures of Knalga that we find are yours. We want only the Sceptre. It will be dangerous. Make no mistake about that: Dwarves will be killed, perhaps many Dwarves. But surely it is better than hiding from the Orcs like worms."
|
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msg12_27="You are right, friend. I will put my best men at your disposal. We know not where the Sceptre is though. Legend says it is hidden in the northern tunnels."
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msg12_28="Then to the northern tunnels we shall go!"
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msg12_29="Hmm...there seems to be a secret passage behind these rocks!"
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msg12_3="Indeed. Us Elves are not well-skilled in these dark pits."
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msg12_30="There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!"
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msg12_5="Who are these that approach? Surface-dwellers! On guard men!"
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msg12_6="We come in peace, friends. We come in peace!"
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msg12_7="Oh do you? I see you are even accompanied by Elves. Can us Dwarves not live in peace without the treacherous Elves coming to bother us?"
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msg12_8="Why such harsh words, Dwarf? Elves have never done you any harm."
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msg12_9="Never done us any harm? Why I was there myself, when the Elves did not come to honor our alliance. Many Dwarves were slaughtered, and you cowardly Elves did nothing to help!"
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msg13_1="Alright Delfador, now that I have claimed the Scepter of Fire I am going to hold you to your promise."
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msg13_10="I knew you should've helped him!"
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msg13_11="So this is my fault!?! Nevermind! Let's just kill them!"
|
|
msg13_12="Hail! We've come in response to your message, the Queen has given us specific orders to help you deal with these humans once and for all. We're the vanguard that's been sent out from an entire army that's been ordered to deal with these miscreants!"
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msg13_13="This is a bad turn of events! We must finish them quickly and flee! We are not capable of dealing with an entire army dedicated to wiping us out in our current condition!"
|
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msg13_14="We've slain our opposition! Now let us make haste!"
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msg13_15="They're attacking me boss! I gotta defend myself!"
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msg13_16="They're attacking me boss! I gotta defend myself!"
|
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msg13_2="Which one?"
|
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msg13_3="The sign says 'Guest's quarters'"
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msg13_4="Very well Konrad. But the orcs must have contacted Asheviere about our trip into the mines, and I doubt she will trust them to take care of the job. So make haste, and dispatch these beasts quickly, lest reinforcements arrive."
|
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msg13_5="The human and his friends have returned! I will deal with them myself!"
|
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msg13_6="If your sure boss..."
|
|
msg13_7="COURSE I'm sure worm! Do as your told!"
|
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msg13_8="Alright, alright! Sorry boss!"
|
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msg13_9="They killed the boss!"
|
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msg13_9a="Who goes there? Friend or foe?"
|
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msg13_9b="We are desperately trying to rid these tunnels of the foul Orcs! Please help us in our quest."
|
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msg13_9c="Ah, a foul Orc! Let us rid these tunnels of its kind!"
|
|
msg13_9d="I did not know that the undead were in these pits!"
|
|
msg13_9e="Who is this foul enemy that we fight?"
|
|
msg13_9f="I am Lionel. I am the Lost General. I will avenge myself upon you all!"
|
|
msg13_9g="Avenge? What have we done to you that you must avenge?"
|
|
msg13_9h="Lionel? A General? I remember that name..."
|
|
msg13_9i="Remember me do you? Aye. I was the king's finest general, sent down to these pits to retrieve the Sceptre. But the Orcs trapped me and my men in this cavern, to starve to death. The Dwarves were no help, leaving me to die. Now I will get revenge on you all!"
|
|
msg13_die1="Argh! I am vanquished! But at least by worthy foes, instead of those foul Orcs."
|
|
msg13_die2="Rest in peace, Lionel. The poor, lost general."
|
|
msg13_die3="Though I am destroyed, my mission must be completed. Friends, the Sceptre further North of here, deep in the caverns. Better fortune to you in finding it than there was to me."
|
|
msg1_1="Fourteen years after Asheviere began her reign, she turned her attention to the Elves, whom she despised. Orcish mercenaries were hired and dispatched to bring about the ruin of the Elves."
|
|
msg1_10="Let them come. We will fight them with all we have!"
|
|
msg1_11="Be careful Konrad! Guard him well, Delfador!"
|
|
msg1_12="And so it has begun"
|
|
msg1_13="Okay, we have made it this far! But where do we go next?"
|
|
msg1_14="We must travel north, and try to make it to the Isle of Anduin. Hopefully there we will find refuge."
|
|
msg1_15="Of course you are right, Delfador. But what will become of the Elves here?"
|
|
msg1_16="The Elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!"
|
|
msg1_17="Good luck Konrad! Don't worry about us, we will fight as best we can!"
|
|
msg1_18="I....I don't think I can make it anymore"
|
|
msg1_19="Prince...you must keep fighting! Nooooooo!"
|
|
msg1_2="Master Delfador! Look, there are Orcs coming from all directions! What shall we do?"
|
|
msg1_20="It is over, I am doomed...."
|
|
msg1_21="I have....have failed in my duty to protect the prince, I am defeated"
|
|
msg1_22="Don't die! Delfador! Please, you have to stay alive!"
|
|
msg1_23="Ugh"
|
|
msg1_24="Oh no! We have run out of time, they have arrived with reinforcements..."
