2005-05-03 12:32:40 +00:00

148 lines
3.4 KiB
Objective-C

//
// WNFileLocations.m
// Wesnoth Scenario Editor
//
// Created by Marcus Phillips on Thu Mar 25 2004.
// Copyright (c) 2004 __MyCompanyName__. All rights reserved.
//
#import "Wesnoth_Scenario_Editor_Prefix.h"
#import "WNFileLocations.h"
@implementation WNFileLocations
BOOL initialised=NO;
NSString *imageLoc;
NSString *dataLoc;
NSString *unitDataLoc;
NSString *scenarioLoc;
NSString *terrainImageLoc;
NSMutableString *saveLocation;
NSMutableString *exportData;
NSMutableString *exportUnits;
NSMutableString *exportScenarios;
NSMutableString *exportImages;
+(BOOL)init
{
NSString *MyLoc;
NSString *BFWLoc;
NSString *ContentsLoc;
NSString *ResourcesLoc;
if (initialised == NO) // OK, we haven't been set up yet
{
fprintf(stderr, "Initialising LOCATION Info\n");
MyLoc = [[NSBundle mainBundle] bundlePath];
fprintf(stderr, "Bundle loc: %s\n", [MyLoc fileSystemRepresentation]);
#ifdef embeddedEditor
ResourcesLoc = [[NSBundle mainBundle] resourcePath];
#else
BFWLoc = [[MyLoc stringByDeletingLastPathComponent] stringByAppendingPathComponent:@"Battle For Wesnoth.app"];
ContentsLoc = [BFWLoc stringByAppendingPathComponent:@"Contents"];
ResourcesLoc = [ContentsLoc stringByAppendingPathComponent:@"Resources"];
#endif
dataLoc = [ResourcesLoc stringByAppendingPathComponent:@"data"];
[dataLoc retain];
unitDataLoc = [dataLoc stringByAppendingPathComponent:@"units"];
[unitDataLoc retain];
fprintf(stderr, "dataLoc:%s\n", [dataLoc fileSystemRepresentation]);
imageLoc = [ResourcesLoc stringByAppendingPathComponent:@"images"];
[imageLoc retain];
terrainImageLoc = [imageLoc stringByAppendingPathComponent:@"terrain"];
[terrainImageLoc retain];
scenarioLoc = [dataLoc stringByAppendingPathComponent:@"scenarios"];
[scenarioLoc retain];
saveLocation = [[NSMutableString alloc] initWithString:@""];
[saveLocation retain];
exportData = [[NSMutableString alloc] init];
[exportData retain];
exportUnits = [[NSMutableString alloc] init];
[exportUnits retain];
exportScenarios = [[NSMutableString alloc] init];
[exportScenarios retain];
exportImages = [[NSMutableString alloc] init];
[exportImages retain];
initialised = YES;
[super init];
}
return YES;
}
+(NSString *)dataLoc
{
if (initialised == NO) [self init];
return dataLoc;
}
+(NSString *)unitDataLoc
{
if (initialised == NO) [self init];
return unitDataLoc;
}
+(NSString *)imageLoc
{
if (initialised == NO) [self init];
return imageLoc;
}
+(NSString *)terrainImageLoc
{
if (initialised == NO) [self init];
return terrainImageLoc;
}
+(void)setSaveLocation:(NSString *)saveLoc
{
[saveLocation setString:saveLoc];
}
+(NSString *)getSaveLocation
{
return saveLocation;
}
+(void)setExportDataLocation:(NSString *)newLoc
{
[exportData setString:newLoc];
}
+(NSMutableString *)getExportDataLocation
{
return exportData;
}
+(void)setExportUnitsLocation:(NSString *)newLoc
{
[exportUnits setString:newLoc];
}
+(NSMutableString *)getExportUnitsLocation
{
return exportUnits;
}
+(void)setExportScenariosLocation:(NSString *)newLoc
{
[exportScenarios setString:newLoc];
}
+(NSMutableString *)getExportScenariosLocation
{
return exportScenarios;
}
+(void)setExportImagesLocation:(NSString *)newLoc
{
[exportImages setString:newLoc];
}
+(NSMutableString *)getExportImagesLocation
{
return exportImages;
}
@end