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https://github.com/wesnoth/wesnoth
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(The string is already translatable in the same domain, so this doesn't break the string freeze.)
184 lines
3.7 KiB
INI
184 lines
3.7 KiB
INI
#textdomain wesnoth-lib
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###
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### Defines all window styles used in the game.
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### For now the definition for normal and tiny gui are the same, this might
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### change later when tiny-gui will be tested.
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###
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#define _GUI_RESOLUTION RESOLUTION BASE_NAME PRE_COMMIT BORDER_SIDE_1 BORDER_SIDE_2 OFFSET_SIDE_1 OFFSET_SIDE_2 OFFSET_TOTAL
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[resolution]
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{RESOLUTION}
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left_border = {BORDER_SIDE_1}
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right_border = {BORDER_SIDE_2}
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top_border = {BORDER_SIDE_1}
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bottom_border = {BORDER_SIDE_2}
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[background]
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[draw]
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{PRE_COMMIT}
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[image]
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name = "dialogs/{BASE_NAME}-border-topleft.png"
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[/image]
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[image]
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x = {OFFSET_SIDE_1}
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y = 0
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w = "(if(width < {OFFSET_TOTAL}, 0, width - {OFFSET_TOTAL}))"
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resize_mode = "stretch"
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name = "dialogs/{BASE_NAME}-border-top.png"
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[/image]
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[image]
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x = "(width - {OFFSET_SIDE_2})"
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y = 0
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name = "dialogs/{BASE_NAME}-border-topright.png"
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[/image]
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[image]
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x = "(width - {OFFSET_SIDE_2})"
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y = {OFFSET_SIDE_1}
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h = "(if(height < {OFFSET_TOTAL}, 0, height - {OFFSET_TOTAL}))"
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resize_mode = "stretch"
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name = "dialogs/{BASE_NAME}-border-right.png"
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[/image]
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[image]
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x = "(width - {OFFSET_SIDE_2})"
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y = "(height - {OFFSET_SIDE_2})"
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name = "dialogs/{BASE_NAME}-border-botright.png"
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[/image]
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[image]
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x = {OFFSET_SIDE_1}
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y = "(height - {OFFSET_SIDE_2})"
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w = "(if(width < {OFFSET_TOTAL}, 0, width - {OFFSET_TOTAL}))"
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resize_mode = "stretch"
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name = "dialogs/{BASE_NAME}-border-bottom.png"
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[/image]
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[image]
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x = 0
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y = "(height - {OFFSET_SIDE_2})"
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name = "dialogs/{BASE_NAME}-border-botleft.png"
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[/image]
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[image]
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x = 0
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y = {OFFSET_SIDE_1}
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h = "(if(height < {OFFSET_TOTAL}, 0, height - {OFFSET_TOTAL}))"
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resize_mode = "stretch"
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name = "dialogs/{BASE_NAME}-border-left.png"
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[/image]
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[image]
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x = {OFFSET_SIDE_1}
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y = {OFFSET_SIDE_1}
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w = "(if(width < {OFFSET_TOTAL}, 0, width - {OFFSET_TOTAL}))"
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h = "(if(height < {OFFSET_TOTAL}, 0, height - {OFFSET_TOTAL}))"
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name = "dialogs/{BASE_NAME}-background.png"
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resize_mode = "tile"
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[/image]
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[/draw]
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[/background]
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[foreground]
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[draw]
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[/draw]
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[/foreground]
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[grid]
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[row]
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grow_factor = 1
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[column]
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horizontal_grow = "true"
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vertical_grow = "true"
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[scrollbar_panel]
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vertical_scrollbar_mode = "initial_auto"
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horizontal_scrollbar_mode = "initial_auto"
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[definition]
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[row]
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[column]
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horizontal_grow = "true"
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vertical_grow = "true"
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[grid]
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id = "_window_content_grid"
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[/grid]
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[/column]
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[/row]
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[/definition]
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[/scrollbar_panel]
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[/column]
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[/row]
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[row]
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[column]
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[button]
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id = "click_dismiss"
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definition = "default"
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label = _ "Close"
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[/button]
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[/column]
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[/row]
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[/grid]
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[/resolution]
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#enddef
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#define _GUI_WINDOW ID DESCRIPTION BASE_NAME PRE_COMMIT
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[window_definition]
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id = {ID}
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description = {DESCRIPTION}
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{_GUI_RESOLUTION ({GUI_TINY__RESOLUTION}) ({BASE_NAME}) ({PRE_COMMIT}) 5 6 2 4 6 }
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{_GUI_RESOLUTION () ({BASE_NAME}) ({PRE_COMMIT}) 10 13 5 9 14 }
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[/window_definition]
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#enddef
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#define _BLUR
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[pre_commit]
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[blur]
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depth = 5
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[/blur]
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[/pre_commit]
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#enddef
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{_GUI_WINDOW "default" "The default window" "opaque" ()}
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{_GUI_WINDOW "message" "The style used as transparent to the user." "translucent65" ({_BLUR})}
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{_GUI_WINDOW "titlescreen" "The items in the titlescreen" "translucent54" ()}
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# No idea what this style does, just leave it disabled for now.
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#{_GUI_WINDOW "menu2" "menu2" "menu2"}
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#undef _BLUR
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#undef _GUI_WINDOW
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#undef _GUI_RESOLUTION
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