|
|
msg1_25="Die villain, die!"
|
|
msg1_26="Only the foolish oppose me!"
|
|
msg1_27="I am Galdrad. You will have to fight me to get any further!"
|
|
msg1_28="Only a fool would dare to attack me!"
|
|
msg1_28a="I am Delfador the Great, prepare to die!"
|
|
msg1_29="Let me through you rogue!"
|
|
msg1_3="There are too many to fight. Far too many. We must escape!"
|
|
msg1_30="They are destroying our home!"
|
|
msg1_31="There can be no looking back. We must go quickly!"
|
|
msg1_4="But to where? This is the only home we have! What about the Elves?"
|
|
msg1_5="We will fight them, but you must escape, Konrad. It is imperative that you escape!"
|
|
msg1_6="We will go north. Perhaps we can reach the Isle of Anduin. If we can make it there, surely we will be safe. Konrad, we must recruit some Elves to help us, and then you must make it to the sign post in the north-west. I will protect you!"
|
|
msg1_7="Very well, let us hurry!"
|
|
msg1_8="Attack the Elves men, take their villages, let us claim this land for the Queen!"
|
|
msg1_9="Haha! We will rip the filthy Elves to pieces!"
|
|
msg1b_1="We should be able to board a ship at Blackwater Port, but it seems the Orcs are heading there too. One of my old apprentices has settled in these lands - I am sure he will help us!"
|
|
msg1b_10="I could offer you a ship - I sent it to the open sea with the elder and the children, but it should arrive back in port soon."
|
|
msg1b_11="Thank you, sir."
|
|
msg1b_11b="I only hope that we will do as well the next time the evil Orcs attack us."
|
|
msg1b_12="We should embark now."
|
|
msg1b_13="I failed to the Blackwater port people...."
|
|
msg1b_14="Without his help, we will be unable to use the ships, there is no hope..."
|
|
msg1b_2="Defaldor, some Orcs are following our trail! We must make haste!"
|
|
msg1b_3="Delfaldor, my old master, your arrival bring us the light of hope.
|
|
We heard the news that the orcs were attacking the elvish woods and some of them where headed here to attack us also, but our defenses are still weak."
|
|
msg1b_4="We will help you fight them off."
|
|
msg1b_5a="I shall send one of my mages to aid you. Recruit more mages, and perhaps some horsemen, who have fought very well for us against the crown. I need a few days to summon aid."
|
|
msg1b_6="The defenses are now summoned."
|
|
msg1b_7="Geeee!! Too many mages, we had better retreat now!"
|
|
msg1b_8="Thank you for the help, friends."
|
|
msg1b_9="We are seeking transport to the isle of Anduin."
|
|
msg2_1="And so the party landed on the Isle of Anduin..."
|
|
msg2_10="Have you not heard? Many mermen have been captured, and are being farmed as pearl harvesters at the Bay of Pearls. If only someone would rescue them!"
|
|
msg2_11="Let us go and rescue them then!"
|
|
msg2_12="My lord, it would be very dangerous..."
|
|
msg2_13="I believe we could do it. We need to strike back at Asheviere somehow anyway..."
|
|
msg2_14="Let us leave after we have rested then."
|
|
msg2_2="So this is Anduin. It looks a little....desolate"
|
|
msg2_3="I fear so, Konrad. It seems that the Orcs have come even here"
|
|
msg2_4="Who is that? Oh, a party of elves has landed, we shall drive them back into the sea!"
|
|
msg2_5="I did not think the Orcs would have come here. This island used to be so beautiful. We must recapture it! To arms!"
|
|
msg2_6="Greetings friends, thank you for rescuing my island from the Orcs!"
|
|
msg2_7="It was our duty, friend. I hope you will grant us refuge here now"
|
|
msg2_8="Of course. The Orcs are brutal. Brutal. Especially what they are doing to the poor mermen."
|
|
msg2_9="Oh, what are they doing to the mermen?"
|
|
msg3_1="So this is the Bay of Pearls. It looks like they have those mermen working hard!"
|
|
msg3_10="But...but...how can this be happening to me?"
|
|
msg3_11="Who was that idiot?"
|
|
msg3_12="Free at last! Now death to the Orcs!"
|
|
msg3_13="Now that we are free, together we can defeat our oppressors!"
|
|
msg3_13a="Death to the orcs! Come, let us all fight them men!"
|
|
msg3_14="Freedom! Now where are those Orcs? Let me at em!"
|
|
msg3_15="Thank you for rescuing us! Now we can help you fight the evil Orcs!
|
|
The main cage where they keep most of the mermen is in the south-east!"
|
|
msg3_16="At last, we have freed the mermen. Go back to the ocean and live in peace."
|
|
msg3_17="My lord! You may need the help of some of us who have skill in the sea in future. We would like to offer you help, and come with you."
|
|
msg3_18="Now where is Delfador? I hope he's ok!"
|
|
msg3_19="Ok indeed, friend."
|
|
msg3_2="Indeed it does. It also looks like they have many, many troops. I think that I should go around the bay, and distract some of them. You and the rest of our men rescue the mermen!"
|
|
msg3_20="There you are! I am so glad you are alright! Now we may have a little rest."
