wesnoth/data/scenario-test.cfg
Mark de Wever d6d65f485f Improved the proof-of-concept of the new dialogs.
- added left and right side image support and added them to the test
  scenario.

- allow images the 200 x 200 image to be 250 x 250.

- added a mutulated shyde.

- mirrored the arch mage.
2008-07-03 16:19:35 +00:00

1102 lines
36 KiB
INI

#textdomain wesnoth
[test]
name="Test scenario"
map_data="border_size=1
usage=map
Mm , Mm , Mm , Mm , Mm^Xm , Mm^Xm , Mm^Xm , Gg , Ww , Gg , Dd , Gg , Aa , Gg , Aa , Gg , Hh , Gg , Mm , Gg , Uu , Gg , Wo , Wo , Ch , Wo , Wo , Wo , Gg , Wo , Wo , Wo , Md , Wo , Wo , Wo , Rd , Wo , Wo
Mm , Mm , Mm , Mm , Mm^Xm , Mm^Xm , Mm^Xm , Gg , Ww^Vm , Gg , Dd^Vda , Gg , Aa^Vea , Gg , Aa^Vha , Gg , Hh^Vhh , Gg , Mm^Vhh , Gg , Uu^Vu , Gg , Wo , Wo , Ch , Wo , Wo , Wo , Gg , Wo , Wo , Wo , Md , Wo , Wo , Wo , Rd , Wo , Wo
Mm , Mm , Mm , Mm , Mm , Mm^Xm , Gg , Gg , Gg , Uu^Vud , Gg , Dd^Vdt , Gg , Gg^Ve , Gg , Gg^Vh , Gg , Ha^Vhha , Gg , Gs^Vht , Wo , Wo , Cud , Ch , Wo , Wo , Ds , Gg , Wo , Wo , Hd , Md , Wo , Wo , Re , Rd , Wo , Wo , Wo
Mm , Mm , Gg , Gg , Gg , Gg , Gg , Ch , Ch , Ch , Ch , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ss^Vhs , Gg , Cud , Wo , Wo , Dd , Ds , Wo , Wo , Ha , Hd , Wo , Wo , Ql , Re , Wo , Wo , Uu , Uu , Uu
Mm , Mm , Gg , Gg , Gg , Gg , Gg , Ch , 1 Kh , Ch , Ww , Gg , Gg , Mm^Vhh , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Dd , Wo , Wo , Gs , Ha , Wo , Wo , Mm , Ql , Wo , Wo , Uh , Uh , Wo , Wo , Wo
Mm , Mm , Gg , Gg , Gg , Gg , Gg , Ch , Ch , Ch , Gg , Ww , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Wo , Gs , Gs , Gg^Vh , Ww , Ww , Mm , Ww , Wo , Rr , Rr , Wo , Wo , Gg , Gg , Gg
Mm , Mm , Gg , Gg , Gg , Gg , Gg , Ch , Ch , Ch , Gg , Gg , Gg , Gg , Rr , Gg , Rr , Rr , Rr , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vh , Rr , Gg , Ww , Ww , Hh , Hh , Hh , Wo , Wo , Wo , Gg , Wo , Gg , Gg
Mm , Mm , Gg , Gg , Gg , Gg , Gg , Gg^Ve , Gg , Gg^Ve , Gg , Gg , Gg , Gg , Gg , Gg , Rr , Gg , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ww , Ww , Ww , Ww , Gg , Wo , Mm^Xm , Wo , Gg , Wo , Ha , Ha
Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs , Gg , Gg , Rr , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Mm^Xm , Wo , Gg , Wo , Ha , Ha
Gg , Gg , Gs^Fp , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs , Gg , Gs , Gg , Gs , Gg , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Aa , Wo , Gg , Wo , Hh , Hh
Gg , Gg , Gg , Gg , Gs^Ft , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs , Gs , Gs , Gg , Re , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Aa , Wo , Md , Wo , Hh , Hh
