mirror of
https://github.com/wesnoth/wesnoth
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148 lines
3.4 KiB
Objective-C
148 lines
3.4 KiB
Objective-C
//
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// WNFileLocations.m
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// Wesnoth Scenario Editor
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//
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// Created by Marcus Phillips on Thu Mar 25 2004.
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// Copyright (c) 2004 __MyCompanyName__. All rights reserved.
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//
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#import "Wesnoth_Scenario_Editor_Prefix.h"
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#import "WNFileLocations.h"
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@implementation WNFileLocations
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BOOL initialised=NO;
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NSString *imageLoc;
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NSString *dataLoc;
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NSString *unitDataLoc;
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NSString *scenarioLoc;
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NSString *terrainImageLoc;
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NSMutableString *saveLocation;
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NSMutableString *exportData;
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NSMutableString *exportUnits;
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NSMutableString *exportScenarios;
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NSMutableString *exportImages;
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+(BOOL)init
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{
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NSString *MyLoc;
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NSString *BFWLoc;
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NSString *ContentsLoc;
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NSString *ResourcesLoc;
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if (initialised == NO) // OK, we haven't been set up yet
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{
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fprintf(stderr, "Initialising LOCATION Info\n");
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MyLoc = [[NSBundle mainBundle] bundlePath];
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fprintf(stderr, "Bundle loc: %s\n", [MyLoc fileSystemRepresentation]);
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#ifdef embeddedEditor
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ResourcesLoc = [[NSBundle mainBundle] resourcePath];
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#else
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BFWLoc = [[MyLoc stringByDeletingLastPathComponent] stringByAppendingPathComponent:@"Battle For Wesnoth.app"];
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ContentsLoc = [BFWLoc stringByAppendingPathComponent:@"Contents"];
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ResourcesLoc = [ContentsLoc stringByAppendingPathComponent:@"Resources"];
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#endif
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dataLoc = [ResourcesLoc stringByAppendingPathComponent:@"data"];
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[dataLoc retain];
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unitDataLoc = [dataLoc stringByAppendingPathComponent:@"units"];
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[unitDataLoc retain];
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fprintf(stderr, "dataLoc:%s\n", [dataLoc fileSystemRepresentation]);
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imageLoc = [ResourcesLoc stringByAppendingPathComponent:@"images"];
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[imageLoc retain];
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terrainImageLoc = [imageLoc stringByAppendingPathComponent:@"terrain"];
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[terrainImageLoc retain];
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scenarioLoc = [dataLoc stringByAppendingPathComponent:@"scenarios"];
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[scenarioLoc retain];
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saveLocation = [[NSMutableString alloc] initWithString:@""];
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[saveLocation retain];
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exportData = [[NSMutableString alloc] init];
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[exportData retain];
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exportUnits = [[NSMutableString alloc] init];
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[exportUnits retain];
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exportScenarios = [[NSMutableString alloc] init];
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[exportScenarios retain];
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exportImages = [[NSMutableString alloc] init];
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[exportImages retain];
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initialised = YES;
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[super init];
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}
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return YES;
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}
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+(NSString *)dataLoc
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{
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if (initialised == NO) [self init];
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return dataLoc;
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}
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+(NSString *)unitDataLoc
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{
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if (initialised == NO) [self init];
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return unitDataLoc;
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}
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+(NSString *)imageLoc
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{
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if (initialised == NO) [self init];
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return imageLoc;
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}
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+(NSString *)terrainImageLoc
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{
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if (initialised == NO) [self init];
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return terrainImageLoc;
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}
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+(void)setSaveLocation:(NSString *)saveLoc
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{
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[saveLocation setString:saveLoc];
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}
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+(NSString *)getSaveLocation
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{
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return saveLocation;
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}
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+(void)setExportDataLocation:(NSString *)newLoc
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{
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[exportData setString:newLoc];
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}
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+(NSMutableString *)getExportDataLocation
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{
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return exportData;
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}
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+(void)setExportUnitsLocation:(NSString *)newLoc
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{
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[exportUnits setString:newLoc];
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}
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+(NSMutableString *)getExportUnitsLocation
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{
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return exportUnits;
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}
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+(void)setExportScenariosLocation:(NSString *)newLoc
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{
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[exportScenarios setString:newLoc];
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}
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+(NSMutableString *)getExportScenariosLocation
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{
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return exportScenarios;
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}
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+(void)setExportImagesLocation:(NSString *)newLoc
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{
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[exportImages setString:newLoc];
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}
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+(NSMutableString *)getExportImagesLocation
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{
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return exportImages;
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}
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@end
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