|
|
msg3_21="I am afraid there is no time for rest. Konrad, Asheviere has now laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there's no telling how many other lands she may swallow up!"
|
|
msg3_22="Oh no! What shall we do?"
|
|
msg3_23="You must lead our men to the city, and try to help defend it. Or recapture it if it falls before you arrive."
|
|
msg3_24="I must do that? But what about you Delfador? You're coming with me right?"
|
|
msg3_25="I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought."
|
|
msg3_26="But Delfador! I can't do it on my own!"
|
|
msg3_27="On your own? My lord! We your loyal soldiers will support you!"
|
|
msg3_28="You will prevail. I have faith in you. Travel north. Elensefar is but three days travel if you make haste."
|
|
msg3_29a="Very well. But how do I get to Elensefar?"
|
|
msg3_3="Very well. Be careful!"
|
|
msg3_30_farewell="Safe journey to you, Konrad. Until we meet again!"
|
|
msg3_30_farewella="Safe voyage to you then, Konrad. May the weather be fair."
|
|
msg3_30a="It is north-west of here, but a few leagues inland from the coast. There are two ways you may get there, by ship, or by land. Each way has its own dangers and perils. You must choose how you wish to get there."
|
|
msg3_31="Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!"
|
|
msg3_32="Konrad! We cannot spend anymore time here. Though it would be good to defeat the Orcs and free all we can, more urgent business calls us!"
|
|
msg3_33="Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?"
|
|
msg3_34="I bear ill tidings: Asheviere has attacked the city of Elensefar, breaking the treaty between Wesnoth and Elensefar. You must lead our men to the city, to help defend it -- or to recapture it if it falls before you arrive."
|
|
msg3_35="I must do this? But you are coming with me, aren't you, Delfador?"
|
|
msg3_36="I am afraid not Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the Elves. I will meet you in Elensefar, after you have secured it."
|
|
msg3_37="I fear I will struggle to do this on my own, but what must be must be. How do I get to Elensefar?"
|
|
msg3_38="Since you have broken the Orc's hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!"
|
|
msg3_39="With the Orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six day's march up the coast. Make haste!"
|
|
msg3_4="But boss, why are we only using bats and nagas?"
|
|
msg3_5="Because we need to control the seas and the merman folk, and nagas and bats are best for doing that!"
|
|
msg3_6="But orcs are the most powerful race in all of..."
|
|
msg3_7="Shut up worm! I'm the boss!"
|
|
msg3_8="Hahaha! Now orcs will rule over land and sea!"
|
|
msg3_9="(Sigh) will someone kill this idiot for me please?"
|
|
msg4_1="But the road to Elensefar was a treacherous one. Konrad and his men were set upon by the fiends of the undead."
|
|
msg4_10="Surprise! Searching for Mages, all I get is elves!"
|
|
msg4_11="The temple seems to be empty."
|
|
msg4_12a="It has been an honor to have helped you defeat the undead, my lord. I must now return to my home. I feel that our paths may cross again one day, perhaps when your need against the undead hordes is greater still."
|
|
msg4_12b="Victory is ours! Let us just hope that this delay will not hamper our quest to save Elensefar. We must move onward with haste!"
|
|
msg4_2="My lord! In yonder ruins there seems to be some movement!"
|
|
msg4_3="It looks like there are the undead there! Prepare for battle men!"
|
|
msg4_4="To arms!"
|
|
msg4_5="Ahh, a party of Elves approaches. Soon we shall have Elven zombies serving us!"
|
|
msg4_6="There are some ancient temples to the north-west, I wonder what might be inside them!"
|
|
msg4_7="Looks like there is somebody hidden in the temple."
|
|
msg4_8="I was hiding in this holy place planning how to defeat the evil undeads, now I with your help, we can destroy them."
|
|
msg4_9="Looks like there is somebody hidden in the temple."
|
|
msg4_moredie="Fight on against the undead without me, friends!"
|
|
msg5_1="The party arrived at Elensefar at last, but found that the city had already fallen to the evil Orcs."
|
|
msg5_10="Thieves hmmm? Who says we can trust such as you?"
|
|
msg5_11="We would understand if you don't trust us, of course, but it is in both our best interests to rid the city of the Orcs!"
|
|
msg5_12a="Hmm...I have to consider this..."
|
|
msg5_13="We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves."
|
|
msg5_14="Very well, we shall begone then. You shall have to recapture the city without our help!"
|
|
msg5_15="The party rested for three days, after which an old friend returned"
|
|
msg5_16="Greetings, friends. I see that you have rescued the city! I knew that you could do it."
|
|
msg5_17="Delfador! So good to see you! Where have you been?"
|
|
msg5_18="I have been meeting with the Great Elven Council. This is Kalenz, a lord of the Northern Elves who came to the Council to offer us the support of the North Elves"
|
|
msg5_19="Greetings, friend."
|
|
msg5_2="My lord! It seems the city has already fallen!"
|
|
msg5_20="Delfador, we have captured this city, but surely Asheviere's men will come and attack us! What should we do?"
|
|
msg5_21="The Council has met, and we have decided: we must capture the Sceptre of Fire"
|
|
msg5_22="The Sceptre of Fire? What's that?"