Gg , Gg , Dd^Do , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gs , Gg , Gg , Rd , Gg , Gg , Re , Re , Re , Gg , Gg , Ch , Ch , Ch , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Ai , Wo , Md , Wo , Ss^Bw| , Ss^Bw|
Gg , Gg , Gg , Gg , Gg^Fet , Gg , Gg , Gg , Gs^Fpa , Ds^Fp , Gs^Fp , Gg , Gg , Rd , Gg , Rd , Gg , Gg , Gg , Gg , Gg , Gg , Ch , Ch , Ch , Gg , Gg , Gg , Ww , Gg , Wo , Gg , Wo , Ai , Wo , Mm , Wo , Ss , Ss
Xu , Xu , Xu , Gg , Gg , Gg , Gg , Gg , Re^Fp , Gg^Fet , Gg^Fp , Ss^Vm , Gg , Rd , Rd , Rd , Gg , Re , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo^Bw\ , Wo^Bw/ , Wo^Bw| , Ww , Gg , Wo , Dd , Wo , Mm , Wo , Ss , Ss
Xu , Xu , Xu , Ce , Ce , Ke , Ce , Gg , Gg , Re^Fp , Gg^Ve , Gg^Vh , Gg , Gg , Gg , Gg , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ss^Bw/ , Ww , Ss^Bw| , Ss^Bw\ , Gg , Wo , Dd , Wo , Qxu , Wo , Rr , Rr
Xu , Xu , Uu^Uf , Xu , Ce , Ce , Xu , Gg , Uh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ke , Ce , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ss^Bw\ , Wo , Ds , Wo , Qxu , Wo , Rr , Rr
Xu , Xu , Uu^Uf , Xu , Xu , Xu , Xu , Xu , Uu , Gg , Uh , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Ss , Gg , Gg , 2 Kh , Gg , Gg , Wo , Ds , Wo , Rd , Wo , Uh , Uh
Xu , Xu , Qxu , Qxu , Cud , Xu , Uu , Uu^Ii , Uu^Vu , Gg , Xu , Gg , Gg , Gg , Gg^Ve , Gg , Ch , Gg , Gg , Chr , Chr , Gg , Chw , Ww , Gg , Chs , Chs , Gg , Cud , Gg , Gg , Gg , Wo , Gs , Wo , Rd , Wo , Uh , Uh
Xu , Xu , Xu , Qxu , Ql , Cud , Uh , Uu^Vu , Uu^Uf , Xu , Ql , Gg^Ve , Xu , Gg , Gg , Gg , Kh , Ch , Gg , Khr , Gg , Gg , Khw , Chw , Gg , Khs , Gg , Gg , Kud , Cud , Ww^Bw/ , Ww^Bw/ , Wo , Gs , Wo , Re , Wo , Uu , Uu
Xu , Xu , Qxu , Qxu , Ql , Ql , Ql , Xu , Xu , Xu , Xu , Xu , Xu , Xu , Xu , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Gg , Wo , Re , Wo , Uu , Uu
Xu , Xu , Qxu , Qxu , Ql , Ql , Ql , Xu , Xu , Xu , Xu , Xu , Xu , Xu , Xu , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Gg , Wo , Gg , Wo , Re , Wo , Uu , Uu
"
# [event]
# name=start
# {VARIABLE test_1 false}
# {VARIABLE test_2 no}
#
# # Test the new boolean_not_equals conditional
# [if]
# [variable]
# boolean_not_equals=off
# name=test_2
# [/variable]
# [then]
# [message]
# speaker=narrator
# message="test_2 != false"
# [/message]
# [/then]
# [else]
# [message]
# speaker=narrator
# message="test_2 == false"
# [/message]
# [/else]
# [/if]
#
# # Test the new string_length operator
# {VARIABLE_OP test_3 string_length "$test_1"}
#
# [message]
# speaker=narrator
# message="'$test_1|' is $test_3 characters long"
# [/message]
# [/event]
[event]
name=moveto
[filter]
x=11
y=6
side=1
[not]
id=Baldras
[/not]
[/filter]
[message]
speaker=narrator
message= "You can come if you wish, but the leader is only interested in speaking to Baldras."
