mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-08 16:28:40 +00:00

* stone tile floor, only very basic transitions so far, not finished * better transitions for stone floor tiles * various clean-ups to stone tiles * chasm transitions for stone tiles * some more work on stone_floor-chasm transition images * some corrections to terrain rules, mostly related to one of the I* terrain codes * work on transitions, introducing new macro dealing with the case of three adjacent terrains * transition images that use the now existing rules * using new macro and changing some filters and layering (mostly related to terrain code Irs) * transitions * deleted some place-holders that were uploaded by accident
2687 lines
56 KiB
INI
2687 lines
56 KiB
INI
# This file contains a WIP set of terrain graphics macros, intended to be as
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# short and simple as possible.
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#define NEW:BASE TERRAIN IMAGESTEM
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# Places {IMAGESTEM}[1-11].png as base tiles. Assumes 72x72 hex-shaped
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# images.
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#arg FLAG
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base
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#endarg
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#arg LAYER
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-1000
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#endarg
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[terrain_graphics]
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[tile]
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x,y=0,0
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type={TERRAIN}
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set_no_flag={FLAG}
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[image]
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name={IMAGESTEM}@V.png
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variations=";2;3;4;5;6;7;8;9;10;11"
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layer={LAYER}
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[/image]
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[/tile]
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[/terrain_graphics]
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#enddef
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#define NEW:BASE_P TERRAIN PROB IMAGESTEM
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{NEW:BASE {TERRAIN} {IMAGESTEM}}
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[+terrain_graphics]
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probability={PROB}
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# No need to look for variations here...
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[+tile]
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[+image]
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name={IMAGESTEM}.png
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variations=""
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[/image]
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[/tile]
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[/terrain_graphics]
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#enddef
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#define NEW:OVERLAY TERRAIN IMAGESTEM
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# Places {IMAGESTEM}[1-11].png as overlay tiles.
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#arg LAYER
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0#endarg
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#arg FLAG
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overlay#endarg
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#arg PROB
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100#endarg
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#arg ANIM
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#endarg
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#arg TIME
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#endarg
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#arg CENTER
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90,144#endarg
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[terrain_graphics]
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map="
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, *
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* , *
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, 1
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* , *
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, *"
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[tile]
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pos=1
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type={TERRAIN}
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set_no_flag={FLAG}
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[/tile]
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probability={PROB}
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[image]
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name={IMAGESTEM}@V{ANIM}.png:{TIME}
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variations=";2;3;4;5;6;7;8;9;10;11"
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layer={LAYER}
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base=90,160
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center={CENTER}
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[/image]
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[/terrain_graphics]
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#enddef
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# this macro is to deal with the awkward crowding caused by the transitions of the I* terrains
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#define NEW:TRANSITION_CROWDED TERRAINLIST ADJACENT LAYER IMAGESTEM
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#arg FLAG
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transition#endarg
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#arg PATCH_LAYER
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-82#endarg
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[terrain_graphics]
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map="
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, 3
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2 , 4
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, 1
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. , .
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, ."
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[tile]
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pos=1
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type={ADJACENT}
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set_no_flag={FLAG}-@R5,{FLAG}-@R0,{FLAG}-@R1
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set_flag=crowded
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[image]
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name={IMAGESTEM}-@R5-gap-@R1.png
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layer={LAYER}
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[/image]
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R2
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[/tile]
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[tile]
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pos=3
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type={ADJACENT}
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[/tile]
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[tile]
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pos=4
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R4
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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# this rule is a hack to cover up the bad transitions, possible for some combinations of I*,Q*, and a third terrain
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[terrain_graphics]
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map="
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, 2
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3 , 3
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, 1
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. , .
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, ."