|
|
msg5_23="During the reign of Garard I, your uncle's father, the dwarves of Knalga agreed to make the king a magnificent scepter. It took their finest smiths years to make it. But soon after it was completed, Orcs invaded the tunnels of Knalga. Now Knalga is in chaos, and though some Dwarves still live in parts of it, always at war with the Orcs, the sceptre was lost somewhere in the great caverns."
|
|
msg5_24="Oh, but what has this to do with me?"
|
|
msg5_25="Garard II, your uncle, was deciding upon a successor. He issued an edict that whichever member of the royal family could retrieve the Sceptre of Fire would rule the land."
|
|
msg5_26="Oh, and you want me to get this sceptre?"
|
|
msg5_26a="We will help you get it, my lord."
|
|
msg5_27="Time is short. We think that Asheviere is also searching for the Sceptre, to help seal her place as ruler. If you get the Sceptre first though, the people will support you as the king."
|
|
msg5_28="Me? The king?"
|
|
msg5_29="Yes Konrad. I believe you will be king one day. Now let us make haste!"
|
|
msg5_3="This is terrible news! We must retake the city!"
|
|
msg5_4="There are so many of them. This will not be easy! And look to the south, it seems that the undead are allied with the Orcs!"
|
|
msg5_5="Here come the Elves! With our newly forged alliance with the Orcs, we will crush them with ease!"
|
|
msg5_6="We must take the city, and destroy the evil undead before reinforcements arrive!"
|
|
msg5_7="In the night, three dark figures crept out of the forest"
|
|
msg5_8="Halt! Who goes there? Friend or foe?"
|
|
msg5_9="Greetings, friend. We are from the Elensefar Thieves Guild. We would like to help you against the Orcs!"
|
|
msg6_1="On the road to Knalga, the party was opposed by the forces of Asheviere"
|
|
msg6_10="Halt! You shall not pass!"
|
|
msg6_11="My duty is to kill you!"
|
|
msg6_12="Get out!"
|
|
msg6_13="Protect me!"
|
|
msg6_14="Yes, madam!"
|
|
msg6_15="Don't move!"
|
|
msg6_16="Stay away!"
|
|
msg6_17="Don't move!"
|
|
msg6_18="They bear down on me quickly! I had better use some magical aid."
|
|
msg6_19="They took that village too! I'll make them retreat!"
|
|
msg6_2="The Queen has sent me to stop you, you imposter!"
|
|
msg6_20="If swords won't destroy them, magic will do."
|
|
msg6_21="Fry them!"
|
|
msg6_22="You get paid to kill them, so go!"
|
|
msg6_23="Somebody! Kill these intruders, now!"
|
|
msg6_24="Uggh will kill the slims!"
|
|
msg6_25="Ogres! I need more ogres to defeat them!"
|
|
msg6_26="Surely an ogre will crush them!"
|
|
msg6_27="I surrender! Don't hurt me, imposter."
|
|
msg6_28="I said before I'm not an imposter, but if you yield, I will spare your life."
|
|
msg6_29="Let me go!"
|
|
msg6_3="That's the princess, Li'sar. The daughter of the Queen, and her successor!"
|
|
msg6_30="Think about the story of the old king, ask somebody old about it."
|
|
msg6_31="The old king? I have heard about that, but I know it's not true. My mother told me."
|
|
msg6_32="Your mother has lied to you, child. Now I suggest you reconsider, and either join us, or flee into exile. There will be a great battle soon, and if you are on the wrong side of it, we may not have the opportunity to spare your life a second time."
|
|
msg6_33="I'm not a child, and I don't want to talk about it! Now you said you would spare me, so be on your way. The northern road should be safe for you."
|
|
msg6_34="Good day, princess. Come men, to the northern road!"
|
|
msg6_35="(hehe, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)"
|
|
msg6_36="No! It can't end like this!"
|
|
msg6_37="Argh! I have been defeated!"
|
|
msg6_38="With Kalenz slain, it is hopeless. We are defeated."
|
|
msg6_4="I'm no imposter, it seems that your mother has lied to you about it."
|
|
msg6_5="It's no use reasoning. There is only one thing she will understand. To arms!"
|
|
msg6_6="This is taking too much time, I best call some reinforcements!"
|
|
msg6_7="Maybe I wasn't using enough forces..."
|
|
msg6_8="Protect the princess!!!"
|
|
msg6_9="Stop!!!"
|
|
msg7_1="My lord! This road does not seem as safe as we had hoped, look around us at the hills, there are undead about!"
|
|
msg7_10="Whew! They seem to be retreating at last!"
|
|
msg7_11="Yes! We have fought them off"
|
|
msg7_12a="This place makes me feel uneasy, even with the undead retreating. Where may we go now?"
|
|
msg7_12b="Thank you for returning to help us, Moremirmu."
|
|
msg7_12c="It greatly saddens me that Moremirmu was slain on the field, after he returned to help us."
|
|
msg7_13a="The land of Wesnoth is not safe for us. The Queen's forces reach every corner. We must make haste to the north lands, across the great river. Let us go quickly!"
|
|
msg7_13b="It is both my duty and pleasure, my lord! We were dining with some royal guards of the princess, taking a rest from our pilgrimage, when they spoke of how you were tricked into travelling these dangerous lands. We could do nothing but help you!"
