Greg Copeland d69e7f3dbf Fixed a thread pool segfault.
Condition variables must be deleted and only then the mutexes which
the condition variables use. The segfault was caused by the deletion
of mutexes which still active condition variables
referenced. Reversing the cleanup order made things segfault free.
2008-06-30 19:21:40 +00:00
2008-06-30 17:55:49 +00:00
2008-06-29 11:59:13 +00:00
2008-06-29 11:59:13 +00:00
2008-06-29 11:27:56 +00:00
2008-06-30 19:21:40 +00:00
2008-06-24 09:53:16 +00:00
2008-06-27 13:18:53 +00:00
2008-06-24 09:53:16 +00:00
2008-06-24 09:53:16 +00:00

The game's license is described in COPYING.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 100,000 posts from more
than 2,800 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>
Description
韦诺之战
Readme 10 GiB
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