image=wesnoth-icon.png
[/message]
[/event]
[event]
name=moveto
[filter]
x,y,side=17,7,1
[/filter]
[modify_side]
side=2
gold=1000
income=100
recruit=Orcish Assassin,Orcish Warrior,Orcish Crossbowman,Wolf Rider,Orcish Archer
# Test [modify_side][ai] constructs; torture test for
# patch num. 984
[ai]
time_of_day=morning,afternoon
aggression=1.0
caution=0.0
recruitment_pattern=fighter,fighter,fighter,fighter
{NO_SCOUTS}
[/ai]
[ai]
time_of_day=dawn,dusk
aggression=1.0
caution=0.0
recruitment_pattern=archer,archer,archer,archer
{NO_SCOUTS}
[/ai]
[ai]
time_of_day=first_watch,second_watch,underground
aggression=1.0
caution=0.0
recruitment_pattern=scout,scout,scout,scout
{NO_SCOUTS}
[/ai]
[/modify_side]
{REMOVE_LABEL $x1 $y1}
[message]
speaker=narrator
image=wesnoth-icon.png
message="Now the orcs will fight until death; nothing shall stop their powerful warriors!"
[/message]
[/event]
[label]
x,y=17,7
text="Open the hell"
[/label]
[label]
x,y=12,7
text="left"
[/label]
[event]
name=moveto
first_time_only=no
[filter]
x,y,side=12,7,1
[/filter]
[message_test_left]
message="Test foo bar bla bla bla bla bla bla bla bla bla bla bla"
[/message_test_left]
[/event]
[label]
x,y=13,7
text="right"
[/label]
[event]
name=moveto
first_time_only=no
[filter]
x,y,side=13,7,1
[/filter]
[message_test_right]
message="Test foo bar bla bla bla bla bla bla bla bla bla bla bla"
[/message_test_right]
[/event]
turns=36
id=test
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{PLACE_IMAGE items/book1.png 2 2}
{PLACE_IMAGE items/book2.png 3 2}
{PLACE_IMAGE items/book3.png 4 2}
{PLACE_IMAGE items/book4.png 5 2}
{PLACE_IMAGE items/flower1.png 2 3}
{PLACE_IMAGE items/flower2.png 3 3}
{PLACE_IMAGE items/flower3.png 4 3}
{PLACE_IMAGE items/flower4.png 5 3}
{PLACE_IMAGE scenery/rock1.png 2 4}
{PLACE_IMAGE scenery/rock2.png 3 4}
{PLACE_IMAGE scenery/rock3.png 4 4}
{PLACE_IMAGE scenery/rock4.png 5 4}
{PLACE_IMAGE items/dragonstatue.png 2 5}
{PLACE_IMAGE items/ornate1.png 3 5}
{PLACE_IMAGE items/ornate2.png 4 5}
{PLACE_IMAGE items/barrel.png 5 5}
{PLACE_IMAGE scenery/monolith1.png 2 6}
{PLACE_IMAGE scenery/monolith2.png 3 6}
{PLACE_IMAGE scenery/monolith3.png 4 6}
{PLACE_IMAGE scenery/monolith4.png 5 6}
{PLACE_IMAGE scenery/well.png 2 7}
{PLACE_IMAGE scenery/leanto.png 3 7}
{PLACE_IMAGE items/ball-green.png 4 7}
{PLACE_IMAGE items/ball-blue.png 5 7}
{PLACE_IMAGE items/box.png 2 8}
{PLACE_IMAGE scenery/well.png 10 5}
{OBJ_RING_REGENERATION 10 4 OBJ1}
{OBJ_RING_SLOW 11 4 OBJ2}
{OBJ_POTION_HEALING 12 4 OBJ3}
{OBJ_POTION_POISON 13 5 OBJ4}
{OBJ_POTION_HOLY 14 4 OBJ5}
{OBJ_POTION_STRONG 15 4 OBJ6}
{OBJ_POTION_DECAY 11 5 OBJ7}
{OBJ_TRIDENT_STORM 12 5 OBJ8}
#{OBJ_SWORD_FIRE 13 5 OBJ9}
#{OBJ_SCEPTER_FIRE 14 5 OBJ10}
{TELEPORT_TILE 10 3 27 15}
[event]
name=moveto
[filter]
side=1
[/filter]
[modify_side]
side=1
shroud_data="|111111111111
|1111111111111
|1111111111111
|11111111111111
|11111111111111
|001111111111111