|
|
msg7_13c="May he rest peacefully!"
|
|
msg7_14a="Indeed! Let us go from here!"
|
|
msg7_14b="So, she tricked us into coming this way on purpose! Where may we go now? Which way will be safe for us?"
|
|
msg7_14c="He died fighting for you, prince, just as any of us would be willing to die, fighting for you."
|
|
msg7_15b="You must get out of the clutches of that vile Queen, my lord. If you take a course, bearing north-east, on past the mountain of gryphons, you will be able to ford the great river at Abez. Make haste though, for you will not be able to ford the river come winter!"
|
|
msg7_16b="Thank you for your counsel, good friend! May our paths meet again in happier times!"
|
|
msg7_2="Who are these who approach? Let us kill them all!"
|
|
msg7_3="To arms men! The undead hordes approach!"
|
|
msg7_4="There are just so many! Whatever shall we do?"
|
|
msg7_5="Just let us hold them off for as long as we can!"
|
|
msg7_6b="I have come once again to aid you friends!"
|
|
msg7_7b="White mages? Come to help us? But what are they doing here?"
|
|
msg7_8b="That is Moremirmu! He helped us fight Muff Malal, let us hope he can help us once more!"
|
|
msg8_1a="What is this place? That is a tall mountain!"
|
|
msg8_2b="That is the fabled Gryphon Mountain! We must be careful here, disturbing the gryphons could prove to be dangerous."
|
|
msg8_3b="So this is Gryphon Mountain! Maybe we could steal some eggs from the gryphons and breed them as flying mounts? Would that work Delfador?"
|
|
msg8_4b="We can try to do that, although it may be dangerous indeed! But perhaps the use of gryphons could help us greatly later on. Anyhow, we do have to pass by this place regardless."
|
|
msg8_5b="Well, let's start climbing that mountain!"
|
|
msg8_5c="It appears we are not the only ones who are interested in this mountain. Once again the Queen opposes us!"
|
|
msg8_5d="Quickly men! Onward!"
|
|
msg8_6="We have defeated them! Now what do we do?"
|
|
msg8_7="We must continue north. It is too late to return to the safety of Elensefar or Anduin before winter befalls us. Thus we must cross the great river and continue toward the land of the Dwarves. Come let us go!"
|
|
msg8_8="With these gryphon eggs we should be able to breed gryphons that will serve us. That will let us hire gryphon riders!"
|
|
msg8_9b="Let us continue onward!"
|
|
msg9_1="This is the Ford of Abez. When we ford this river, we will be leaving Wesnoth, and entering the lands of the North. The lands the Dwarves once ruled, but which are now filled only with chaos. This is where your father and uncle were betrayed to their deaths, almost nineteen years ago now, Konrad."
|
|
msg9_10="That foolish boy killed himself."
|
|
msg9_11="What do you mean?"
|
|
msg9_12="I mustered men to fight against the traitor-king, and of course Asheviere, the one behind it all. We were out numbered, perhaps four-to-one. In the heat of battle, that boy, that foolish boy, came charging at me, slashing wildly. I had little choice but to end him."
|
|
msg9_13b="So it is true, that you did kill him?"
|
|
msg9_14b="He did die in battle, at my hand. It is sad that your brothers did not have the opportunity to experience such an 'honorable' death, Konrad."
|
|
msg9_16="With all respect my lords, we must make haste. We have to ford the river as a matter of urgency. Look! It seems that the guard towers on the river banks are guarded!"
|
|
msg9_17="Look! Some of the southerners, the men of Wesnoth are trying to cross into our lands! We will have to stop them men!"
|
|
msg9_18="Isn't there somewhere else we can cross? Maybe upstream?"
|
|
msg9_19="Winter bears down on us fast. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicidal, Asheviere would have us like rats! Look to the west! Asheviere has a border fort here, and it seems to be full of soldiers! We must cross here, and quickly!"
|
|
msg9_19b="There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can't let them cross the river. After them men!"
|
|
msg9_2="Really? So what happened, Delfador?"
|
|
msg9_20a="Not her again! Quick, we must make haste!"
|
|
msg9_3="The forces of the king were encamped here. The forces of the north were camped on the north side of the river. For three days and three nights the armies faced each other, neither one willing to ford the river. On the fourth day, the northern armies crossed the river, and attacked us."
|
|
msg9_4b="And then....we were defeated?"
|
|
msg9_5="We were winning the battle. We were repelling them."
|
|
msg9_6="Until the king's son, in the heat of battle, until he turned on the king!"
|
|
msg9_7b="But you avenged the murder. You killed the prince, right Delfador?"
|
|
msg9_8="When I saw the king betrayed and his banner fall, I fled the battle. Be it wisdom or be it cowardice, I fled the battle, seeing us have no hope that day."
|
|
msg9_9b="Oh, but the Elves always told me that you killed the prince, Delfador, even though you never talked about it."
|
|
msg9_a1="Ruaarrrrrrrr!"
|
|
msg9_a2="What is that?"
|
|
msg9_a3="Creatures of the deep are upon us! This may be very dangerous. Quick, we must get to the other side as fast as we can!"
|
|
msg9_a4="We have made it across the river safely! Where to now?"
