wesnoth/data/core/terrain-graphics/forestcastle.cfg
Eric S. Raymond 3dc5ab79c9 Indentation cleanup.
If terrain transition graphics start breaking, suspect this commit.
2008-01-24 03:58:32 +00:00

195 lines
3.3 KiB
INI

#textdomain wesnoth
#-----------------------------------------------------------------
# Forest<->Castle|Encampment special cases
#-----------------------------------------------------------------
#define FORESTADJCASTLEA FID ID PROB TILE
[terrain_graphics]
map="
, 1
*, 1
, 2
*, *
, *"
[tile]
pos=1
type={ID}
[/tile]
[tile]
pos=2
type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={TILE}
base=90,144
[/image]
[/terrain_graphics]
#enddef
#define FORESTADJCASTLES FID ID PROB TILE
[terrain_graphics]
map="
, 1
*, *
, 2
*, 1
, *"
[tile]
pos=1
type={ID}
[/tile]
[tile]
pos=2
type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={TILE}
base=90,144
[/image]
[/terrain_graphics]
#enddef
#define FORESTADJCASTLEO FID ID PROB TILE
[terrain_graphics]
map="
, 1
*, *
, 2
*, *
, 1"
[tile]
pos=1
type={ID}
[/tile]
[tile]
pos=2
type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={TILE}
base=90,144
[/image]
[/terrain_graphics]
#enddef
#define FORESTADJCASTLE FID ID PROB TILE
[terrain_graphics]
map="
, 1
*, *
, 2
*, *
, *"
[tile]
pos=1
type={ID}
[/tile]
[tile]
pos=2
type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={TILE}-@R0
base=90,144
[/image]
[/terrain_graphics]
#enddef
#-----------------------------------------------------------------
# Use a smaller tile when next to:
# Shallow and deep Water, mountain, desert hill & mountain,
# swamp and villages
#-----------------------------------------------------------------
#define FORESTADJ FID ID PROB TILE
[terrain_graphics]
map="
, 1
*, *
, 2
*, *
, *"
[tile]
pos=1
type={ID}
[/tile]
[tile]
pos=2
type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={TILE}
base=90,144
[/image]
[/terrain_graphics]
#enddef
#define MOUNTAINADJCASTLEA FID ID PROB TILE
[terrain_graphics]
map="
, 1
*, 1
, 2
*, *
, *"
[tile]
pos=1
type={ID}
[/tile]
[tile]
pos=2
type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={TILE}-@R0-@R1
base=90,144
[/image]
[/terrain_graphics]
#enddef