|111111111111111
|1111111111111111
|111111111111111
|1111111111111111
|1111111111111111
|11111111111111111
|11111111111111111
|11111111111111111
|1111111111111111
|1111111111111111
|111111111111111
|111111111111111
|11111111111111
|11111111111111
|1111111111111
|
|
|
|
|
|
|
|
|
|
|
|00000000000001111111
|000000000000011111111
|00000000000001111111
|000000000000000111111
|00000000000000011111
"
[/modify_side]
[/event]
[side]
random_gender=yes
type="Silver Mage"
side=1
canrecruit=yes
controller=human
hitpoints=80
recruit="Ghost,Troll Whelp,Assassin,Elvish Hero,Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Red Mage,Spearman,Swordsman,Duelist,Fencer,Elvish Captain,Elvish Ranger,Elvish Shyde,Thief,Rogue,White Mage,Mage of Light,Elvish Sharpshooter,Silver Mage,Vampire Bat,Blood Bat,Soulless,Walking Corpse"
gold=2000
enemy=2
shroud=yes
[unit]
x,y=4,8
type="Elvish Avenger"
id=statue
generate_description=yes
hitpoints=4
[status]
stoned=on
[/status]
[/unit]
[unit]
x,y=12,8
type="Thief"
generate_description=yes
[/unit]
[unit]
x,y=9,8
type="Peasant"
generate_description=yes
[/unit]
[/side]
[side]
type=Orcish Warlord
id="Urug-Telfar"
side=2
controller=ai
canrecruit=yes
recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Saurian Skirmisher,Naga Fighter"
gold=40
income=10
enemy=1
[unit]
x,y=12,13
type="Orcish Archer"
generate_description=yes
[/unit]
[unit]
x,y=10,7
type="Orcish Archer"
generate_description=yes
[/unit]
[/side]
[item]
x,y=8,8
image="items/orcish-flag.png"
[/item]
[label]
x,y=8,8
text="Northerners unleashed!"
[/label]
[item]
x,y=10,10
halo="scenery/fire1.png:150,scenery/fire2.png:150,scenery/fire3.png:150,scenery/fire4.png:150,scenery/fire5.png:150,scenery/fire6.png:150,scenery/fire7.png:150,scenery/fire8.png:150"
[/item]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=8
y=8
[/filter]
[terrain]
x=28,30,29
y=15,15,17
terrain=Ch
[/terrain]
{VARIABLE_OP xx1 random 10..20}
{VARIABLE_OP yy1 random 10..17}
[unit]
side=2
x,y="$xx1","$yy1"
type="Orcish Warlord"
id="Bozo"
generate_description=yes
[/unit]
[message]
speaker="Bozo"
message="Mwahahahahah! I appeared at $xx1, $yy1!"
[/message]
[/event]
[item]
x,y=4,4
image="items/orcish-flag.png"
[/item]
[label]
x,y=10,9
text="Let's fight"
[/label]
[event]
name=moveto
first_time_only=no
[filter]
x=10
y=9
side=1
[/filter]
[animate_unit]
flag=attack
hit=hit
[primary_attack]
[/primary_attack]
[/animate_unit]
[/event]
[label]
x,y=4,4
text="Open, Sesame!"
[/label]
[label]
x,y=5,8
text="Let there be fog!"
[/label]
[event]
name=moveto
first_time_only=no
[filter]
x=5
y=8
side=1
[/filter]
[store_side]
side=1
variable=side1_store
[/store_side]
[if]
[variable]
name=side1_store.fog
equals="no"
[/variable]
[then]
[modify_side]
side=1
fog=yes
[/modify_side]
[redraw][/redraw]
[label]
x,y=5,8
text="Torches, attack!"
[/label]
[/then]
[else]
[modify_side]
side=1
fog=no
[/modify_side]
[redraw][/redraw]
[label]
x,y=5,8
text="Let there be fog!"