|
|
msg9_a5="We must continue north. We must seek help with the northern Dwarves if we are to stand a hope of penetrating into Knalga."
|
|
msg9_a6="They have made it away! I cannot believe it! We must make chase after them over the river! We will meet again, foul imposter!"
|
|
msg9_a7="Do you think she's really going to chase us Delfador?"
|
|
msg9_a8="It surely looks like she will try, but the sea creatures will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!"
|
|
msg_delfador_die="No! This is the end! We have been defeated!"
|
|
msg_doors_lisar="Whew! We make our way through the dangerous fog of the mountains, and now there is all this chaos before us! Come on men! We must make it into the mines, for they are still ahead of us!"
|
|
msg_kalenz_die="Argh! I am finished with!"
|
|
msg_konrad_die="We are vanquished, for I have been defeated!"
|
|
msg_lisar_die="I can't believe it should end like this!"
|
|
msg_nw_8="More snow is falling. We must finish this battle quickly. Onward men!"
|
|
msgcrossroads1="Stay on the path!"
|
|
msgcrossroads2="Stay out of the forest!"
|
|
msgnw_1="This winter is bitterly cold! Perhaps we should stop here and rest a while."
|
|
msgnw_10="And so after many days of rest, the party set out once again for the Dwarven kingdom..."
|
|
msgnw_2="Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it fall into the hands of our enemies!"
|
|
msgnw_3="We have beaten a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough: surely we can settle here for the winter!"
|
|
msgnw_4b="Yes, let us rest a while! I am sure there are many challenges ahead, and I do not think I could endure another challenge equal to the fording of the river for many days."
|
|
msgnw_5="We are chasing the Sceptre of Fire, the fate of the realm is in our hands, and you humans want to stop and rest? Onward I say!"
|
|
msgnw_6="They are right, Kalenz. I had wanted to attain the Sceptre within a moon, but it is not to be. Our soldiers will begin to desert if we don't rest soon. But in these wild north lands, we must fight even for the right to rest. Look to the north! Those foul orcs will not allow us to rest in peace!"
|
|
msgnw_7="Then we shall wrest control of the land from them. To arms men!"
|
|
msgnw_8="Victory is ours! We have secured the land from the Orcs. Now we can rest here while the cold winter passes."
|
|
msgnw_9="Let us not rest for too long though, friends: we must still reach the ancient Dwarven lands before our foes do."
|
|
msgsnowplains1="These fields of snow were once home of the Ice Elves. They moved on many decades ago. Legends say the left a great sword of fire behind."
|
|
msgsnowplains2="This sword may prove useful on our journy ahead. It must be in one of the towns before us."
|
|
msgswamp1="This land is cursed. The Lichen have lived here for years amassing great armies and fortunes."
|
|
msgswamp2="The Lichen are all over this swamp. I hope I have made a wise choice to come down this path."
|
|
msgswamp3="Each of the Lichen leaders will have a pile of gold you can take, if they are defeated. Don't stretch you armies to thin though, we still must pass threw this swamp to the north."
|
|
multiplayer1="The Isle of Anduin"
|
|
multiplayer2="The Three Rivers"
|
|
multiplayer3="The Valley of Death"
|
|
multiplayer4="Dwarvern Wasteland"
|
|
multiplayer5="Princess's Battlefield"
|
|
multiplayer_battleworld="Battle World"
|
|
multiplayer_button="Multiplayer"
|
|
multiplayer_save_name="multiplayer save"
|
|
music_volume="Music Volume:"
|
|
must_login="You must log in to this server"
|
|
name="Name"
|
|
name_of_game="Name of game"
|
|
network_controlled="Network Player"
|
|
network_sync_error="The games are out of sync and will have to exit. Do you want to save an error log of your game?"
|
|
neutral="Neutral"
|
|
next_button="Next"
|
|
no_button="No"
|
|
no_leader_to_recruit="You don't have a leader to recruit with."
|
|
no_objectives="No objectives available"
|
|
no_recall="There are no troops available to recall
|
|
(You must have veteran survivors from a previous scenario)"
|
|
no_recruit_location="There are no vacant castle tiles in which to recruit a unit."
|
|
no_saves_heading="No Saved Games"
|
|
no_saves_message="There are no saved games to load.
|
|
(Games are saved automatically when you complete a scenario)"
|
|
not_enough_gold_to_recall_1="You must have at least"
|
|
not_enough_gold_to_recall_2="gold pieces to recall a unit"
|
|
not_enough_gold_to_recruit="You don't have enough gold to recruit that unit"
|
|
observer="Observer"
|
|
observers="Observers"
|
|
ok_button="Ok"
|
|
options="Options"
|
|
orcs="Orcs"
|
|
per_turn="per turn"
|
|
pink="Pink"
|
|
player_type="Player/Type"
|
|
poisoned="poisoned"
|
|
position_taken="Filled"
|
|
position_vacant="Available"
|
|
preferences="Preferences"
|
|
protect_lisar="Stop! You shall not pass! Quick, reinforcements, protect the Princess!"
|
|
purple="Purple"
|
|
quit_button="Quit"
|
|
quit_message="Do you really want to quit?"