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[tile]
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pos=1
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type={ADJACENT}
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set_no_flag=crowded_drawn-@R0
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has_flag=crowded
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[image]
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name={IMAGESTEM}-crowded-patch-@R0.png
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layer={PATCH_LAYER}
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[/image]
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[/tile]
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[tile]
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pos=2
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type={ADJACENT}
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no_flag=crowded
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[image]
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name={IMAGESTEM}-crowded-patch-@R3.png
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layer={PATCH_LAYER}
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[/image]
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[/tile]
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[tile]
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pos=3
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type={TERRAINLIST}
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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#enddef
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#define NEW:TRANSITION TERRAINLIST ADJACENT LAYER IMAGESTEM
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#arg FLAG
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transition#endarg
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[terrain_graphics]
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map="
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, 2
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7 , 3
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, 1
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6 , 4
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, 5"
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[tile]
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pos=1
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type={ADJACENT}
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set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2,{FLAG}-@R3,{FLAG}-@R4,{FLAG}-@R5
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[image]
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name={IMAGESTEM}-@R0-@R1-@R2-@R3-@R4-@R5.png
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layer={LAYER}
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[/image]
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R3
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[/tile]
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[tile]
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pos=3
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R4
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[/tile]
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[tile]
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pos=4
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R5
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[/tile]
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[tile]
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pos=5
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R0
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[/tile]
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[tile]
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pos=6
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R1
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[/tile]
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[tile]
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pos=7
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R2
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 2
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. , 3
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, 1
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6 , 4
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, 5"
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[tile]
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pos=1
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type={ADJACENT}
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set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2,{FLAG}-@R3,{FLAG}-@R4
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[image]
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name={IMAGESTEM}-@R0-@R1-@R2-@R3-@R4.png
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layer={LAYER}
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[/image]
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R3
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[/tile]
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[tile]
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pos=3
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R4
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[/tile]
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[tile]
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pos=4
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R5
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[/tile]
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[tile]
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pos=5
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R0
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[/tile]
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[tile]
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pos=6
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R1
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 2
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. , 3
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, 1
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. , 4
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, 5"
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[tile]
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pos=1
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type={ADJACENT}
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set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2,{FLAG}-@R3
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[image]
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name={IMAGESTEM}-@R0-@R1-@R2-@R3.png
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layer={LAYER}
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[/image]
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R3
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[/tile]
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[tile]
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pos=3
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R4
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[/tile]
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[tile]
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pos=4
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R5
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[/tile]
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[tile]
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pos=5
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R0
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 2
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. , 3
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, 1
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. , 4
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, ."
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[tile]
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pos=1
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type={ADJACENT}
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set_no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2
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[image]
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name={IMAGESTEM}-@R0-@R1-@R2.png
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layer={LAYER}
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[/image]
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R3
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[/tile]
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[tile]
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pos=3
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R4
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[/tile]
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[tile]
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pos=4
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R5
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 2
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. , 3
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, 1
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. , .
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, ."
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[tile]
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pos=1
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type={ADJACENT}
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set_no_flag={FLAG}-@R0,{FLAG}-@R1
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[image]
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name={IMAGESTEM}-@R0-@R1.png
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layer={LAYER}
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[/image]
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R3
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[/tile]
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[tile]
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pos=3
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R4
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 2
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. , .
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, 1
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. , .
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, ."
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[tile]
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pos=1
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type={ADJACENT}
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set_no_flag={FLAG}-@R0
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[image]
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name={IMAGESTEM}-@R0.png
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layer={LAYER}
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[/image]
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R3
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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#enddef
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# This is added to deal with chasm-flat-interior transitions, but is probably useful for other cases.
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# The cw/ccw were for interior-chasm with flanking flat. The offcw/offccw were for interior-flat with flanking chasm.
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#define NEW:THREE_TERRAIN_TRANSITION TERRAINLIST ADJACENT ADJACENT2 LAYER IMAGESTEM
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#arg FLAG
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transition#endarg
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[terrain_graphics]
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map="
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, 2
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3 , 3
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, 1
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. , .
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, ."
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[tile]
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pos=1
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type={ADJACENT2}
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set_no_flag={FLAG}-@R0
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[image]
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name={IMAGESTEM}-off2-@R0.png
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layer={LAYER}
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[/image]
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R3
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[/tile]
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[tile]
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pos=3
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type={ADJACENT}
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 2
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. , 3
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, 1
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. , .
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, ."
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[tile]
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pos=1
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type={ADJACENT}
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set_no_flag={FLAG}-@R0
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[image]
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name={IMAGESTEM}-cw-@R0.png
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layer={LAYER}
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[/image]
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[/tile]
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[tile]
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pos=2
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type={TERRAINLIST}
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set_no_flag={FLAG}-@R3
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[/tile]
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[tile]
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pos=3
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type={ADJACENT2}
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[image]
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name={IMAGESTEM}-assist-cw-@R0.png
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layer={LAYER}
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[/image]
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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[terrain_graphics]
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|
map="
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, 2
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3 , .
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, 1
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. , .
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, ."
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[tile]
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pos=1
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|
type={ADJACENT}
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set_no_flag={FLAG}-@R0
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|
[image]
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|
name={IMAGESTEM}-ccw-@R0.png
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|
layer={LAYER}
|
|
[/image]
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|
[/tile]
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[tile]
|
|
pos=2
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type={TERRAINLIST}
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|
set_no_flag={FLAG}-@R3
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|
[/tile]
|
|
[tile]
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|
pos=3
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|
type={ADJACENT2}
|
|
[image]
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|
name={IMAGESTEM}-assist-ccw-@R0.png
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|
layer={LAYER}
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|
[/image]
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[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
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|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
. , 3
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT2}
|
|
set_no_flag={FLAG}-@R0
|
|
[image]
|
|
name={IMAGESTEM}-offcw-@R0.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
3 , .
|
|
, 1
|
|
. , .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT2}
|
|
set_no_flag={FLAG}-@R0
|
|
[image]
|
|
name={IMAGESTEM}-offccw-@R0.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:GENERIC_CORNER_TRANSITION TERRAINLIST ADJACENT LAYER IMAGESTEM MASKSTEM MASKIPF
|
|
|
|
#arg FLAG
|
|
corner#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
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|
2, 2
|
|
, 1
|
|
2, 2
|
|
, 2"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1,{FLAG}-concave-@R2,{FLAG}-concave-@R3,{FLAG}-concave-@R4,{FLAG}-concave-@R5
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|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-concave-2-@R0.png~BLIT(terrain/{MASKSTEM}-concave-2-@R1.png)~BLIT(terrain/{MASKSTEM}-concave-2-@R2.png)~BLIT(terrain/{MASKSTEM}-concave-2-@R3.png)~BLIT(terrain/{MASKSTEM}-concave-2-@R4.png)~BLIT(terrain/{MASKSTEM}-concave-2-@R5.png){MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 2
|
|
, 1
|
|
2, 2
|
|
, 2"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1,{FLAG}-concave-@R2,{FLAG}-concave-@R3
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-concave-2-@R0.png~BLIT(terrain/{MASKSTEM}-concave-2-@R1.png)~BLIT(terrain/{MASKSTEM}-concave-2-@R2.png)~BLIT(terrain/{MASKSTEM}-concave-2-@R3.png){MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 2
|
|
, 1
|
|
., 2
|
|
, 2"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1,{FLAG}-concave-@R2
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-concave-2-@R0.png~BLIT(terrain/{MASKSTEM}-concave-2-@R1.png)~BLIT(terrain/{MASKSTEM}-concave-2-@R2.png){MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 2
|
|
, 1
|
|
., 2
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0,{FLAG}-concave-@R1
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-concave-2-@R0.png~BLIT(terrain/{MASKSTEM}-concave-2-@R1.png){MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 2
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-concave-@R0
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-concave-2-@R0.png{MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
3, 3
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-convex-@R0-@R5,{FLAG}-convex-@R5-@R0
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-convex-@R0-@R5.png~BLIT(terrain/{MASKSTEM}-convex-@R5-@R0.png){MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 3
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-convex-@R0-@R5
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-convex-@R0-@R5.png{MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 3
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-convex-@R0-@R1
|
|
[image]
|
|
name={IMAGESTEM}.png~MASK(terrain/{MASKSTEM}-convex-@R0-@R1.png{MASKIPF})
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:FOREST TERRAINLIST ADJACENT IMAGESTEM
|
|
# This assumes centered images. Places the images named
|
|
# {IMAGESTEM}-small[1-11].png on all {TERRAIN} adjacent to {ADJACENT}, and
|
|
# {IMAGESTEM}[1-11].png on all others.
|
|
|
|
# Note: normally base= coordinates are affected by rotations, but here that
|
|
# causes problems; this is why the rules for setting the flag for a small
|
|
# forest and placing the actual image are separate.
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., .
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=smallforest
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, *
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
has_flag=smallforest
|
|
set_no_flag=overlay
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-small@V.png
|
|
variations=";2;3;4;5;6;7;8;9;10;11"
|
|
layer=0
|
|
base=90,161
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, *
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=overlay
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}@V.png
|
|
variations=";2;3;4;5;6;7;8;9;10;11"
|
|
layer=0
|
|
base=90,161
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:FENCE TERRAINLIST IMAGESTEM
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
2, 2
|
|
, 1
|
|
2, 2
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag=fence
|
|
set_flag=fence,fence-[ne,se,sw,nw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-ne-se-sw-nw.png
|
|
layer=-80
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
2, 2
|
|
, 1
|
|
., 2
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag=fence
|
|
set_flag=fence,fence-[ne,se,nw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-ne-se-nw.png
|
|
layer=-80
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
2, .
|
|
, 1
|
|
2, 2
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag=fence
|
|
set_flag=fence,fence-[se,sw,nw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-se-sw-nw.png
|
|
layer=-80
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
., 2
|
|
, 1
|
|
2, 2
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag=fence
|
|
set_flag=fence,fence-[ne,se,sw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-ne-se-sw.png
|
|
layer=-80
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
2, 2
|
|
, 1
|
|
2, .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag=fence
|
|
set_flag=fence,fence-[ne,sw,nw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-ne-sw-nw.png
|
|
layer=-80
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
., 2
|
|
, 1
|
|
., 2
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag=fence
|
|
set_flag=fence,fence-[ne,se]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-ne-se.png
|
|
layer=-80
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
2, .
|
|
, 1
|
|
2, .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag=fence
|
|
set_flag=fence,fence-[sw,nw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-sw-nw.png
|
|
layer=-80
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
., .
|
|
, 1
|
|
2, 2
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag=fence
|
|
set_flag=fence,fence-[se,sw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-se-sw.png
|
|
layer=-80
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, .
|
|
2, 2
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag=fence
|
|
set_flag=fence,fence-[ne,nw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-ne-nw.png
|
|
layer=-80
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag=fence
|
|
set_flag=fence,fence-@R4
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
has_flag=fence-@R4
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-@R1-@R4-@V.png
|
|
# wmlscope: stop ignoring
|
|
variations="01;02"
|
|
layer=-80
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag=fence
|
|
set_flag=fence,fence-@R4
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-@R1-@R4-@V.png
|
|
# wmlscope: stop ignoring
|
|
variations="01;02"
|
|
layer=-80
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
2, 2
|
|
, 1
|
|
2, 2
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_flag=fence
|
|
set_flag=fence,fence-[ne,se,sw,nw]
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
|
|
[image]
|
|
name={IMAGESTEM}-ne-se-sw-nw.png
|
|
layer=-80
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
has_flag=fence-@R4
|
|
[/tile]
|
|
|
|
rotations=n,ne,se,s,sw,nw
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-@R1.png
|
|
# wmlscope: stop ignoring
|
|
layer=-80
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:WALL_CORNER TERRAINLIST ADJACENT IMAGESTEM
|
|
[terrain_graphics]
|
|
map="
|
|
, 4
|
|
2, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-[@R0,@R5]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={ADJACENT}
|
|
# set_no_flag=wall-[@R4,@R1]
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability=100
|
|
|
|
[image]
|
|
layer=0
|
|
center=90,148
|
|
base=125,120
|
|
# base=54,72
|
|
name={IMAGESTEM}@V-corner-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
#enddef
|
|
|
|
#define NEW:WALL2_CORNER TERRAINLIST ADJACENT1 ADJACENT2 IMAGESTEM
|
|
[terrain_graphics]
|
|
map="
|
|
, 4
|
|
2, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-[@R0,@R5]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT1}
|
|
set_no_flag=wall-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={ADJACENT2}
|
|
# set_no_flag=wall-[@R4,@R1]
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability=100
|
|
|
|
[image]
|
|
layer=0
|
|
center=90,148
|
|
base=125,120
|
|
# base=54,72
|
|
name={IMAGESTEM}@V-corner-ccw-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 4
|
|
2, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-[@R0,@R5]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT1}
|
|
set_no_flag=wall-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-@R4
|
|
[/tile]
|
|
[tile]
|
|
pos=4
|
|
type={ADJACENT2}
|
|
# set_no_flag=wall-[@R4,@R1]
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability=100
|
|
|
|
[image]
|
|
layer=0
|
|
center=90,148
|
|
base=125,120
|
|
# base=54,72
|
|
name={IMAGESTEM}@V-corner-cw-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
#enddef
|
|
|
|
# this macro may need revision
|
|
#define NEW:WALL_A10 TERRAINLIST ADJACENT IMAGESTEM
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag=wall-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag=wall-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability=100
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,72
|
|
name={IMAGESTEM}@V-A[01~10]-convex-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag=wall-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag=wall-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability=100
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,72
|
|
name={IMAGESTEM}@V-A[01~10]-concave-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:WALL TERRAINLIST ADJACENT IMAGESTEM
|
|
|
|
#arg PROB
|
|
100#endarg
|
|
|
|
#arg LAYER
|
|
0#endarg
|
|
|
|
#arg FLAG
|
|
wall#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=54,72
|
|
name={IMAGESTEM}@V-convex-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,72
|
|
name={IMAGESTEM}@V-concave-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:WALL_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM
|
|
{NEW:WALL {TERRAINLIST} {ADJACENT1} {IMAGESTEM} PROB={PROB} LAYER={LAYER}}
|
|
#enddef
|
|
|
|
#define NEW:WALL2 TERRAINLIST ADJACENT1 ADJACENT2 IMAGESTEM
|
|
|
|
#arg PROB
|
|
100#endarg
|
|
|
|
#arg LAYER
|
|
0#endarg
|
|
|
|
#arg FLAG
|
|
wall#endarg
|
|
|
|
{NEW:WALL {TERRAINLIST} {ADJACENT1} {IMAGESTEM} PROB={PROB} LAYER={LAYER}}
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT1}
|
|
set_no_flag={FLAG}-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT2}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=54,72
|
|
name={IMAGESTEM}@V-cw-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT2}
|
|
set_no_flag={FLAG}-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT1}
|
|
set_no_flag={FLAG}-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
base=54,72
|
|
name={IMAGESTEM}@V-ccw-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:WALL2_P TERRAINLIST ADJACENT1 ADJACENT2 PROB LAYER IMAGESTEM
|
|
{NEW:WALL2 {TERRAINLIST} {ADJACENT1} {ADJACENT2} {IMAGESTEM} PROB={PROB} LAYER={LAYER}}
|
|
#enddef
|
|
|
|
#define NEW:WALL2_L TERRAINLIST ADJACENT1 ADJACENT2 LAYER IMAGESTEM
|
|
{NEW:WALL2 {TERRAINLIST} {ADJACENT1} {ADJACENT2} {IMAGESTEM} LAYER={LAYER}}
|
|
#enddef
|
|
|
|
#define NEW:CASTLEWALL_INTERNAL_P TERRAINLIST ADJACENT PROB IMAGESTEM
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=castlewall-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag=castlewall-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag=castlewall-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,72
|
|
name={IMAGESTEM}@V-convex-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag=castlewall-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag=castlewall-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag=castlewall-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,72
|
|
name={IMAGESTEM}@V-concave-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:CASTLEWALL_P TERRAINLIST ADJACENT ADJACENT_OPEN PROB IMAGESTEM
|
|
{NEW:CASTLEWALL_INTERNAL_P {TERRAINLIST} {ADJACENT} {PROB} {IMAGESTEM}}
|
|
#enddef
|
|
|
|
#define NEW:CASTLEWALL TERRAINLIST ADJACENT ADJACENT_JOIN IMAGESTEM
|
|
|
|
#arg PROB
|
|
100#endarg
|
|
|
|
#arg FLAG
|
|
castlewall#endarg
|
|
|
|
#arg ADJACENT_OPEN
|
|
X*#endarg
|
|
|
|
{NEW:CASTLEWALL_INTERNAL_P {TERRAINLIST} {ADJACENT} {PROB} {IMAGESTEM}}
|
|
|
|
# These two rules place suitable connecting tiles at corners where the wall
|
|
# meets another castle type's wall.
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST},!,{ADJACENT_JOIN}
|
|
[/tile]
|
|
|
|
rotations=concave-br,skip,skip,concave-tl,skip,concave-r
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,107
|
|
name={IMAGESTEM}@V-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST},!,{ADJACENT_JOIN}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=concave-l,skip,concave-tr,skip,skip,concave-bl
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,107
|
|
name={IMAGESTEM}@V-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
# These rules place towers to fill gaps between the rest of the castle and
|
|
# ADJACENT_OPEN neighbours. It didn't seem to be possible to do this in a
|
|
# less hacky and verbose manner due to layering problems.
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-end-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT_OPEN}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=concave-l,convex-r,skip,skip,concave-br,concave-bl
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,107
|
|
name={IMAGESTEM}@V-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-end-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT_OPEN}
|
|
[/tile]
|
|
|
|
rotations=concave-br,skip,convex-br,skip,skip,concave-r
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,107
|
|
name={IMAGESTEM}@V-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-end-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT_OPEN}
|
|
[/tile]
|
|
|
|
rotations=skip,concave-bl,skip,convex-bl,skip,skip
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,71
|
|
name={IMAGESTEM}@V-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT_OPEN}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-end-convex-l
|
|
[/tile]
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,107
|
|
name={IMAGESTEM}@V-convex-l.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-end-convex-br
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT_OPEN}
|
|
[/tile]
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,107
|
|
name={IMAGESTEM}@V-convex-br.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
1
|
|
, 3"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag={FLAG}-end-convex-bl
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT_OPEN}
|
|
[/tile]
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,107
|
|
name={IMAGESTEM}@V-convex-bl.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:CASTLEWALL2_P TERRAINLIST ADJACENT1 ADJACENT2 PROB IMAGESTEM
|
|
{NEW:CASTLEWALL_INTERNAL_P {TERRAINLIST} {ADJACENT1} {PROB} {IMAGESTEM}}
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=castlewall-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT1}
|
|
set_no_flag=castlewall-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT2}
|
|
set_no_flag=castlewall-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,72
|
|
name={IMAGESTEM}@V-cw-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
2
|
|
, 3
|
|
1"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=castlewall-@R0
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT2}
|
|
set_no_flag=castlewall-@R2
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT1}
|
|
set_no_flag=castlewall-@R4
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
probability={PROB}
|
|
|
|
[image]
|
|
layer=0
|
|
base=54,72
|
|
name={IMAGESTEM}@V-ccw-@R0.png
|
|
variations=";2;3;4;5;6"
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:CASTLEWALL2 TERRAINLIST ADJACENT1 ADJACENT2 IMAGESTEM
|
|
{NEW:CASTLEWALL2_P {TERRAINLIST} {ADJACENT1} {ADJACENT2} 100 {IMAGESTEM}}
|
|
#enddef
|
|
|
|
#define NEW:WAVES TERRAINLIST ADJACENT LAYER IMAGESTEM
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=waves_convex-@R0-@R5,waves_convex-@R0-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/masks/7hex-@R0.png):200
|
|
random_start=no
|
|
layer={LAYER}
|
|
center=90,144
|
|
base=90,144
|
|
is_water=yes
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 2
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag=waves_concave-@R0-@R5,waves_concave-@R0-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/masks/7hex-@R0.png):200
|
|
random_start=no
|
|
layer={LAYER}
|
|
center=90,144
|
|
base=90,144
|
|
is_water=yes
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
# These 4 rules draw very special convex-concave combination rules in 3-way
|
|
# sand-water-other corners
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_draw=yes
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST},{ADJACENT}
|
|
no_draw=yes
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/masks/7hex-@R0.png):200
|
|
random_start=no
|
|
layer={LAYER}
|
|
center=90,144
|
|
base=90,144
|
|
is_water=yes
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
no_draw=yes
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST},{ADJACENT}
|
|
no_draw=yes
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/masks/7hex-@R0-@R1.png):200
|
|
random_start=no
|
|
layer={LAYER}
|
|
center=90,144
|
|
base=90,144
|
|
is_water=yes
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
no_draw=yes
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST},{ADJACENT}
|
|
no_draw=yes
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/masks/7hex-@R0.png):200
|
|
random_start=no
|
|
layer={LAYER}
|
|
center=90,144
|
|
base=90,144
|
|
is_water=yes
|
|
[/image]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
no_draw=yes
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST},{ADJACENT}
|
|
no_draw=yes
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/masks/7hex-@R0-@R5.png):200
|
|
random_start=no
|
|
layer={LAYER}
|
|
center=90,144
|
|
base=90,144
|
|
is_water=yes
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:BEACH TERRAINLIST ADJACENT IMAGESTEM
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag=beach-@R0-[@R5,@R1]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
set_no_flag=beach-@R2-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={TERRAINLIST}
|
|
set_no_flag=beach-@R4-@R3
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-concave-@R0-@R5.png
|
|
# wmlscope: stop ignoring
|
|
layer=-500
|
|
center=90,144
|
|
base=90,144
|
|
[/image]
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-concave-@R0-@R1.png
|
|
# wmlscope: stop ignoring
|
|
layer=-500
|
|
center=90,144
|
|
base=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=beach-@R0-[@R5,@R1]
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag=beach-@R2-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag=beach-@R4-@R3
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-convex-@R0-@R5.png
|
|
# wmlscope: stop ignoring
|
|
layer=-500
|
|
center=90,144
|
|
base=90,144
|
|
[/image]
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-convex-@R0-@R1.png
|
|
# wmlscope: stop ignoring
|
|
layer=-500
|
|
center=90,144
|
|
base=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=beach-@R0-@R5
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag=beach-@R2-@R3
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST},{ADJACENT}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-convex-@R0-@R5.png
|
|
# wmlscope: stop ignoring
|
|
layer=-500
|
|
center=90,144
|
|
base=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
*, 3
|
|
, 1
|
|
*, *
|
|
, *"
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=beach-@R0-@R1
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST},{ADJACENT}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag=beach-@R4-@R3
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
|
|
[image]
|
|
# wmlscope: start ignoring
|
|
name={IMAGESTEM}-convex-@R0-@R1.png
|
|
# wmlscope: stop ignoring
|
|
layer=-500
|
|
center=90,144
|
|
base=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:VILLAGE TERRAINLIST IMAGESTEM
|
|
|
|
#arg PROB
|
|
100#endarg
|
|
|
|
#arg ANIM
|
|
#endarg
|
|
|
|
#arg TIME
|
|
#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
* , *
|
|
, 1
|
|
* , *
|
|
, *"
|
|
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=village
|
|
[/tile]
|
|
|
|
probability={PROB}
|
|
|
|
[image]
|
|
name={IMAGESTEM}@V{ANIM}.png:{TIME}
|
|
variations=";2;3;4;5;6;7"
|
|
layer=0
|
|
base=90,144
|
|
center=90,144
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:VILLAGE_A3 TERRAINLIST TIME IMAGESTEM
|
|
{NEW:VILLAGE {TERRAINLIST} {IMAGESTEM} (ANIM=[01~03]) (TIME={TIME})}
|
|
#enddef
|
|
|
|
#define NEW:VILLAGE_TOD_P TERRAINLIST PROB IMAGESTEM
|
|
[terrain_graphics]
|
|
map="
|
|
, *
|
|
* , *
|
|
, 1
|
|
* , *
|
|
, *"
|
|
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
set_no_flag=village
|
|
[/tile]
|
|
probability={PROB}
|
|
|
|
[image]
|
|
name={IMAGESTEM}@V.png
|
|
variations=";2;3;4;5;6;7"
|
|
layer=0
|
|
base=90,144
|
|
center=90,144
|
|
[variant]
|
|
tod=first_watch,midnight,second_watch,dusk,dusk2,short_dark,long_dark1,long_dark2,long_dark3,long_dark4
|
|
name={IMAGESTEM}@V-night.png
|
|
[/variant]
|
|
[/image]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:VILLAGE_A4 TERRAINLIST TIME IMAGESTEM
|
|
{NEW:VILLAGE {TERRAINLIST} {IMAGESTEM} (ANIM=[01~04]) (TIME={TIME})}
|
|
#enddef
|
|
|
|
# This hacky macro will hopefully be replaced with a more elegant way of passing
|
|
# variation-specific probabilities sometime
|
|
#define VILLAGE_PROBABILITY PROB
|
|
[+terrain_graphics]
|
|
probability={PROB}
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
# This needs to be called only once, to set the flags used by all 12-hex 324x180
|
|
# water animations.
|
|
#define NEW:WATER_342_180_TILE_FLAGS
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=0,0
|
|
set_no_flag=342x180_water01
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=1,0
|
|
set_no_flag=342x180_water02
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=2,0
|
|
set_no_flag=342x180_water03
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=3,0
|
|
set_no_flag=342x180_water04
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=4,0
|
|
set_no_flag=342x180_water05
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=5,0
|
|
set_no_flag=342x180_water06
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=0,1
|
|
set_no_flag=342x180_water07
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=1,1
|
|
set_no_flag=342x180_water08
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=2,1
|
|
set_no_flag=342x180_water09
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=3,1
|
|
set_no_flag=342x180_water10
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=4,1
|
|
set_no_flag=342x180_water11
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
mod_x=6
|
|
mod_y=2
|
|
|
|
[tile]
|
|
x,y=5,1
|
|
set_no_flag=342x180_water12
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define WATER_342_180_TILE_VARIANTS MASKIPF LAYER IPF IMAGESTEM FRAMES
|
|
|
|
#arg DURATION
|
|
100#endarg
|
|
|
|
#arg RANDOM_START
|
|
no#endarg
|
|
|
|
[image]
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(0,0,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
is_water=yes
|
|
|
|
[variant]
|
|
has_flag=342x180_water02
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(54,36,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water03
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(108,0,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water04
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(162,36,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water05
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(216,0,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water06
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(270,36,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water07
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(0,72,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water08
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(54,108,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water09
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(108,72,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water10
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(162,108,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water11
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(216,72,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[variant]
|
|
has_flag=342x180_water12
|
|
layer={LAYER}
|
|
name={IMAGESTEM}[01~{FRAMES}].png~CROP(270,108,72,72){MASKIPF}{IPF}:{DURATION}
|
|
random_start={RANDOM_START}
|
|
[/variant]
|
|
[/image]
|
|
#enddef
|
|
|
|
#define NEW:WATER_342_180 TERRAINLIST IMAGESTEM FRAMES
|
|
|
|
#arg DURATION
|
|
100#endarg
|
|
|
|
#arg RANDOM_START
|
|
no#endarg
|
|
|
|
[terrain_graphics]
|
|
[tile]
|
|
x,y=0,0
|
|
type={TERRAINLIST}
|
|
set_no_flag=base
|
|
|
|
{WATER_342_180_TILE_VARIANTS "" -1000 "" {IMAGESTEM} {FRAMES} DURATION={DURATION} RANDOM_START={RANDOM_START}}
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:WATER_342_180_OVERLAY TERRAINLIST COLOROVERLAY LAYER
|
|
[terrain_graphics]
|
|
[tile]
|
|
x,y=0,0
|
|
type={TERRAINLIST}
|
|
[image]
|
|
name={COLOROVERLAY}.png
|
|
layer={LAYER}
|
|
[/image]
|
|
[/tile]
|
|
[/terrain_graphics]
|
|
#enddef
|
|
|
|
#define NEW:WATER_342_180_OVERLAY_TRANSITION TERRAINLIST ADJACENT LAYER IMAGESTEM OPACITY
|
|
{NEW:GENERIC_CORNER_TRANSITION {TERRAINLIST} {ADJACENT} {LAYER} {IMAGESTEM} "masks/long" "~O({OPACITY})"}
|
|
#enddef
|
|
|
|
#define NEW:WATER_342_180_TRANSITION TERRAINLIST ADJACENT LAYER IPF IMAGESTEM FRAMES
|
|
|
|
#arg DURATION
|
|
100#endarg
|
|
|
|
#arg RANDOM_START
|
|
no#endarg
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 2
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={ADJACENT}
|
|
set_no_flag=water_concave-@R0-@R5,water_concave-@R0-@R1
|
|
{WATER_342_180_TILE_VARIANTS "~MASK(terrain/masks/long-concave-2-@R0.png)" {LAYER} {IPF} {IMAGESTEM} {FRAMES} DURATION={DURATION} RANDOM_START={RANDOM_START}}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 3
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type={ADJACENT}
|
|
set_no_flag=water_convex-@R0-@R5
|
|
{WATER_342_180_TILE_VARIANTS "~MASK(terrain/masks/long-convex-@R0-@R5.png)" {LAYER} {IPF} {IMAGESTEM} {FRAMES} DURATION={DURATION} RANDOM_START={RANDOM_START}}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
[terrain_graphics]
|
|
map="
|
|
, 2
|
|
., 3
|
|
, 1
|
|
., .
|
|
, ."
|
|
[tile]
|
|
pos=1
|
|
type={TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=2
|
|
type=!,{TERRAINLIST}
|
|
[/tile]
|
|
[tile]
|
|
pos=3
|
|
type={ADJACENT}
|
|
set_no_flag=water_convex-@R0-@R1
|
|
{WATER_342_180_TILE_VARIANTS "~MASK(terrain/masks/long-convex-@R0-@R1.png)" {LAYER} {IPF} {IMAGESTEM} {FRAMES} DURATION={DURATION} RANDOM_START={RANDOM_START}}
|
|
[/tile]
|
|
|
|
rotations=tr,r,br,bl,l,tl
|
|
[/terrain_graphics]
|
|
#enddef
|