[/label]
[/else]
[/if]
{CLEAR_VARIABLE side1_store}
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=4
y=4
[/filter]
[terrain]
x=1,2
y=2,2
terrain=Re
[/terrain]
[/event]
[item]
x,y=8,5
image="items/orcish-flag.png"
[/item]
[label]
x,y=8,5
text="Reveal the Way"
[/label]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=8
y=5
[/filter]
[remove_shroud]
side=1
x="0-38"
y="0-20"
[/remove_shroud]
[/event]
[item]
x,y=12,6
image="terrain/color-hex.png~RC(red>purple)~RC(blue>black)"
[/item]
[label]
x,y=12,6
text="change coloring"
[/label]
[color_range]
id=blonde
rgb=255,255,0,255,255,128,0,0,0
[/color_range]
[color_palette]
thief=133,167,202,73,102,151,215,240,240,185,206,228,41,61,95,97,124,171
[/color_palette]
[event]
name=prerecruit
first_time_only=no
[filter]
type="Thief"
[/filter]
{RANDOM "RC(thief>red)","RC(thief>green)","RC(thief>blue)","RC(thief>blonde)","RC(thief>mauve_troll)","donothing()"}
[object]
silent=yes
[effect]
apply_to=image_mod
replace=$random
[/effect]
[/object]
[/event]
[color_range]
id=mauve_troll
rgb=ED6F9B,C63567,380113
[/color_range]
[color_range]
id=aqua_troll
rgb=7AA09A,3B765F,002121
[/color_range]
[color_range]
id=green_troll
rgb=869280,466546,001715
[/color_range]
[color_range]
id=grey_troll
rgb=7E808B,3E5451,00101A
[/color_range]
[color_palette]
troll_skin=A8A8A8,747F73,616153,374336,172830,9A9A9A,999999,596F60,596E5F,4E4F3F,4E5040,4D4F3F,1E3325,1F3325,001B22,001A21
[/color_palette]
[event]
name=prerecruit
first_time_only=no
[filter]
type="Troll Whelp"
[/filter]
#define GIVE_TROLLSKIN
{RANDOM "RC(troll_skin>mauve_troll)","RC(troll_skin>aqua_troll)","RC(troll_skin>aqua_troll)","RC(troll_skin>green_troll)","RC(troll_skin>grey_troll)","donothing()"}
[object]
silent=yes
[effect]
apply_to=image_mod
replace=$random
[/effect]
[/object]
#enddef
{GIVE_TROLLSKIN}
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=12
y=6
type="Thief"
[/filter]
[object]
id=bleach
name= "Potion of bleach"
image=items/potion-red.png
duration=level
description="Oooh tingly!!!"
[effect]
apply_to=image_mod
add="RC(thief>blonde)"
[color_palette]
thief=133,167,202,73,102,151,215,240,240,185,206,228,41,61,95,97,124,171
[/color_palette]
[/effect]
[/object]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
side=1
x=12
y=6
[not]
type="Thief"
[/not]
[/filter]
[message]
speaker=narrator
image=units/elves-wood/captain.png~RC(magenta>green)
message="Send me a thief to spy on the blondes"
[/message]
[/event]
[item]
x,y=8,7
image="items/chest-plain-closed.png"
[/item]
[label]
x,y=8,7
text="BOOM!"
[/label]
[event]
name="moveto"
first_time_only=no
[filter]
x,y=8,7
[/filter]
[terrain]
x="7,9"
y="7,7"
terrain="Gg"
[/terrain]
[/event]
[item]
x,y=9,3
image="items/gohere.png"
[/item]
[label]
x,y=9,3
text="Win"
[/label]
[label]
x,y=14,9
text="The silly dance"
[/label]
[event]
name="moveto"
first_time_only=no
[filter]
x,y=14,9
[/filter]
[animate_unit]
[/animate_unit]
[allow_undo]
[/allow_undo]
[/event]
[event]
name="moveto"
first_time_only=no
[filter]
x,y=9,3
[/filter]
{VARIABLE endlevel_test.result "victory"}
{VARIABLE endlevel_test.bonus "yes"}
[insert_tag]
name=endlevel
variable=endlevel_test
[/insert_tag]
[/event]
[event]
name=prestart
[unit]
side=1
x,y="recall","recall"
type=Lich
[/unit]
[unit]
side=1
x,y="recall","recall"
type=Arch Mage
[/unit]
[unit]
side=1
x,y="recall","recall"
type=Ancient Wose
[/unit]
[/event]
[terrain_graphics]
x,y=13,13
map="
, *
*, *
, 1
*, *
, *"
[tile]
pos=1
type=*
[/tile]
[image]
name="forest"
position=vertical
base=90,144
[/image]
[/terrain_graphics]
[label]
x,y=15,15
text="This is not a forest"
[/label]
[label]
x,y = 25,6
text = "Let it snow"
[/label]
[event]