|
|
race="Race"
|
|
ranmap="Random map"
|
|
recall="Recall"
|
|
recall_disallowed="You are seperated from your soldiers and may not recall them"
|
|
recruit="Recruit"
|
|
recruit_unit="Recruit unit"
|
|
red="Red"
|
|
remaining_gold="Remaining gold"
|
|
remote_host="Choose host to connect to"
|
|
rename_unit="Rename Unit"
|
|
replay_game_message="Show replay of game up to save point?"
|
|
retained_gold="Retained Gold"
|
|
return_to_vessel="This is no time to return to our vessel! We must take control of the island!"
|
|
road="Road"
|
|
sand="Sand"
|
|
save_confirm_message="The game has been saved"
|
|
save_confirm_overwrite="Save already exists. Do you want to overwrite it ?"
|
|
save_game="Save Game"
|
|
save_game_error="A network disconnection has occured, and the game cannot continue. Do you want to save the game?"
|
|
save_game_label="Name:"
|
|
save_game_message="Do you want to save your game?"
|
|
save_hotkeys_button="Save Hotkeys"
|
|
save_replay_message="Do you want to save a replay of this scenario?"
|
|
scenario="Scenario"
|
|
scenario_objectives="Scenario Objectives"
|
|
scep1="The Sceptre has to be getting close now! Where shall we go?"
|
|
scep2="Yes, I feel it is near here! We must search for it carefully."
|
|
sceptre10="I think I know what I'm doing. Come, let us go!"
|
|
sceptre3="Here it is at last, I have the Sceptre!"
|
|
sceptre4="So it is in our hands! Now let us leave this stinking pit."
|
|
sceptre5="I think that if we travel just a little north, we might be able to get out."
|
|
sceptre6="At last! I have the Sceptre!"
|
|
sceptre7="Indeed. You managed to reach it Li'sar. I hope you shall use it wisely."
|
|
sceptre8="Well my first use for it is going to be to help us get out of this hole! I hope you consider that wise."
|
|
sceptre9="The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!"
|
|
scroll_speed="Scroll Speed:"
|
|
see_also="See Also..."
|
|
select_unit="Select unit"
|
|
set_hotkey="Press desired HotKey"
|
|
shallow water="Shallow Water"
|
|
short_range="melee"
|
|
show_replay="Show replay"
|
|
shroud="Shroud"
|
|
skip_button="Skip"
|
|
slowed="slowed"
|
|
snow village="Village"
|
|
sound_settings="Sound Settings..."
|
|
sound_volume="SFX Volume:"
|
|
speed="Speed:"
|
|
speed_normal="Normal"
|
|
speed_turbo="Accelerated Speed"
|
|
start_game="Start Game!"
|
|
status_table="Status Table"
|
|
swamp water="Swamp"
|
|
team="Team"
|
|
terrain="Terrain"
|
|
terrain_info="Terrain Modifiers"
|
|
tundra="Tundra"
|
|
turn="Turn"
|
|
turn_bell_button="Turn Bell"
|
|
turn_dialog_button="Turn Dialog"
|
|
turns_finished_early="Turns finished early"
|
|
tut1="Ok, so I'm at the training grounds. Now what?"
|
|
tut10="Yes, exactly! It's also important to try to stop me from controlling villages, and to capture villages I do control off me, so that I get as little gold as possible."
|
|
tut11="Okay men, let's capture some villages!"
|
|
tut12="So how should I choose what kind of soldiers to hire, Delfador?"
|
|
tut13="You have to carefully review their skills. Early on, you want fast units to sieze as many villages as possible. After that, fighters should probably make up the bulk of your army. Remember that all Elvish units fight very well in forest. Horsemen are excellent on open ground. Mages are good for support, and can be used much like archers. If you can get your mages more experienced, they can be especially powerful."
|
|
tut14="When you choose to attack an enemy unit, you can choose which weapon to use, and review the odds of hitting and the damage each blow will do"
|
|
tut15="A nice try, Konrad, but it seems your skills have much to be improved still."
|
|
tut16="You have bested me, Konrad. Congratulations on your skill. You have passed the training test."
|
|
tut2="Welcome to the training grounds, Konrad. Let us see you prove your skill by defeating me in a mock battle."
|
|
tut3="Uhh...ok, how do I start?"
|
|
tut4="You have two hundred pieces of gold to hire some soldiers with. The first thing you should do is recruit some soldiers (Right-click and select 'Recruit'). You can only recruit soldiers when you're in your castle, so it's important you don't move off it too early."
|
|
tut5="Ok I think I'm ready. Let's go!"
|
|
tut6="Of course, I am hiring soldiers too, to fight against yours."
|
|
tut7="Okay. So how do I get more gold to hire more soldiers?"
|
|
tut8="If you move one of your soldiers onto a village, it will become controlled by you. Every village you control will give you two pieces of gold every turn. Every soldier you have will cost you one piece of gold per turn."
|
|
tut9="So it's important for me to control lots of villages so I can get lots of money to hire lots of soldiers?"
|
|
tutorial_button="Tutorial"
|
|
und1_1="As the sun set over a land far removed from the war that was happening in Wesnoth, a new war was brewing, between brothers..."
|
|
und1_10="I... have failed to win this battle, I am defeated. I will not believe it."
