wesnoth/data/gui/default/widget/window_default.cfg
Ignacio R. Morelle 5902006c84 gui2: Make a label string translatable
(The string is already translatable in the same domain, so this
doesn't break the string freeze.)
2011-12-05 20:39:21 +00:00

184 lines
3.7 KiB
INI

#textdomain wesnoth-lib
###
### Defines all window styles used in the game.
### For now the definition for normal and tiny gui are the same, this might
### change later when tiny-gui will be tested.
###
#define _GUI_RESOLUTION RESOLUTION BASE_NAME PRE_COMMIT BORDER_SIDE_1 BORDER_SIDE_2 OFFSET_SIDE_1 OFFSET_SIDE_2 OFFSET_TOTAL
[resolution]
{RESOLUTION}
left_border = {BORDER_SIDE_1}
right_border = {BORDER_SIDE_2}
top_border = {BORDER_SIDE_1}
bottom_border = {BORDER_SIDE_2}
[background]
[draw]
{PRE_COMMIT}
[image]
name = "dialogs/{BASE_NAME}-border-topleft.png"
[/image]
[image]
x = {OFFSET_SIDE_1}
y = 0
w = "(if(width < {OFFSET_TOTAL}, 0, width - {OFFSET_TOTAL}))"
resize_mode = "stretch"
name = "dialogs/{BASE_NAME}-border-top.png"
[/image]
[image]
x = "(width - {OFFSET_SIDE_2})"
y = 0
name = "dialogs/{BASE_NAME}-border-topright.png"
[/image]
[image]
x = "(width - {OFFSET_SIDE_2})"
y = {OFFSET_SIDE_1}
h = "(if(height < {OFFSET_TOTAL}, 0, height - {OFFSET_TOTAL}))"
resize_mode = "stretch"
name = "dialogs/{BASE_NAME}-border-right.png"
[/image]
[image]
x = "(width - {OFFSET_SIDE_2})"
y = "(height - {OFFSET_SIDE_2})"
name = "dialogs/{BASE_NAME}-border-botright.png"
[/image]
[image]
x = {OFFSET_SIDE_1}
y = "(height - {OFFSET_SIDE_2})"
w = "(if(width < {OFFSET_TOTAL}, 0, width - {OFFSET_TOTAL}))"
resize_mode = "stretch"
name = "dialogs/{BASE_NAME}-border-bottom.png"
[/image]
[image]
x = 0
y = "(height - {OFFSET_SIDE_2})"
name = "dialogs/{BASE_NAME}-border-botleft.png"
[/image]
[image]
x = 0
y = {OFFSET_SIDE_1}
h = "(if(height < {OFFSET_TOTAL}, 0, height - {OFFSET_TOTAL}))"
resize_mode = "stretch"
name = "dialogs/{BASE_NAME}-border-left.png"
[/image]
[image]
x = {OFFSET_SIDE_1}
y = {OFFSET_SIDE_1}
w = "(if(width < {OFFSET_TOTAL}, 0, width - {OFFSET_TOTAL}))"
h = "(if(height < {OFFSET_TOTAL}, 0, height - {OFFSET_TOTAL}))"
name = "dialogs/{BASE_NAME}-background.png"
resize_mode = "tile"
[/image]
[/draw]
[/background]
[foreground]
[draw]
[/draw]
[/foreground]
[grid]
[row]
grow_factor = 1
[column]
horizontal_grow = "true"
vertical_grow = "true"
[scrollbar_panel]
vertical_scrollbar_mode = "initial_auto"
horizontal_scrollbar_mode = "initial_auto"
[definition]
[row]
[column]
horizontal_grow = "true"
vertical_grow = "true"
[grid]
id = "_window_content_grid"
[/grid]
[/column]
[/row]
[/definition]
[/scrollbar_panel]
[/column]
[/row]
[row]
[column]
[button]
id = "click_dismiss"
definition = "default"
label = _ "Close"
[/button]
[/column]
[/row]
[/grid]
[/resolution]
#enddef
#define _GUI_WINDOW ID DESCRIPTION BASE_NAME PRE_COMMIT
[window_definition]
id = {ID}
description = {DESCRIPTION}
{_GUI_RESOLUTION ({GUI_TINY__RESOLUTION}) ({BASE_NAME}) ({PRE_COMMIT}) 5 6 2 4 6 }
{_GUI_RESOLUTION () ({BASE_NAME}) ({PRE_COMMIT}) 10 13 5 9 14 }
[/window_definition]
#enddef
#define _BLUR
[pre_commit]
[blur]
depth = 5
[/blur]
[/pre_commit]
#enddef
{_GUI_WINDOW "default" "The default window" "opaque" ()}
{_GUI_WINDOW "message" "The style used as transparent to the user." "translucent65" ({_BLUR})}
{_GUI_WINDOW "titlescreen" "The items in the titlescreen" "translucent54" ()}
# No idea what this style does, just leave it disabled for now.
#{_GUI_WINDOW "menu2" "menu2" "menu2"}
#undef _BLUR
#undef _GUI_WINDOW
#undef _GUI_RESOLUTION