# When moving to the specified coordinates,
# the area will be transformed to a snow landscape,
# but the water area should remain as is.
name="moveto"
first_time_only=yes
[filter]
x,y=25,6
[/filter]
[terrain_mask]
x,y=20,1
mask="
usage=mask
_s, _s, _s, _s, Aa, Aa, _s, _s, _s, _s
_s, _s, _s, Aa, Aa, Aa, Aa, _s, _s, _s
_s, _s, Aa, Aa, Aa, Aa, Aa, Aa, _s, _s
_s, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, _s
Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa
Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa
_s, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, _s
_s, _s, Aa, Aa, Aa, Aa, Aa, Aa, _s, _s
_s, _s, _s, Aa, Aa, Aa, Aa, _s, _s, _s
_s, _s, _s, _s, Aa, Aa, _s, _s, _s, _s
"
[rule]
old=Gg^Vh
new=Aa
terrain=Aa^Vha
[/rule]
[rule]
old=Gs^Fp
new=Aa
terrain=Aa^Fpa
[/rule]
[rule]
old=Hh
new=Aa
terrain=Hh
[/rule]
[rule]
old=Gg, Re
new=Aa
# Don't specify terrain and it just uses the new terrain
[/rule]
# # default: Will match everything, since 'old' and 'new' aren't specified.
# # Set 'use_old=yes' to signal no change.
[rule]
use_old=yes
[/rule]
[/terrain_mask]
[/event]
[label]
x,y = 9,13
text = "Plant palms"
[/label]
[event]
# Replace all trees with tropic forest but leave the base terrain intact
name="moveto"
first_time_only=yes
[filter]
x,y=9,13
[/filter]
[terrain_mask]
x,y=8,11
mask="
usage=mask
^Ft, ^Ft, ^Ft, ^Ft
^Ft, ^Ft, ^Ft, ^Ft
^Ft, ^Ft, ^Ft, ^Ft
^Ft, ^Ft, ^Ft, ^Ft
"
[rule]
old=*^F*
layer=overlay
[/rule]
# # default: Will match everything, since 'old' and 'new' aren't specified.
# # Set 'use_old=yes' to signal no change.
[rule]
use_old=yes
[/rule]
[/terrain_mask]
[terrain]
x=12
y=12
terrain=Aa^Ft
layer=overlay
[/terrain]
[/event]
[label]
x,y = 10,13
text = "Flood"
[/label]
[event]
# replace the base terrain while leaving the overlay intact
name="moveto"
first_time_only=yes
[filter]
x,y=10,13
[/filter]
[terrain_mask]
x,y=8,11
mask="
usage=mask
Ww, Ww, Ww, Ww
Ww, Ww, Ww, Ww
Ww, Ww, Ww, Ww
Ww, Ww, Ww, Ww
"
[rule]
old=*^Ve*
layer=base
[/rule]
[rule]
layer=base
replace_if_failed=true # if just replacing the base failed, replace the whole terrain
# this will make the human village disappear.
[/rule]
# # default: Will match everything, since 'old' and 'new' aren't specified.
# # Set 'use_old=yes' to signal no change.
[rule]
use_old=yes
[/rule]
[/terrain_mask]
[terrain]
x=12
y=12
terrain=Ds
layer=base
[/terrain]
[label]
x,y = 11,14
text = "Sunken"
[/label]
[label]
x,y = 10,14
text = "Still there"
[/label]
[/event]
[event]
name=start
[set_menu_item]
id=test1
description="Summon Troll"
[show_if]
[not]
[have_unit]
x,y=$x1,$y1
[/have_unit]
[/not]
[/show_if]
[filter_location]
[/filter_location]
[command]
{LOYAL_UNIT $side_number (Troll) $x1 $y1 (MagicTroll) ("Magic Troll")}
{GIVE_TROLLSKIN}
#undef GIVE_TROLLSKIN
[sound]
name=magic-holy-miss-3.ogg
[/sound]
[/command]
[/set_menu_item]
[set_menu_item]
id=test2
image="buttons/group_all.png"
description="Dismiss Troll"
[show_if]
[have_unit]
x,y=$x1,$y1
type=Troll
side=$side_number
[/have_unit]
[/show_if]
[command]
[kill]
x,y=$x1,$y1
animate=yes
[/kill]
[/command]
[/set_menu_item]
[/event]
[label]
x,y=10,10
text="Keep out!!!"