|
|
und1_11="Die, yes die, and go to the Land of the Dead. Perhaps one day you will be back under my command!"
|
|
und1_12="Didn't I tell you so?!"
|
|
und1_13="And by my own hands you died!"
|
|
und1_14="I am Gwiti the Mighty, prepare to die!"
|
|
und1_15="Now you shall die!"
|
|
und1_2="Ah, hated brother mine. Look well upon the setting sun, for you shall not live to see another."
|
|
und1_3="I did not live to see this one either. I gave up my life for necromancy, same as you, do you remember?"
|
|
und1_4="How well I do. But either way, prepare to die... again."
|
|
und1_5="I will fight you with all my strength to prevent that, and I was always the stronger of us. Flee now and save your miserable hide before I make it a carpet."
|
|
und1_6="Don't be silly! I'm not hairy enough to be a carpet! But your scalp would make a good pillow."
|
|
und1_7="What? I can't die! I've done so already! Noooo!"
|
|
und1_8="Ha ha ha, did I not tell you it would be so? Perhaps I shall summon your shade to serve me one day... Until then, farewell!"
|
|
und1_9="It is over, I am doomed...."
|
|
undead="Undead"
|
|
underground village="Village"
|
|
unit_list="Unit List"
|
|
unit_resistance_table="Unit resistance table"
|
|
units="Units"
|
|
upkeep="Upkeep"
|
|
version="Version"
|
|
version_save_message="This save is from a different version of the game. Do you want to try to load it?"
|
|
versus="vs"
|
|
victory_heading="Victory"
|
|
victory_message="You have emerged victorious!"
|
|
video_mode="Video Mode"
|
|
video_mode_fail="The video mode could not be changed. Your window manager must be set to 16 bits per pixel to run the game in windowed mode. Your display must support 1024x768x16 to run the game full screen."
|
|
video_mode_unavailable="There are no alternative video modes available"
|
|
village="Village"
|
|
village_gold="Village Gold"
|
|
villages="Villages"
|
|
waiting_start="Waiting for game to start..."
|
|
weapon_name_Lightning bolt="Lightning bolt"
|
|
weapon_name_axe="axe"
|
|
weapon_name_bane="bane"
|
|
weapon_name_battle axe="battle axe"
|
|
weapon_name_berserker frenzy="berserker frenzy"
|
|
weapon_name_bite="bite"
|
|
weapon_name_bow="bow"
|
|
weapon_name_claws="claws"
|
|
weapon_name_club="club"
|
|
weapon_name_crossbow="crossbow"
|
|
weapon_name_dagger="dagger"
|
|
weapon_name_darts="darts"
|
|
weapon_name_dummy="dummy"
|
|
weapon_name_ensnare="ensnare"
|
|
weapon_name_entangle="entangle"
|
|
weapon_name_faerie touch="faerie touch"
|
|
weapon_name_fangs="fangs"
|
|
weapon_name_fireball="fireball"
|
|
weapon_name_fist="fist"
|
|
weapon_name_fists="fists"
|
|
weapon_name_halbard="halbard"
|
|
weapon_name_ink="ink"
|
|
weapon_name_knife="knife"
|
|
weapon_name_lance="lance"
|
|
weapon_name_lightbeam="lightbeam"
|
|
weapon_name_lightning="lightning"
|
|
weapon_name_longbow="longbow"
|
|
weapon_name_mace="mace"
|
|
weapon_name_magic="magic"
|
|
weapon_name_missile="missile"
|
|
weapon_name_musket="musket"
|
|
weapon_name_net="net"
|
|
weapon_name_pike="pike"
|
|
weapon_name_pistol="pistol"
|
|
weapon_name_rapier="rapier"
|
|
weapon_name_runic hammer="runic hammer"
|
|
weapon_name_short sword="short sword"
|
|
weapon_name_spear="spear"
|
|
weapon_name_staff="staff"
|
|
weapon_name_sword="sword"
|
|
weapon_name_tentacles="tentacles"
|
|
weapon_name_thorns="thorns"
|
|
weapon_name_throwing knife="throwing knife"
|
|
weapon_name_tomahawk="tomahawk"
|
|
weapon_name_torch="torch"
|
|
weapon_name_touch="touch"
|
|
weapon_name_trident="trident"
|
|
weapon_name_wail="wail"
|
|
weapon_name_water spray="water spray"
|
|
weapon_name_web="web"
|
|
weapon_none="none"
|
|
weapon_special_backstab="backstab"
|
|
weapon_special_charge="charge"
|
|
weapon_special_drain="drain"
|
|
weapon_special_magical="magical"
|
|
weapon_special_marksman="marksman"
|
|
weapon_special_plague="plague"
|
|
weapon_special_poison="poison"
|
|
weapon_special_slow="slow"
|
|
weapon_special_slows="slows"
|
|
weapon_type_blade="blade"
|
|
weapon_type_cold="cold"
|
|
weapon_type_fire="fire"
|
|
weapon_type_holy="holy"
|
|
weapon_type_impact="impact"
|
|
weapon_type_pierce="pierce"
|
|
windowed="Windowed"
|
|
xp="XP"
|
|
yellow="Yellow"
|
|
yes_button="Yes"
|
|
your_turn="It is now your turn"
|
|
[/language]
|