mirror of
https://github.com/wesnoth/wesnoth
synced 2025-05-06 16:52:50 +00:00
201 lines
3.0 KiB
INI
201 lines
3.0 KiB
INI
#textdomain wesnoth
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#define HIMG LAYER NAME
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[image]
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name={NAME}
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layer={LAYER}
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[/image]
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#enddef
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#define VIMG BASE NAME
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[image]
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name={NAME}
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base={BASE}
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[/image]
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#enddef
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#define HIMG_NIGHT LAYER NAME NAME_NIGHT
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[image]
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name={NAME}
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layer={LAYER}
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[variant]
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tod=dusk
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name={NAME_NIGHT}
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[/variant]
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[variant]
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tod=first_watch
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name={NAME_NIGHT}
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[/variant]
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[variant]
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tod=second_watch
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name={NAME_NIGHT}
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[/variant]
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[variant]
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tod=dawn
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name={NAME_NIGHT}
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[/variant]
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[/image]
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#enddef
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#define VIMG_NIGHT BASE NAME NAME_NIGHT
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[image]
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name={NAME}
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base={BASE}
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[variant]
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tod=dusk
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name={NAME_NIGHT}
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[/variant]
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[variant]
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tod=first_watch
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name={NAME_NIGHT}
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[/variant]
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[variant]
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tod=second_watch
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name={NAME_NIGHT}
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[/variant]
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[variant]
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tod=dawn
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name={NAME_NIGHT}
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[/variant]
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[/image]
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#enddef
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# This utility macro disables standard transitions on a given terrain type. It
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# is used for castles and keeps, as those have custom transitions.
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#define DISABLE_TRANSITIONS LETTER
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[terrain_graphics]
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map="
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, 1
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6, 2
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, 7
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5, 3
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, 4"
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[tile]
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pos=1
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set_flag=overlay-s,transition-s
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[/tile]
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[tile]
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pos=2
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set_flag=overlay-sw,transition-sw
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[/tile]
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[tile]
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pos=3
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set_flag=overlay-nw,transition-nw
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[/tile]
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[tile]
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pos=4
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set_flag=overlay-n,transition-n
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[/tile]
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[tile]
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pos=5
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set_flag=overlay-ne,transition-ne
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[/tile]
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[tile]
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pos=6
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set_flag=overlay-se,transition-se
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[/tile]
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[tile]
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pos=7
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type={LETTER}
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[/tile]
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[/terrain_graphics]
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#enddef
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# Sets a specified flag to all hexes adjacent to a given type which is in turn
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# adjacent to another given type. Used to set the transition2 flag for sunken
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# keeps, so their cliff transition to water will be disabled.
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#define SET_ADJACENT_FLAG CENTER_LETTER ADJACENT_LETTER ADJACENT_TO_LETTER FLAG
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[terrain_graphics]
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map="
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, 2
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., .
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, 1
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., .
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, ."
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[tile]
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pos=1
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type={CENTER_LETTER}
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[/tile]
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[tile]
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pos=2
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type={ADJACENT_LETTER}
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set_flag="adjacent_to_{ADJACENT_TO_LETTER}"
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no_flag="adjacent_to_{ADJACENT_TO_LETTER}"
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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[terrain_graphics]
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map="
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, 4
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., .
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, 3
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., .
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, ."
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[tile]
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pos=3
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type={ADJACENT_LETTER}
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has_flag="adjacent_to_{ADJACENT_TO_LETTER}"
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[/tile]
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[tile]
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pos=4
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type={ADJACENT_TO_LETTER}
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no_flag={FLAG}-@R3
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set_flag={FLAG}-@R3
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[/tile]
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rotations=n,ne,se,s,sw,nw
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[/terrain_graphics]
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#enddef
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# This utility macro sets a flag on a given terrain, if it is adjacent to an
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# other terrain.
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# Example:
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# {FLAG_IF_ADJACENT K C keep-of-castle} makes flags all K tiles adjacent to C
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# tiles with the keep-of-castle flag
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#
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# Use this to make other rule depend on adjacent terrain
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#define FLAG_IF_ADJACENT LETTER ADJACENT FLAG CLASS
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[terrain_graphics]
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[tile]
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x=0
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y=0
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type={LETTER}
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set_flag={FLAG},{CLASS}
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no_flag={CLASS}
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[/tile]
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[tile]
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x=0
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y=1
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type={ADJACENT}
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[/tile]
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rotations=x,x,x,x,x,x
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[/terrain_graphics]
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#enddef
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#define FLAG_REMAINING LETTER FLAG CLASS
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[terrain_graphics]
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[tile]
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x=0
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y=0
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type={LETTER}
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set_flag={FLAG},{CLASS}
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no_flag={CLASS}
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[/tile]
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[/terrain_graphics]
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#enddef
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