[/label]
[event]
name=moveto
first_time_only=no
[filter]
x,y=10, 10
[/filter]
[deprecated_message]
message="Moving to this location is no longer supported... bye bye"
[/deprecated_message]
[kill]
x,y=10,10
animate=yes
[/kill]
[/event]
[label]
x,y=7,10
text="Earn 100 XP!"
[/label]
[event]
name=moveto
first_time_only=no
[filter]
x=7
y=10
[/filter]
{VARIABLE_OP unit.experience add 100}
[unstore_unit]
variable=unit
text="100 XP"
red,green,blue=200,200,50
[/unstore_unit]
[/event]
[label]
x,y=7,11
text="test anim"
[/label]
[event]
name=moveto
first_time_only=no
[filter]
x=7
y=11
[/filter]
[object]
[effect]
apply_to=new_attack
name=ruby of fire
description="ruby of fire"
icon=attacks/fireball.png
type=fire
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=14
number=4
[/effect]
[effect]
apply_to=new_animation
[standing_anim]
alpha=0.0~1.0
[frame]
begin=-2000
end=0
[/frame]
[/standing_anim]
[/effect]
[/object]
[/event]
# Capture connected villages near 13,2 for team 2
[event]
name=prestart
[store_locations]
x,y=13,2
radius=2
[filter_radius]
terrain=*^V*
[/filter_radius]
variable=temp_villages_area
[/store_locations]
{FOREACH temp_villages_area i}
[capture_village]
side=2
x,y=$temp_villages_area[$i].x,$temp_villages_area[$i].y
[/capture_village]
{NEXT i}
# Then put goblins on the northernmost villages
[store_locations]
find_in=temp_villages_area
y=1
variable=temp_villages_area
[/store_locations]
{FOREACH temp_villages_area i}
[unit]
type=Goblin Spearman
side=2
x,y=$temp_villages_area[$i].x,$temp_villages_area[$i].y
[/unit]
{NEXT i}
{CLEAR_VARIABLE temp_villages_area}
[/event]
#define DYNAMIC_EVENT_SETUP TYPE VAR
[set_variables]
name={VAR}
[literal]
name={TYPE}
[set_variable]
name={VAR}
add=1
[/set_variable]
[message]
id=statue
message="dynamic " + {TYPE} + " event ${VAR}|!"
[option]
message="Continue!"
[/option]
[option]
message="Stop annoying me..."
[command]
[set_variables]
name={VAR}
mode=replace
[value]
name=moveto
[filter]
side=1
[filter_location]
radius=1
[filter]
id=statue
[/filter]
[/filter_location]
[/filter]
[message]
id=statue
message="No more dynamic events! Sorry..."
[/message]
[/value]
[/set_variables]
{MODIFY_UNIT id=statue status.stoned true}
[/command]
[/option]
[/message]
[insert_tag]
name=event
variable={VAR}
[/insert_tag]
[/literal]
[/set_variables]
#enddef
[event]
name=prestart
[set_menu_item]
id=dynamic_ev
description="Start Dynamic Events!"
[filter_location]
[filter]
id=statue
[/filter]
[/filter_location]
[command]
{DYNAMIC_EVENT_SETUP "new turn" ev}
[insert_tag]
name=event
variable=ev
[/insert_tag]
[set_menu_item]
id=dynamic_ev
[show_if]
[not]
[/not]
[/show_if]
[/set_menu_item]
[unstone]
id=statue
[/unstone]
[/command]
[/set_menu_item]
[/event]
[/test]
# vim: tabstop=4: shiftwidth=4: expandtab: softtabstop=4: autoindent: