106 lines
3.2 KiB
INI

#textdomain wesnoth
#
# Macros for single tiles or overlays
#
#define TERRAIN_BASE_PLF TERRAIN PROB LAYER FLAG IMAGESTEM
[terrain_graphics]
[tile]
x=0
y=0
type="{TERRAIN}"
[image]
layer={LAYER}
name={IMAGESTEM}
[/image]
[/tile]
probability={PROB}
no_flag={FLAG}
set_flag={FLAG}
[/terrain_graphics]
#enddef
#meta-macro TERRAIN_BASE TERRAIN P=PROB=100 L=LAYER=-1000 F=FLAG=base IMAGESTEM
#Macro for Single Hex
#define OVERLAY_PLF TERRAIN PROB LAYER FLAG IMAGESTEM
[terrain_graphics]
map="
, *
* , *
, 1
* , *
, *"
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
[image]
name={IMAGESTEM}
layer={LAYER}
base=90,144
center=90,144
[/image]
[/terrain_graphics]
#enddef
#meta-macro OVERLAY TERRAINLIST P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TERRAIN_BASE TERRAIN P=PROB=100 L=LAYER=-1000 F=FLAG=base IMAGESTEM
#Please do not modify
#define TERRAIN_BASE_LF TERRAINLIST LAYER FLAG IMAGESTEM
{TERRAIN_BASE_PLF ({TERRAINLIST}) 100 ({LAYER}) ({FLAG}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_PF TERRAINLIST PROB FLAG IMAGESTEM
{TERRAIN_BASE_PLF ({TERRAINLIST}) ({PROB}) -1000 ({FLAG}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_F TERRAINLIST FLAG IMAGESTEM
{TERRAIN_BASE_PLF ({TERRAINLIST}) 100 -1000 ({FLAG}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_PL TERRAINLIST PROB LAYER IMAGESTEM
{TERRAIN_BASE_PLF ({TERRAINLIST}) ({PROB}) ({LAYER}) base ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_L TERRAINLIST LAYER IMAGESTEM
{TERRAIN_BASE_PLF ({TERRAINLIST}) 100 ({LAYER}) base ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_P TERRAINLIST PROB IMAGESTEM
{TERRAIN_BASE_PLF ({TERRAINLIST}) ({PROB}) -1000 base ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE TERRAINLIST IMAGESTEM
{TERRAIN_BASE_PLF ({TERRAINLIST}) 100 -1000 base ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro OVERLAY TERRAINLIST P=PROB=100 L=LAYER=0 F=FLAG=overlay IMAGESTEM
#Please do not modify
#define OVERLAY_LF TERRAINLIST LAYER FLAG IMAGESTEM
{OVERLAY_PLF ({TERRAINLIST}) 100 ({LAYER}) ({FLAG}) ({IMAGESTEM})}
#enddef
#define OVERLAY_PF TERRAINLIST PROB FLAG IMAGESTEM
{OVERLAY_PLF ({TERRAINLIST}) ({PROB}) 0 ({FLAG}) ({IMAGESTEM})}
#enddef
#define OVERLAY_F TERRAINLIST FLAG IMAGESTEM
{OVERLAY_PLF ({TERRAINLIST}) 100 0 ({FLAG}) ({IMAGESTEM})}
#enddef
#define OVERLAY_PL TERRAINLIST PROB LAYER IMAGESTEM
{OVERLAY_PLF ({TERRAINLIST}) ({PROB}) ({LAYER}) overlay ({IMAGESTEM})}
#enddef
#define OVERLAY_L TERRAINLIST LAYER IMAGESTEM
{OVERLAY_PLF ({TERRAINLIST}) 100 ({LAYER}) overlay ({IMAGESTEM})}
#enddef
#define OVERLAY_P TERRAINLIST PROB IMAGESTEM
{OVERLAY_PLF ({TERRAINLIST}) ({PROB}) 0 overlay ({IMAGESTEM})}
#enddef
#define OVERLAY TERRAINLIST IMAGESTEM
{OVERLAY_PLF ({TERRAINLIST}) 100 0 overlay ({IMAGESTEM})}
#enddef
#end of generated code